mirror of
https://github.com/rangermix/TwitchDropsMiner.git
synced 2026-05-26 07:08:04 +00:00
Updated CLAUDE.md to reflect the new translation access pattern and
removal of the ReloadRequest exception.
Changes:
- Updated translation usage examples to show new dict access pattern:
- Old: _("gui", "status", "idle")
- New: _.t["gui"]["status"]["idle"]
- Removed ReloadRequest from exceptions list in Key Files section
- Examples now accurately reflect the current codebase implementation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
397 lines
15 KiB
Markdown
397 lines
15 KiB
Markdown
# CLAUDE.md
|
|
|
|
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
|
|
|
|
## Project Overview
|
|
|
|
Twitch Drops Miner is a Python application that automatically mines timed Twitch drops without downloading stream data. It uses Twitch's GraphQL API and websocket connections to simulate watching streams while tracking drop progress.
|
|
|
|
**Key Characteristics:**
|
|
|
|
- Python 3.10+ required
|
|
- Web-based GUI using FastAPI and Socket.IO
|
|
- Async/await architecture with asyncio
|
|
- Session persistence via cookies
|
|
- No stream video/audio download (bandwidth-efficient)
|
|
- Docker-ready for easy deployment
|
|
|
|
## Development Commands
|
|
|
|
**IMPORTANT: Always activate the virtual environment first!**
|
|
|
|
The project uses a virtual environment located at `env/`. All Python commands must be run within this environment:
|
|
|
|
```bash
|
|
# Activate the virtual environment (required before any Python commands)
|
|
source env/bin/activate
|
|
```
|
|
|
|
### Running the Application
|
|
|
|
```bash
|
|
# Run from source (remember to activate venv first!)
|
|
source env/bin/activate && python main.py
|
|
|
|
# With verbose logging (stackable: -vv, -vvv)
|
|
source env/bin/activate && python main.py -v
|
|
|
|
# Create data dump for debugging
|
|
source env/bin/activate && python main.py --dump
|
|
|
|
# Access the web interface at http://localhost:8080
|
|
```
|
|
|
|
### Development Setup
|
|
|
|
The application requires:
|
|
|
|
- Python 3.10+
|
|
- Virtual environment at `env/` (must be activated before running commands)
|
|
- Dependencies from `pyproject.toml` (includes FastAPI, uvicorn, Socket.IO)
|
|
|
|
Docker deployment:
|
|
|
|
```bash
|
|
# Build and run with docker-compose
|
|
docker-compose up -d
|
|
|
|
# Access at http://localhost:8080
|
|
```
|
|
|
|
## Architecture
|
|
|
|
**⚠️ IMPORTANT: The codebase has been refactored into a modular structure.**
|
|
|
|
The application now uses a clean `src/` package structure with clear separation of concerns.
|
|
|
|
### Project Structure
|
|
|
|
```text
|
|
src/
|
|
├── models/ # Domain models (Game, Channel, Campaign, Drop, Benefit)
|
|
├── config/ # Configuration (constants, paths, operations, settings, client_info)
|
|
├── utils/ # Pure utilities (string, JSON, async helpers, rate_limiter, backoff)
|
|
├── i18n/ # Translation system (Translator class, TypedDict schemas)
|
|
├── auth/ # Authentication (auth_state for OAuth and token management)
|
|
├── api/ # External API (HTTP client, GraphQL client)
|
|
├── websocket/ # Real-time updates (websocket connection, pool)
|
|
├── web/ # Web GUI (app, gui_manager, api/)
|
|
│ └── managers/ # Individual UI managers (status, console, channels, campaigns, inventory, login, settings, cache, broadcaster)
|
|
├── services/ # Business logic services (channel, inventory, watch, maintenance, message_handlers)
|
|
├── core/ # Core client (Twitch client)
|
|
├── exceptions.py # Custom exceptions
|
|
├── version.py # Version string
|
|
└── __main__.py # Entry point (replaces old main.py)
|
|
|
|
lang/ # Translation JSON files (19 languages)
|
|
├── English.json # Default/fallback translations
|
|
├── Español.json
|
|
├── Français.json
|
|
├── Deutsch.json
|
|
└── ... # 15 more languages
|
|
```
|
|
|
|
### Core Components
|
|
|
|
**main.py** - Simple launcher:
|
|
|
|
- Runs the `src` package as a module using `runpy.run_module("src")`
|
|
- All application logic is now in `src/__main__.py`
|
|
|
|
**src/**main**.py** - Entry point:
|
|
|
|
- Parses command-line arguments
|
|
- Initializes Settings, Twitch client, and WebGUIManager
|
|
- Starts the FastAPI web server (uvicorn on port 8080)
|
|
- Runs the main asyncio event loop
|
|
- Handles signals (SIGINT, SIGTERM on Linux) and exit codes
|
|
|
|
**src/core/client.py** - Central client (`Twitch` class):
|
|
|
|
- State machine: IDLE, INVENTORY_FETCH, GAMES_UPDATE, CHANNELS_CLEANUP, CHANNELS_FETCH, CHANNEL_SWITCH, EXIT
|
|
- Composes `_AuthState`, `HTTPClient`, and `GQLClient`
|
|
- Delegates to service layer for business logic
|
|
- Drop progress monitoring via periodic "watch" payloads
|
|
- Manages WebsocketPool and maintenance tasks
|
|
|
|
**src/services/** - Business logic layer (fully implemented):
|
|
|
|
- `ChannelService`: Channel management and selection logic
|
|
- `InventoryService`: Campaign and drop inventory operations
|
|
- `WatchService`: Drop mining watch payload logic
|
|
- `MaintenanceService`: Periodic maintenance tasks
|
|
- `MessageHandlerService`: Websocket message routing and handling
|
|
|
|
Note: The services layer is complete and handles all business logic that was previously in the monolithic client file.
