mirror of
https://github.com/rangermix/TwitchDropsMiner.git
synced 2026-05-30 17:09:36 +00:00
Go back to refreshing inventory every hour;
implement inventory lock
This commit is contained in:
177
twitch.py
177
twitch.py
@@ -55,6 +55,7 @@ class Twitch:
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self._state_change = asyncio.Event()
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self.game: Optional[Game] = None
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self.inventory: Dict[Game, List[DropsCampaign]] = {}
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self._inv_lock = asyncio.Lock()
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# GUI
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self.gui = GUIManager(self)
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# Cookies, session and auth
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@@ -388,8 +389,8 @@ class Twitch:
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# ensure every 30 minutes that we don't have unclaimed points bonus
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await channel.claim_bonus()
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if i % 60 == 0:
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# cleanup channels every hour
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self.change_state(State.CHANNELS_CLEANUP)
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# refresh inventory and cleanup channels every hour
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self.change_state(State.INVENTORY_FETCH)
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i = (i + 1) % 3600
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await self._watch_sleep(last_watch + interval - time())
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@@ -483,59 +484,56 @@ class Twitch:
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if msg_type not in ("drop-progress", "drop-claim"):
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return
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drop_id: str = message["data"]["drop_id"]
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drop: Optional[TimedDrop] = self.get_drop(drop_id)
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if msg_type == "drop-claim":
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if drop is None:
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logger.error(
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f"Received a drop claim ID for a non-existing drop: {drop_id}\n"
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f"Drop claim ID: {message['data']['drop_instance_id']}"
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)
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async with self._inv_lock:
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drop: Optional[TimedDrop] = self.get_drop(drop_id)
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if msg_type == "drop-claim":
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if drop is None:
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logger.error(
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f"Received a drop claim ID for a non-existing drop: {drop_id}\n"
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f"Drop claim ID: {message['data']['drop_instance_id']}"
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)
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return
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drop.update_claim(message["data"]["drop_instance_id"])
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campaign = drop.campaign
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mined = await drop.claim()
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if mined:
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claim_text = (
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f"{drop.rewards_text()} "
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f"({campaign.claimed_drops}/{campaign.total_drops})"
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)
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self.gui.print(f"Claimed drop: {claim_text}")
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self.gui.tray.notify(claim_text, "Mined Drop")
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else:
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logger.error(f"Drop claim failed! Drop ID: {drop_id}")
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# About 4-20s after claiming the drop, next drop can be started
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# by re-sending the watch payload. We can test for it by fetching the current drop
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# via GQL, and then comparing drop IDs.
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await asyncio.sleep(4)
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for attempt in range(8):
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context = await self.gql_request(GQL_OPERATIONS["CurrentDrop"])
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drop_data: JsonType = context["data"]["currentUser"]["dropCurrentSession"]
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if drop_data["dropID"] != drop.id:
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break
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await asyncio.sleep(2)
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self.restart_watching()
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return
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drop.update_claim(message["data"]["drop_instance_id"])
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campaign = drop.campaign
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mined = await drop.claim()
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if mined:
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claim_text = (
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f"{drop.rewards_text()} "
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f"({campaign.claimed_drops}/{campaign.total_drops})"
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)
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self.gui.print(f"Claimed drop: {claim_text}")
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self.gui.tray.notify(claim_text, "Mined Drop")
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assert msg_type == "drop-progress"
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watching_channel = self.watching_channel.get_with_default(None)
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if self._drop_update is None:
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# we aren't actually waiting for a progress update right now, so we can just
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# ignore the event this time
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return
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elif drop is not None and drop.can_earn(watching_channel):
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drop.update_minutes(message["data"]["current_progress_min"])
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drop.display()
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# Let the watch loop know we've handled it here
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self._drop_update.set_result(True)
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else:
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logger.error(f"Drop claim failed! Drop ID: {drop_id}")
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# About 4-20s after claiming the drop, next drop can be started
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# by re-sending the watch payload. We can test for it by fetching the current drop
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# via GQL, and then comparing drop IDs.
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await asyncio.sleep(4)
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for attempt in range(8):
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context = await self.gql_request(GQL_OPERATIONS["CurrentDrop"])
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drop_data: JsonType = context["data"]["currentUser"]["dropCurrentSession"]
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if drop_data["dropID"] != drop.id:
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# When two drops are ready to be claimed, we receive an update only for one.
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# This means we have to refresh the games list and claim any additional drops
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# after each earned drop, claimed or not.
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break
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await asyncio.sleep(2)
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# This also restarts the watch loop as needed here.
