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@@ -7,68 +7,68 @@ using namespace cv;
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using namespace cv::aruco;
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void _drawPlanarBoard(Board *_board, Size outSize, OutputArray _img, int marginSize,
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int borderBits) {
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int borderBits) {
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CV_Assert(outSize.area() > 0);
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CV_Assert(marginSize >= 0);
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CV_Assert(outSize.area() > 0);
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CV_Assert(marginSize >= 0);
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_img.create(outSize, CV_8UC1);
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Mat out = _img.getMat();
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out.setTo(Scalar::all(255));
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out.adjustROI(-marginSize, -marginSize, -marginSize, -marginSize);
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_img.create(outSize, CV_8UC1);
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Mat out = _img.getMat();
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out.setTo(Scalar::all(255));
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out.adjustROI(-marginSize, -marginSize, -marginSize, -marginSize);
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// calculate max and min values in XY plane
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CV_Assert(_board->objPoints.size() > 0);
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float minX, maxX, minY, maxY;
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minX = maxX = _board->objPoints[0][0].x;
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minY = maxY = _board->objPoints[0][0].y;
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// calculate max and min values in XY plane
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CV_Assert(_board->objPoints.size() > 0);
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float minX, maxX, minY, maxY;
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minX = maxX = _board->objPoints[0][0].x;
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minY = maxY = _board->objPoints[0][0].y;
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for(unsigned int i = 0; i < _board->objPoints.size(); i++) {
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for(int j = 0; j < 4; j++) {
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minX = min(minX, _board->objPoints[i][j].x);
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maxX = max(maxX, _board->objPoints[i][j].x);
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minY = min(minY, _board->objPoints[i][j].y);
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maxY = max(maxY, _board->objPoints[i][j].y);
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}
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}
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for(unsigned int i = 0; i < _board->objPoints.size(); i++) {
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for(int j = 0; j < 4; j++) {
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minX = min(minX, _board->objPoints[i][j].x);
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maxX = max(maxX, _board->objPoints[i][j].x);
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minY = min(minY, _board->objPoints[i][j].y);
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maxY = max(maxY, _board->objPoints[i][j].y);
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}
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}
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float sizeX = maxX - minX;
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float sizeY = maxY - minY;
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float sizeX = maxX - minX;
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float sizeY = maxY - minY;
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// proportion transformations
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float xReduction = sizeX / float(out.cols);
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float yReduction = sizeY / float(out.rows);
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// proportion transformations
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float xReduction = sizeX / float(out.cols);
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float yReduction = sizeY / float(out.rows);
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// determine the zone where the markers are placed
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if(xReduction > yReduction) {
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int nRows = int(sizeY / xReduction);
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int rowsMargins = (out.rows - nRows) / 2;
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out.adjustROI(-rowsMargins, -rowsMargins, 0, 0);
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} else {
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int nCols = int(sizeX / yReduction);
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int colsMargins = (out.cols - nCols) / 2;
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out.adjustROI(0, 0, -colsMargins, -colsMargins);
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}
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// determine the zone where the markers are placed
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if(xReduction > yReduction) {
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int nRows = int(sizeY / xReduction);
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int rowsMargins = (out.rows - nRows) / 2;
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out.adjustROI(-rowsMargins, -rowsMargins, 0, 0);
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} else {
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int nCols = int(sizeX / yReduction);
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int colsMargins = (out.cols - nCols) / 2;
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out.adjustROI(0, 0, -colsMargins, -colsMargins);
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}
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// now paint each marker
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Dictionary &dictionary = *(_board->dictionary);
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Mat marker;
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Point2f outCorners[3];
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Point2f inCorners[3];
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for(unsigned int m = 0; m < _board->objPoints.size(); m++) {
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// transform corners to markerZone coordinates
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for(int j = 0; j < 3; j++) {
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Point2f pf = Point2f(_board->objPoints[m][j].x, _board->objPoints[m][j].y);
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// move top left to 0, 0
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pf -= Point2f(minX, minY);
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pf.x = pf.x / sizeX * float(out.cols);
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pf.y = (1.0f - pf.y / sizeY) * float(out.rows);
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outCorners[j] = pf;
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}
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// now paint each marker
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Dictionary &dictionary = *(_board->dictionary);
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Mat marker;
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Point2f outCorners[3];
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Point2f inCorners[3];
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for(unsigned int m = 0; m < _board->objPoints.size(); m++) {
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// transform corners to markerZone coordinates
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for(int j = 0; j < 3; j++) {
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Point2f pf = Point2f(_board->objPoints[m][j].x, _board->objPoints[m][j].y);
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// move top left to 0, 0
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pf -= Point2f(minX, minY);
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pf.x = pf.x / sizeX * float(out.cols);
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pf.y = (1.0f - pf.y / sizeY) * float(out.rows);
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outCorners[j] = pf;
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}
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// get marker
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Size dst_sz(outCorners[2] - outCorners[0]); // assuming CCW order
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// dst_sz.width = dst_sz.height = std::min(dst_sz.width, dst_sz.height); //marker should be square
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// get marker
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Size dst_sz(outCorners[2] - outCorners[0]); // assuming CCW order
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// dst_sz.width = dst_sz.height = std::min(dst_sz.width, dst_sz.height); //marker should be square
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double diag = std::round(std::hypot(dst_sz.width, dst_sz.height));
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int side = std::round(diag / std::sqrt(2));
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