|
|
|
|
**src/models/channel.py** - Channel and Stream:
|
|
|
|
- `Channel` class: Twitch channel with online/offline status
|
|
- `Stream` class: Active stream with game, viewers, drop status
|
|
- Stream URL fetching and validation
|
|
- ACL-based vs directory channels
|
|
|
|
**src/models/campaign.py** - Drop campaigns:
|
|
|
|
- `DropsCampaign`: Campaign with game, timeframe, allowed channels
|
|
- Time-based eligibility and progress tracking
|
|
|
|
**src/models/drop.py** - Drop types:
|
|
|
|
- `TimedDrop`: Drops with minute requirements and progress
|
|
- `BaseDrop`: Base class with claim logic
|
|
- Precondition chains for sequential drops
|
|
|
|
**src/web/gui_manager.py** - Web GUI:
|
|
|
|
- `WebGUIManager`: Main GUI coordinator
|
|
- Composes individual managers for different UI concerns (status, console, channels, campaigns, inventory, login, settings, cache)
|
|
- Uses `WebSocketBroadcaster` for real-time Socket.IO updates
|
|
- Pure asyncio, no tkinter dependency
|
|
|
|
**src/web/app.py** - FastAPI application:
|
|
|
|
- REST API endpoints: `/api/status`, `/api/channels`, `/api/campaigns`, `/api/settings`, `/api/login`, `/api/oauth/confirm`, `/api/reload`, `/api/close`
|
|
- Socket.IO server for real-time bi-directional communication
|
|
- Serves static web frontend from `web/` directory
|
|
- Integrates with WebGUIManager via `set_managers()`
|
|
|
|
**src/websocket/pool.py** - WebSocket management:
|
|
|
|
- Sharded connections (up to 50 topics per socket, max 199 channels)
|
|
- Topics: User.Drops, User.Notifications, Channel.StreamState, Channel.StreamUpdate
|
|
- Automatic reconnection with exponential backoff
|
|
- Message routing to registered callbacks
|
|
|
|
**src/config/settings.py** - Application settings:
|
|
|
|
- Games to watch list (auto-populated from available campaigns if empty)
|
|
- Connection quality multiplier
|
|
- Language selection
|
|
- Proxy support
|
|
- Logging and dump flags from command-line arguments
|
|
- Persistence to JSON file (`settings.json`) in DATA_DIR
|
|
|
|
### State Machine Flow
|
|
|
|
1. **IDLE** - Waiting for campaigns or user action
|
|
2. **INVENTORY_FETCH** - Fetch campaigns from GraphQL, claim completed drops
|
|
3. **GAMES_UPDATE** - Determine wanted games based on priority/exclude lists
|
|
4. **CHANNELS_CLEANUP** - Remove channels not streaming wanted games
|
|
5. **CHANNELS_FETCH** - Discover channels via ACL lists or game directories
|
|
6. **CHANNEL_SWITCH** - Select best channel to watch based on priority/ACL
|
|
7. Loop between CHANNEL_SWITCH and periodic INVENTORY_FETCH (hourly)
|
|
|
|
### Authentication
|
|
|
|
- Uses OAuth device code flow (user enters code at twitch.tv/activate)
|
|
- Managed by `src/auth/auth_state.py` (`_AuthState` class)
|
|
- Access tokens stored in `cookies.jar` in DATA_DIR
|
|
- Device ID from Twitch's `unique_id` cookie
|
|
- Session ID generated per run
|
|
- Client info defined in `src/config/client_info.py` (presents as Android app with Client-Id and User-Agent spoofing)
|
|
|
|
### Drop Mining Mechanism
|
|
|
|
The application sends periodic "watch" payloads to a spade URL every ~20 seconds:
|
|
|
|
- Payload contains minute-watched events with channel/broadcast IDs
|
|
- Twitch reports progress via websocket (User.Drops topic)
|
|
- If websocket updates stop, fallback to GQL CurrentDrop query
|
|
- Extrapolation via "bump minutes" when no updates received
|
|
|
|
### GraphQL Operations
|
