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https://github.com/CopterExpress/clever-show.git
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Addon: Add LED UI panel
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@@ -5,6 +5,7 @@ from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumPropert
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from . operators.export import ExportSwarmAnimation
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from . operators.check import CheckSwarmAnimation
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from . ui.drone_panel import DronePanel
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from . ui.led_panel import LedPanel
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from . ui.swarm_panel import SwarmPanel
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bl_info = {
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@@ -72,14 +73,12 @@ class CleverShowProperties(PropertyGroup):
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('prop', "By object property", ""),
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],
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default="prop",
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options=set(), # not animateable
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)
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drones_name: StringProperty(
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name="Name identifier",
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description="Name identifier for all drone objects",
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default="clever",
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options=set(), # not animateable
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)
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speed_limit: FloatProperty(
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@@ -106,11 +105,17 @@ class CleverDroneProperties(PropertyGroup):
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default=True,
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)
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class CleverLedProperties(PropertyGroup):
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is_led: BoolProperty(
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name="Is LED color",)
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led_effect: EnumProperty(
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name="Is LED color",
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)
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group: StringProperty(
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name="LED group name",
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default="ALL",
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)
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effect: EnumProperty(
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name="LED effect",
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items=[('fill', 'Fill', ""),
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('blink', 'Blink', ""),
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@@ -128,7 +133,8 @@ class CleverLedProperties(PropertyGroup):
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classes = (CleverShowProperties, CleverDroneProperties, CleverLedProperties,
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ExportSwarmAnimation, CheckSwarmAnimation,
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DronePanel, SwarmPanel,
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DronePanel, SwarmPanel, LedPanel,
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)
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def menu_func(self, context):
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@@ -1,7 +1,7 @@
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from bpy.types import Panel
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class DronePanel(Panel):
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bl_label = "Drone"
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bl_label = "Clever-Show Drone"
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bl_idname = "OBJECT_PT_drone"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@@ -12,5 +12,9 @@ class DronePanel(Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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# layout.use_property_decorate = True
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layout.enabled = context.object.drone.is_drone
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layout.prop(context.object.drone, "armed")
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@@ -0,0 +1,21 @@
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from bpy.types import Panel
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class LedPanel(Panel):
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bl_label = "Clever-Show LED"
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bl_idname = "MATERIAL_PT_led"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "material"
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def draw_header(self, context):
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self.layout.prop(context.material.led, "is_led", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = True
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layout.enabled = context.material.led.is_led
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layout.prop(context.material.led, "group")
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layout.prop(context.material.led, "effect")
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