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Fixed RGB data buffer size (#615)
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@@ -496,7 +496,7 @@ var Display;
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// NB(directxman12): it's technically more performant here to use preallocated arrays,
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// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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// this probably isn't getting called *nearly* as much
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var new_arr = new Uint8Array(width * height * 4);
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var new_arr = new Uint8Array(width * height * 3);
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new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
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this.renderQ_push({
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'type': 'blitRgb',
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