|
|
|
Defined in `src/config/operations.py` as `GQL_OPERATIONS`:
|
|
|
|
- **Inventory** - Fetch in-progress campaigns and claimed benefits
|
|
- **Campaigns** - List available active/upcoming campaigns
|
|
- **CampaignDetails** - Detailed drop info for a campaign
|
|
- **GameDirectory** - Find live streams for a game with drops enabled
|
|
- **GetStreamInfo** - Check if channel is online and get stream details
|
|
- **CurrentDrop** - Query currently mined drop progress
|
|
- **ClaimDrop** - Claim a completed drop
|
|
- **AvailableDrops** - Check which campaigns a channel qualifies for (badge validation)
|
|
- **NotificationsDelete** - Delete Twitch notifications
|
|
|
|
### Channel Selection Priority
|
|
|
|
1. Selected channel (if user clicked one)
|
|
2. ACL-based channels over directory channels
|
|
3. Game priority order (from settings)
|
|
4. Viewer count (descending)
|
|
5. Maximum 199 channels tracked simultaneously
|
|
|
|
### Maintenance Task
|
|
|
|
Runs in background to trigger:
|
|
|
|
- Channel cleanup when drops start/end (based on time_triggers)
|
|
- Inventory reload every ~60 minutes
|
|
|
|
### Translation System
|
|
|
|
**Architecture:**
|
|
|
|
- All translations stored as JSON files in `lang/` directory (19 languages supported)
|
|
- English (`lang/English.json`) is the single source of truth and fallback language
|
|
- Strongly typed with TypedDict schema defined in `src/i18n/translator.py`
|
|
- Translator class (`src/i18n/translator.py`) handles language loading and fallback
|
|
- Singleton instance `_` available via `from src.i18n import _`
|
|
|
|
**Supported Languages:**
|
|
|
|
- English, Dansk (Danish), Deutsch (German), Español (Spanish), Français (French)
|
|
- Indonesian, Italiano (Italian), Nederlandse (Dutch), Polski (Polish), Português (Portuguese)
|
|
- Română (Romanian), Türkçe (Turkish), Čeština (Czech)
|
|
- Русский (Russian), Українська (Ukrainian), العربية (Arabic)
|
|
- 日本語 (Japanese), 简体中文 (Simplified Chinese), 繁體中文 (Traditional Chinese)
|
|
|
|
**Translation Structure:**
|
|
|
|
```python
|
|
Translation = {
|
|
"language_name": str, # Display name of language
|
|
"english_name": str, # English name of language
|
|
"status": StatusMessages, # Console status messages
|
|
"login": LoginMessages, # Login-related messages
|
|
"error": ErrorMessages, # Error messages
|
|
"gui": GUIMessages # All web GUI text (tabs, settings, help, etc.)
|
|
}
|
|
```
|
|
|
|
**Usage:**
|
|
|
|
```python
|
|
from src.i18n import _
|
|
|
|
# Access translations
|
|
status_text = _.t["gui"]["status"]["idle"] # Returns "Idle"
|
|
login_text = _.t["login"]["status"]["logged_in"] # Returns "Logged in"
|
|
```
|
|
|
|
**Language Persistence:**
|
|
|
|
- Language selection persisted in `settings.json` (DATA_DIR)
|
|
- Dynamic language switching supported in web GUI
|
|
- Changes take effect immediately without restart
|
|
|
|
## Key Files
|
|
|
|
- **src/config/constants.py** - Core enums (State, WebsocketTopic), logging config, type aliases
|
|
- **src/config/operations.py** - GraphQL operation definitions (GQL_OPERATIONS)
|
|
- **src/config/paths.py** - Path management and Docker environment detection
|
|
- **src/config/client_info.py** - Twitch client info (Client-Id, User-Agent)
|
|
- **src/config/settings.py** - Application settings with JSON persistence
|
|
- **src/exceptions.py** - Custom exceptions (LoginException, CaptchaRequired, ExitRequest, etc.)
