Files
olcrtc/internal/muxconn/conn.go

284 lines
8.4 KiB
Go

// Package muxconn adapts a link.Link into an io.ReadWriteCloser suitable for
// driving a smux session. The wrapper applies AEAD on every wire-bound write
// and inverts it on every received message before exposing the bytes as a
// byte stream.
//
// Link semantics are message-oriented: each Send produces exactly one OnData
// on the peer. smux operates on a pure byte stream (header + payload may be
// glued or split across reads). We bridge by:
//
// - Treating each Push as an opaque chunk handed off via a channel that
// Read drains in arbitrary slices, retaining any tail bytes that did
// not fit the caller's buffer for the next Read.
// - Letting smux's sendLoop call Write once per frame; we encrypt and hand
// the whole buffer to the link as a single message. Length boundaries
// are preserved end-to-end by the transport (KCP length-prefix framing
// in vp8channel, native message boundaries in datachannel).
package muxconn
import (
"errors"
"fmt"
"io"
"runtime"
"sync"
"sync/atomic"
"time"
"github.com/openlibrecommunity/olcrtc/internal/crypto"
"github.com/openlibrecommunity/olcrtc/internal/logger"
"github.com/openlibrecommunity/olcrtc/internal/transport"
)
// ErrClosed is returned from Read/Write after the conn has been closed.
var ErrClosed = errors.New("muxconn: closed")
const (
// inboundQueue is the buffered capacity of the Push -> Read pipeline.
// It absorbs short Read stalls without applying back-pressure to the
// transport callback. Frames are typically smux-sized (well under
// 16 KiB), so 256 amounts to a few MiB of in-flight data, which is
// enough for sustained throughput on every transport we have without
// unbounded growth on a stuck reader.
inboundQueue = 256
// pooledFrameCap is the capacity each pooled plaintext buffer is born
// with. It is sized to fit the largest smux frame any of our
// transports will deliver after AEAD overhead is stripped (datachannel
// caps at 12 KiB on the wire, vp8channel at 60 KiB; we round up to
// give Open room to write in place without growing the slice).
pooledFrameCap = 64 * 1024
)
// frameBufPool recycles plaintext buffers between Push (decrypts a wire
// frame into a buffer) and Read (consumes the buffer fully then returns
// it). It is global so all Conn instances share the same hot cache —
// most clients in the same process talk to a handful of peers, and
// per-Conn pools fragment the warm set unnecessarily.
var frameBufPool = sync.Pool{ //nolint:gochecknoglobals // intentional process-wide buffer pool
New: func() any {
b := make([]byte, 0, pooledFrameCap)
return &b
},
}
func acquireFrameBuf() *[]byte {
bp := frameBufPool.Get().(*[]byte) //nolint:forcetypeassert // pool only ever holds *[]byte
*bp = (*bp)[:0]
return bp
}
func releaseFrameBuf(bp *[]byte) {
if bp == nil {
return
}
// Drop oversized buffers so a one-off huge frame can't poison the
// pool's working set forever.
if cap(*bp) > pooledFrameCap*2 {
return
}
*bp = (*bp)[:0]
frameBufPool.Put(bp)
}
// Conn is an io.ReadWriteCloser over a [transport.Transport] with optional AEAD wrapping.
//
// Push produces decrypted plaintext frames into an internal channel; Read
// drains the channel and slices each frame across as many caller buffers
// as needed. The hot path is lock-free: a single producer (the transport
// callback) and a single consumer (smux's read loop) communicate via a
// buffered channel without any cond/mutex ping-pong.
//
// Plaintext buffers are recycled through frameBufPool: Push borrows a
// buffer to decrypt into, ships it through the channel, and Read returns
// the buffer to the pool once its caller has consumed all the bytes.
type Conn struct {
ln transport.Transport
send func([]byte) error
cipher *crypto.Cipher
in chan *[]byte
closeOnce sync.Once
closeCh chan struct{}
closed atomic.Bool
// leftoverBuf holds the pool buffer whose tail is still in
// `leftover`. When `leftover` empties we return leftoverBuf to the
// pool and clear both fields. Touched only by Read.
leftoverBuf *[]byte
leftover []byte
}
// New wires a Conn over the given transport. Push must be set as the
// transport's OnData callback before this conn is used.
func New(ln transport.Transport, cipher *crypto.Cipher) *Conn {
return &Conn{
ln: ln,
send: ln.Send,
cipher: cipher,
in: make(chan *[]byte, inboundQueue),
closeCh: make(chan struct{}),
}
}
// NewPeer wires a Conn whose writes are addressed to a specific transport peer.
func NewPeer(ln transport.PeerTransport, cipher *crypto.Cipher, peerID string) *Conn {
return &Conn{
ln: ln,
send: func(data []byte) error {
return ln.SendTo(peerID, data)
},
cipher: cipher,
in: make(chan *[]byte, inboundQueue),
closeCh: make(chan struct{}),
}
}
// Push hands an encrypted wire payload (one OnData event) to the conn.
