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aruco_pose: Remove unused code
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@@ -8,22 +8,6 @@
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using namespace cv;
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using namespace cv::aruco;
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/**
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* Project points to camera view, preserving their Z coordinate.
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*
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* @param points Source points in 3D space, in world coordinates.
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* @param rvec Rodrigues rotation vector from world to camera frame.
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* @param tvec Translation vector from world to camera frame.
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* @param cameraMatrix Camera intrinsic matrix.
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* @param distCoeffs Distortion coefficients, if any.
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* @return Projected point coordinates in camera frame.
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*/
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static std::vector<Point3f> projectPoints3D(const std::vector<Point3f>& points,
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const cv::Mat& rvec, const cv::Mat& tvec,
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const cv::Mat& cameraMatrix,
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const cv::Mat& distCoeffs);
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void _drawPlanarBoard(Board *_board, Size outSize, OutputArray _img, int marginSize,
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int borderBits, bool drawAxis) {
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@@ -333,37 +317,6 @@ static std::vector<Point3f> lineClip(Point3f p1, Point3f p2, float clipPlaneDist
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// Unreachable?
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}
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/* Draw a (potentially partially visible) line. */
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static void linePartial(InputOutputArray image, Point3f p1, Point3f p2, const Scalar& color,
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int thickness = 1, int lineType = LINE_8, int shift = 0)
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{
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// If both points are behind the screen, don't draw anything
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if (p1.z <= 0 && p2.z <= 0) {
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return;
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}
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Point2f p1p{p1.x, p1.y};
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Point2f p2p{p2.x, p2.y};
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// If points are on the different sides of the plane, compute intersection point
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if (p1.z * p2.z < 0) {
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// Compute intersection point with the screen
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// We denote alpha as such:
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// xi = (1 - alpha) * x1 + alpha * x2
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// yi = (1 - alpha) * y1 + alpha * y2
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// zi = (1 - alpha) * z1 + alpha * z2 = 0
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// Thus, alpha can be expressed as
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// alpha = z1 / (z1 - z2)
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float alpha = p1.z / (p1.z - p2.z);
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Point2f pi{(1 - alpha) * p1.x + alpha * p2.x, (1 - alpha) * p1.y + alpha * p2.y};
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// Now, if z1 is negative, we draw the line from (xi, yi) to (x2, y2), else we draw from (x1, y1) to (xi, yi)
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if (p1.z < 0) {
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p1p = pi;
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} else {
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p2p = pi;
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}
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}
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line(image, p1p, p2p, color, thickness, lineType, shift);
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}
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void _drawAxis(InputOutputArray _image, InputArray _cameraMatrix, InputArray _distCoeffs,
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InputArray _rvec, InputArray _tvec, float length) {
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