|
|
- **src/utils/** - Helper utilities (string_utils, json_utils, async_helpers, rate_limiter, backoff)
|
|
- **src/i18n/** - Internationalization package with TypedDict schema and Translator class
|
|
- **translator.py** - Translator class with typed translation schema (Translation TypedDict)
|
|
- ****init**.py** - Exports translation types and `_` (Translator instance)
|
|
- **lang/** - Translation JSON files for 19 languages (English.json is the single source of truth)
|
|
- **src/version.py** - Version string
|
|
- **src/web/app.py** - FastAPI application with REST API and Socket.IO
|
|
- **src/web/managers/cache.py** - ImageCache for campaign artwork caching
|
|
- **web/** - Frontend assets (index.html, static/app.js, static/styles.css)
|
|
|
|
## Testing
|
|
|
|
The project does not include a test suite. Manual testing workflow:
|
|
|
|
1. Run with `-vvv` for maximum verbosity (levels: -v, -vv, -vvv, -vvvv)
|
|
2. Use `--dump` to generate debug data dumps
|
|
3. Check timestamped log files in `./logs/` directory (always created as `TDM.TIMESTAMP.log`)
|
|
4. Use `--debug-ws` for websocket debug logging
|
|
5. Use `--debug-gql` for GraphQL debug logging
|
|
6. Monitor web GUI console output and browser developer tools
|
|
|
|
## Web GUI Architecture
|
|
|
|
The application uses a web-based interface accessible via browser:
|
|
|
|
### Web GUI Components
|
|
|
|
**src/web/gui_manager.py** - WebGUIManager class:
|
|
|
|
- Managers: StatusManager, ConsoleOutputManager, ChannelListManager, CampaignProgressManager, InventoryManager, LoginFormManager, SettingsManager, CacheManager
|
|
- Uses WebSocketBroadcaster to push real-time updates to connected clients via Socket.IO
|
|
- Pure async/await implementation
|
|
|
|
**src/web/app.py** - FastAPI application:
|
|
|
|
- REST API endpoints: `/api/status`, `/api/channels`, `/api/campaigns`, `/api/console`, `/api/settings`, `/api/login`, `/api/oauth/confirm`, `/api/reload`, `/api/close`
|
|
- Socket.IO events for real-time bi-directional communication
|
|
- Serves static web frontend from `web/` directory
|
|
- Integrates with WebGUIManager via `set_managers(gui, twitch)`
|
|
|
|
**web/** - Frontend assets:
|
|
|
|
- `index.html` - Single-page application layout with tabs
|
|
- `static/app.js` - Socket.IO client, real-time UI updates, API calls
|
|
- `static/styles.css` - Responsive design with dark mode support
|
|
|
|
### Communication Protocol
|
|
|
|
**Server → Client (Socket.IO events):**
|
|
|
|
- `initial_state` - Full state on connect
|
|
- `status_update` - Status bar changes
|
|
- `console_output` - New log lines
|
|
- `channel_add/update/remove` - Channel list changes
|
|
- `drop_progress` - Drop mining progress
|
|
- `campaign_add` - New campaign added
|
|
- `login_required` - Prompt for credentials
|
|
- `settings_updated` - Settings changed
|
|
|
|
**Client → Server:**
|
|
|
|
- REST API for actions (login, settings, channel selection)
|
|
- Socket.IO for connection management
|
|
|
|
### Docker Integration
|
|
|
|
**src/config/paths.py:**
|
|
|
|
- Detects Docker environment via `DOCKER_ENV` env var or `/.dockerenv` file
|
|
- Docker: Uses `/app` for code, `/app/data` for persistent storage
|
|
- Development: Uses `<project_root>/data` for persistent storage
|
|
- All user data (cookies, settings, cache, logs) stored in DATA_DIR
|
|
- Provides `_resource_path()` helper for locating bundled resources
|
|
|
|
**Dockerfile:**
|
|
|
|
- Based on `python:3.11-slim`
|
|
- Installs dependencies from `pyproject.toml`
|
|
- Exposes port 8080
|
|
- Health check on `/api/status`
|
|
|
|
**docker-compose.yml:**
|
|
|
|
- Volume mounts `./data:/app/data` for persistence
|
|
- Port mapping `8080:8080`
|
|
- Auto-restart policy
|
|
- Timezone configuration
|
|
|
|
### Key Design Decisions
|
|
|
|
- **WebSocket for real-time** - Socket.IO chosen for reliability (fallback to polling)
|
|
- **Single-page app** - Simpler than full framework (React/Vue), fast load times
|
|
- **Direct Docker support** - Environment detection, proper path handling
|
|
- **OAuth device code flow** - Works great for web-based deployment
|
|
|
|
## Project Scope
|
|
|
|
**Supported:**
|
|
|
|
- ✅ Web GUI - browser-based interface
|
|
- ✅ Docker deployment - containerized for any platform
|
|
- ✅ Remote access - access from any device on network
|
|
- ✅ Headless operation - no display server required
|
|
|
|
**NOT supported:**
|
|
|
|
- Multi-account support
|
|
- Channel points mining
|
|
- Mining for unlinked campaigns
|
|
- Desktop GUI (removed in favor of web-only)
|