//
// On the producer side: borrow a pooled plaintext buffer, decrypt into
// it, then either deliver via the inbound channel or, if the caller has
// Close'd, return the buffer to the pool. Blocking forever on a wedged
// reader would wedge the transport callback and trip its watchdog, so we
// also bail on closeCh.
func (c *Conn) Push(ciphertext []byte) {
bufPtr := acquireFrameBuf()
pt, err := c.cipher.DecryptInto(*bufPtr, ciphertext)
if err != nil {
releaseFrameBuf(bufPtr)
logger.Debugf("muxconn: decrypt failed, dropping frame: %v", err)
return
}
*bufPtr = pt
if c.closed.Load() {
releaseFrameBuf(bufPtr)
return
}
select {
case c.in <- bufPtr:
case <-c.closeCh:
releaseFrameBuf(bufPtr)
}
}
// Read implements io.Reader. Blocks until at least one byte is available;
// after that, drains additional ready frames non-blockingly to fill p, so
// a single Read can absorb several queued frames in one go. This matches
// the prior cond/append-based implementation's concatenation behaviour
// and lets smux's bufio reader pull large chunks at a time.
func (c *Conn) Read(p []byte) (int, error) {
if len(p) == 0 {
return 0, nil
}
if len(c.leftover) == 0 {
bufPtr, ok := c.takeFrame()
if !ok {
return 0, io.EOF
}
c.leftoverBuf = bufPtr
c.leftover = *bufPtr
}
n := copy(p, c.leftover)
c.leftover = c.leftover[n:]
c.recycleIfDrained()
// Greedily pull additional frames already sitting in the queue,
// without blocking. This keeps the channel from accumulating a
// backlog when the consumer asks for a large buffer.
for n < len(p) && len(c.leftover) == 0 {
select {
case bufPtr, ok := <-c.in:
if !ok {
return n, nil
}
data := *bufPtr
m := copy(p[n:], data)
n += m
if m < len(data) {
c.leftoverBuf = bufPtr
c.leftover = data[m:]
} else {
releaseFrameBuf(bufPtr)
}
default:
return n, nil
}
}
return n, nil
}
// takeFrame blocks until a frame is available or the conn is closed.
// On a clean close it still drains any frame that landed before the
// close signal won the race, so a peer that shuts us down right after a
// final write doesn't lose data.
func (c *Conn) takeFrame() (*[]byte, bool) {
select {
case bufPtr, ok := <-c.in:
if !ok {
return nil, false
}
return bufPtr, true
case <-c.closeCh:
select {
case bufPtr, ok := <-c.in:
if !ok {
return nil, false
}
return bufPtr, true
default:
return nil, false
}
}
}
func (c *Conn) recycleIfDrained() {
if len(c.leftover) == 0 && c.leftoverBuf != nil {
releaseFrameBuf(c.leftoverBuf)
c.leftoverBuf = nil
}
}
// Write encrypts p and ships it to the link as a single message. Blocks while
// the link signals back-pressure.
func (c *Conn) Write(p []byte) (int, error) {
// Spin briefly first - on a healthy link CanSend usually clears within
// well under a millisecond, so a 10ms sleep adds visible per-frame
// latency to interactive request/response traffic. Fall back to a
// modest sleep only if the link is truly congested.
const (
fastSpinAttempts = 200
slowPollDelay = 2 * time.Millisecond
)
for attempt := 0; ; attempt++ {
if c.closed.Load() {
return 0, ErrClosed
}
if c.ln.CanSend() {
break
}
if attempt < fastSpinAttempts {
runtime.Gosched()
continue
}
time.Sleep(slowPollDelay)
}
enc, err := c.cipher.Encrypt(p)
if err != nil {
return 0, fmt.Errorf("encrypt: %w", err)
}
if err := c.send(enc); err != nil {
return 0, fmt.Errorf("send: %w", err)
}
return len(p), nil
}
// Close unblocks any pending Read with io.EOF.
func (c *Conn) Close() error {
c.closeOnce.Do(func() {
c.closed.Store(true)
close(c.closeCh)
})
return nil
}