Add drops column, signifying if drops are enabled or not

This commit is contained in:
DevilXD
2022-01-30 16:56:15 +01:00
parent 0b8e0211ff
commit 0388fdc290

63
gui.py
View File

@@ -552,6 +552,7 @@ class ChannelList:
self._add_column("channel", "Channel", width=100, anchor='w')
self._add_column("status", "Status", width_template="OFFLINE ❌")
self._add_column("game", "Game", width=50)
self._add_column("drops", "🎁", width_template="")
self._add_column("viewers", "Viewers", width_template="1234567")
self._add_column("points", "Points", width_template="1234567")
self._add_column("priority", "", width_template="")
@@ -687,6 +688,8 @@ class ChannelList:
status = "OFFLINE ❌"
# game
game = str(channel.game or '')
# drops
drops = "" if channel.drops_enabled else ""
# viewers
viewers = ''
if channel.viewers is not None:
@@ -698,6 +701,7 @@ class ChannelList:
iid = channel.iid
if iid in self._channel_map:
self._set(iid, "game", game)
self._set(iid, "drops", drops)
self._set(iid, "status", status)
self._set(iid, "viewers", viewers)
self._set(iid, "priority", priority)
@@ -708,12 +712,13 @@ class ChannelList:
self._insert(
iid,
{
"channel": channel.name,
"priority": priority,
"status": status,
"game": game,
"viewers": viewers,
"drops": drops,
"points": points,
"status": status,
"viewers": viewers,
"priority": priority,
"channel": channel.name,
},
)
@@ -949,10 +954,17 @@ if __name__ == "__main__":
iid = 0
def create_channel(
name: str, online: int, game: Optional[str], viewers: int, points: int, priority: bool
name: str,
status: int,
game: Optional[str],
drops: bool,
viewers: int,
points: int,
priority: bool,
):
if online == 1:
online = False
# status: 0 -> OFFLINE, 1 -> PENDING_ONLINE, 2 -> ONLINE
if status == 1:
status = False
pending = True
else:
pending = False
@@ -965,9 +977,10 @@ if __name__ == "__main__":
name=name,
iid=(iid := iid + 1),
points=points,
online=bool(online),
online=bool(status),
pending_online=pending,
game=game_obj,
drops_enabled=drops,
viewers=viewers,
priority=priority,
)
@@ -1023,12 +1036,38 @@ if __name__ == "__main__":
# create_game(654321, "My Game Very Long Name"),
])
# Channel list
gui.channels.display(create_channel("Thomus", 0, None, 0, 0, True))
channel = create_channel("Traitus", 1, None, 0, 0, True)
gui.channels.display(
create_channel(
name="Thomus", status=0, game=None, drops=False, viewers=0, points=0, priority=True
)
)
channel = create_channel(
name="Traitus", status=1, game=None, drops=False, viewers=0, points=0, priority=True
)
gui.channels.display(channel)
gui.channels.set_watching(channel)
gui.channels.display(create_channel("Testus", 2, "Best Game", 42, 1234567, False))
gui.channels.display(create_channel("Livus", 2, "Best Game", 69, 1234567, False))
gui.channels.display(
create_channel(
name="Testus",
status=2,
game="Best Game",
drops=True,
viewers=42,
points=1234567,
priority=False,
)
)
gui.channels.display(
create_channel(
name="Livus",
status=2,
game="Best Game",
drops=True,
viewers=69,
points=1234567,
priority=False,
)
)
gui._root.update()
gui.channels.get_selection()
# Tray