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simulator: add red circle model for recognizing
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@@ -0,0 +1,16 @@
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material red_circle
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{
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technique
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{
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pass
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{
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scene_blend alpha_blend
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texture_unit
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{
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texture red_circle.png
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filtering none
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scale 1.0 1.0
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}
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}
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}
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}
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