Files
noVNC/core/input/mouse.js
Pierre Ossman 747b462337 Use standard JavaScript properties
Use normal properties with JavaScript setters and getters instead of
our homegrown stuff.

This also changes the properties to follow normal naming conventions.
2017-11-09 13:03:32 +01:00

284 lines
9.8 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2012 Joel Martin
* Copyright (C) 2013 Samuel Mannehed for Cendio AB
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
/*jslint browser: true, white: false */
/*global window, Util */
import * as Log from '../util/logging.js';
import { isTouchDevice } from '../util/browsers.js';
import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
var WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
var WHEEL_STEP_TIMEOUT = 50; // ms
var WHEEL_LINE_HEIGHT = 19;
export default function Mouse(target) {
this._target = target || document;
this._doubleClickTimer = null;
this._lastTouchPos = null;
this._pos = null;
this._wheelStepXTimer = null;
this._wheelStepYTimer = null;
this._accumulatedWheelDeltaX = 0;
this._accumulatedWheelDeltaY = 0;
this._eventHandlers = {
'mousedown': this._handleMouseDown.bind(this),
'mouseup': this._handleMouseUp.bind(this),
'mousemove': this._handleMouseMove.bind(this),
'mousewheel': this._handleMouseWheel.bind(this),
'mousedisable': this._handleMouseDisable.bind(this)
};
};
Mouse.prototype = {
// ===== PROPERTIES =====
touchButton: 1, // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
// ===== EVENT HANDLERS =====
onmousebutton: function () {}, // Handler for mouse button click/release
onmousemove: function () {}, // Handler for mouse movement
// ===== PRIVATE METHODS =====
_resetDoubleClickTimer: function () {
this._doubleClickTimer = null;
},
_handleMouseButton: function (e, down) {
this._updateMousePosition(e);
var pos = this._pos;
var bmask;
if (e.touches || e.changedTouches) {
// Touch device
// When two touches occur within 500 ms of each other and are
// close enough together a double click is triggered.
if (down == 1) {
if (this._doubleClickTimer === null) {
this._lastTouchPos = pos;
} else {
clearTimeout(this._doubleClickTimer);
// When the distance between the two touches is small enough
// force the position of the latter touch to the position of
// the first.
var xs = this._lastTouchPos.x - pos.x;
var ys = this._lastTouchPos.y - pos.y;
var d = Math.sqrt((xs * xs) + (ys * ys));
// The goal is to trigger on a certain physical width, the
// devicePixelRatio brings us a bit closer but is not optimal.
var threshold = 20 * (window.devicePixelRatio || 1);
if (d < threshold) {
pos = this._lastTouchPos;
}
}
this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
}
bmask = this.touchButton;
// If bmask is set
} else if (e.which) {
/* everything except IE */
bmask = 1 << e.button;
} else {
/* IE including 9 */
bmask = (e.button & 0x1) + // Left
(e.button & 0x2) * 2 + // Right
(e.button & 0x4) / 2; // Middle
}
Log.Debug("onmousebutton " + (down ? "down" : "up") +
", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
this.onmousebutton(pos.x, pos.y, down, bmask);
stopEvent(e);
},
_handleMouseDown: function (e) {
// Touch events have implicit capture
if (e.type === "mousedown") {
setCapture(this._target);
}
this._handleMouseButton(e, 1);
},
_handleMouseUp: function (e) {
this._handleMouseButton(e, 0);
},
// Mouse wheel events are sent in steps over VNC. This means that the VNC
// protocol can't handle a wheel event with specific distance or speed.
// Therefor, if we get a lot of small mouse wheel events we combine them.
_generateWheelStepX: function () {
if (this._accumulatedWheelDeltaX < 0) {
this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 5);
this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 5);
} else if (this._accumulatedWheelDeltaX > 0) {
this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 6);
this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 6);
}
this._accumulatedWheelDeltaX = 0;
},
_generateWheelStepY: function () {
if (this._accumulatedWheelDeltaY < 0) {
this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 3);
this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 3);
} else if (this._accumulatedWheelDeltaY > 0) {
this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 4);
this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 4);
}
this._accumulatedWheelDeltaY = 0;
},
_resetWheelStepTimers: function () {
window.clearTimeout(this._wheelStepXTimer);
window.clearTimeout(this._wheelStepYTimer);
this._wheelStepXTimer = null;
this._wheelStepYTimer = null;
},
_handleMouseWheel: function (e) {
this._resetWheelStepTimers();
this._updateMousePosition(e);
var dX = e.deltaX;
var dY = e.deltaY;
// Pixel units unless it's non-zero.