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self.change_state(State.GAMES_UPDATE)
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return
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assert msg_type == "drop-progress"
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watching_channel = self.watching_channel.get_with_default(None)
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if self._drop_update is None:
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# we aren't actually waiting for a progress update right now, so we can just
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# ignore the event this time
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return
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elif drop is not None and drop.can_earn(watching_channel):
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drop.update_minutes(message["data"]["current_progress_min"])
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drop.display()
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# Let the watch loop know we've handled it here
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self._drop_update.set_result(True)
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else:
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# Sometimes, the drop update we receive doesn't actually match what we're mining.
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# This is a Twitch bug workaround: signal the watch loop to use GQL
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# to get the current drop progress instead.
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self._drop_update.set_result(False)
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self._drop_update = None
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# Sometimes, the drop update we receive doesn't actually match what we're mining.
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# This is a Twitch bug workaround: signal the watch loop to use GQL
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# to get the current drop progress instead.
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self._drop_update.set_result(False)
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self._drop_update = None
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@task_wrapper
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async def process_points(self, user_id: int, message: JsonType):
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@@ -771,42 +769,43 @@ class Twitch:
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return DropsCampaign(self, response["data"]["user"]["dropCampaign"], claimed_benefits)
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async def fetch_inventory(self) -> None:
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# fetch all available campaign IDs, that are currently ACTIVE and account is connected
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response = await self.gql_request(GQL_OPERATIONS["Campaigns"])
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data = response["data"]["currentUser"]["dropCampaigns"] or []
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applicable_statuses = ("ACTIVE", "UPCOMING")
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available_campaigns: Set[str] = set(
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c["id"] for c in data
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if c["status"] in applicable_statuses and c["self"]["isAccountConnected"]
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)
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# fetch in-progress campaigns (inventory)
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response = await self.gql_request(GQL_OPERATIONS["Inventory"])
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inventory = response["data"]["currentUser"]["inventory"]
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ongoing_campaigns = inventory["dropCampaignsInProgress"] or []
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# this contains claimed benefit edge IDs, not drop IDs
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claimed_benefits: Dict[str, datetime] = {
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b["id"]: timestamp(b["lastAwardedAt"]) for b in inventory["gameEventDrops"]
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}
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campaigns: List[DropsCampaign] = [
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DropsCampaign(self, campaign_data, claimed_benefits)
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for campaign_data in ongoing_campaigns
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]
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# filter out in-progress campaigns from all available campaigns,
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# since we already have all information needed for them
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for campaign in campaigns:
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available_campaigns.discard(campaign.id)
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# add campaigns that remained, that can be earned but are not in-progress yet
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for campaign_id in available_campaigns:
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campaign = await self.fetch_campaign(campaign_id, claimed_benefits)
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if any(drop.can_earn() for drop in campaign.drops):
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campaigns.append(campaign)
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campaigns.sort(key=lambda c: c.ends_at)
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self.inventory.clear()
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for campaign in campaigns:
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game = campaign.game
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if game not in self.inventory:
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self.inventory[game] = []
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self.inventory[game].append(campaign)
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async with self._inv_lock:
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# fetch all available campaign IDs, that are currently ACTIVE and account is connected
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response = await self.gql_request(GQL_OPERATIONS["Campaigns"])
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data = response["data"]["currentUser"]["dropCampaigns"] or []
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applicable_statuses = ("ACTIVE", "UPCOMING")
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available_campaigns: Set[str] = set(
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c["id"] for c in data
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if c["status"] in applicable_statuses and c["self"]["isAccountConnected"]
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)
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# fetch in-progress campaigns (inventory)
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response = await self.gql_request(GQL_OPERATIONS["Inventory"])
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inventory = response["data"]["currentUser"]["inventory"]
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ongoing_campaigns = inventory["dropCampaignsInProgress"] or []
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# this contains claimed benefit edge IDs, not drop IDs
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claimed_benefits: Dict[str, datetime] = {
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b["id"]: timestamp(b["lastAwardedAt"]) for b in inventory["gameEventDrops"]
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}
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campaigns: List[DropsCampaign] = [
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DropsCampaign(self, campaign_data, claimed_benefits)
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for campaign_data in ongoing_campaigns
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]
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# filter out in-progress campaigns from all available campaigns,
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# since we already have all information needed for them
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for campaign in campaigns:
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available_campaigns.discard(campaign.id)
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# add campaigns that remained, that can be earned but are not in-progress yet
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for campaign_id in available_campaigns:
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campaign = await self.fetch_campaign(campaign_id, claimed_benefits)
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if any(drop.can_earn() for drop in campaign.drops):
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campaigns.append(campaign)
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campaigns.sort(key=lambda c: c.ends_at)
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self.inventory.clear()
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for campaign in campaigns:
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game = campaign.game
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if game not in self.inventory:
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self.inventory[game] = []
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self.inventory[game].append(campaign)
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def get_drop(self, drop_id: str) -> Optional[TimedDrop]:
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"""
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