// Note that if deltamode is line or page won't matter since we aren't
// sending the mouse wheel delta to the server anyway.
// The difference between pixel and line can be important however since
// we have a threshold that can be smaller than the line height.
if (e.deltaMode !== 0) {
dX *= WHEEL_LINE_HEIGHT;
dY *= WHEEL_LINE_HEIGHT;
}
this._accumulatedWheelDeltaX += dX;
this._accumulatedWheelDeltaY += dY;
// Generate a mouse wheel step event when the accumulated delta
// for one of the axes is large enough.
// Small delta events that do not pass the threshold get sent
// after a timeout.
if (Math.abs(this._accumulatedWheelDeltaX) > WHEEL_STEP) {
this._generateWheelStepX();
} else {
this._wheelStepXTimer =
window.setTimeout(this._generateWheelStepX.bind(this),
WHEEL_STEP_TIMEOUT);
}
if (Math.abs(this._accumulatedWheelDeltaY) > WHEEL_STEP) {
this._generateWheelStepY();
} else {
this._wheelStepYTimer =
window.setTimeout(this._generateWheelStepY.bind(this),
WHEEL_STEP_TIMEOUT);
}
stopEvent(e);
},
_handleMouseMove: function (e) {
this._updateMousePosition(e);
this.onmousemove(this._pos.x, this._pos.y);
stopEvent(e);
},
_handleMouseDisable: function (e) {
/*
* Stop propagation if inside canvas area
* Note: This is only needed for the 'click' event as it fails
* to fire properly for the target element so we have
* to listen on the document element instead.
*/
if (e.target == this._target) {
stopEvent(e);
}
},
// Update coordinates relative to target
_updateMousePosition: function(e) {
e = getPointerEvent(e);
var bounds = this._target.getBoundingClientRect();
var x, y;
// Clip to target bounds
if (e.clientX < bounds.left) {
x = 0;
} else if (e.clientX >= bounds.right) {
x = bounds.width - 1;
} else {
x = e.clientX - bounds.left;
}
if (e.clientY < bounds.top) {
y = 0;
} else if (e.clientY >= bounds.bottom) {
y = bounds.height - 1;
} else {
y = e.clientY - bounds.top;
}
this._pos = {x:x, y:y};
},
// ===== PUBLIC METHODS =====
grab: function () {
var c = this._target;
if (isTouchDevice) {
c.addEventListener('touchstart', this._eventHandlers.mousedown);
c.addEventListener('touchend', this._eventHandlers.mouseup);
c.addEventListener('touchmove', this._eventHandlers.mousemove);
}
c.addEventListener('mousedown', this._eventHandlers.mousedown);
c.addEventListener('mouseup', this._eventHandlers.mouseup);
c.addEventListener('mousemove', this._eventHandlers.mousemove);
c.addEventListener('wheel', this._eventHandlers.mousewheel);
/* Prevent middle-click pasting (see above for why we bind to document) */
document.addEventListener('click', this._eventHandlers.mousedisable);
/* preventDefault() on mousedown doesn't stop this event for some
reason so we have to explicitly block it */
c.addEventListener('contextmenu', this._eventHandlers.mousedisable);
},
ungrab: function () {
var c = this._target;
this._resetWheelStepTimers();
if (isTouchDevice) {
c.removeEventListener('touchstart', this._eventHandlers.mousedown);
c.removeEventListener('touchend', this._eventHandlers.mouseup);
c.removeEventListener('touchmove', this._eventHandlers.mousemove);
}
c.removeEventListener('mousedown', this._eventHandlers.mousedown);
c.removeEventListener('mouseup', this._eventHandlers.mouseup);
c.removeEventListener('mousemove', this._eventHandlers.mousemove);
c.removeEventListener('wheel', this._eventHandlers.mousewheel);
document.removeEventListener('click', this._eventHandlers.mousedisable);
c.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
}
};