Files
noVNC/tests/cursor.html
Joel Martin 8db09746b7 New API. Refactor Canvas and RFB objects.
New API:

To use the RFB object, you now must instantiate it (this allows more
than one instance of it on the same page).

    rfb = new RFB(settings);

The 'settings' variable is a namespace that contains initial default
settings. These can also be set and read using 'rfb.set_FOO()' and
'rfb.get_FOO()' where FOO is the setting name. The current settings
are (and defaults) are:
    - target: the DOM Canvas element to use ('VNC_canvas').
    - encrypt: whether to encrypt the connection (false)
    - true_color: true_color or palette (true)
    - b64encode: base64 encode the WebSockets data (true)
    - local_cursor: use local cursor rendering (true if supported)
    - connectTimeout: milliseconds to wait for connect (2000)
    - updateState: callback when RFB state changes (none)
    - clipboardReceive: callback when clipboard data received (none)

The parameters to the updateState callback have also changed. The
function spec is now updateState(rfb, state, oldstate, msg):
    - rfb: the RFB object that this state change is for.
    - state: the new state
    - oldstate: the previous state
    - msg: a message associate with the state (not always set).

The clipboardReceive spec is clipboardReceive(rfb, text):
    - rfb: the RFB object that this text is from.
    - text: the clipboard text received.

Changes:

- The RFB and Canvas namespaces are now more proper objects. Private
  implementation is no longer exposed and the public API has been made
  explicit. Also, instantiation allows more than one VNC connection
  on the same page (to complete this, DefaultControls will also need
  this same refactoring).

- Added 'none' logging level.

- Removed automatic stylesheet selection workaround in util.js and
  move it to defaultcontrols so that it doesn't interfere with
  intergration.

- Also, some major JSLinting.

- Fix input, canvas, and cursor tests to work with new model.
2010-08-02 17:07:27 -05:00

124 lines
4.0 KiB
HTML

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Cursor Change test</title>
<meta charset="UTF-8">
<!--
<script type='text/javascript'
src='http://getfirebug.com/releases/lite/1.2/firebug-lite-compressed.js'></script>
-->
<script src="include/util.js"></script>
<script src="include/base64.js"></script>
<script src="include/canvas.js"></script>
</head>
<body>
<h1>Roll over the buttons to test cursors</h1>
<br>
<input id=button1 type="button" value="Cursor from file (smiley face)">
<input id=button2 type="button" value="Data URI cursor (crosshair)">
<br>
<br>
<br>
Debug:<br>
<textarea id="debug" style="font-size: 9px;" cols=80 rows=25></textarea>
<br>
<br>
<canvas id="testcanvas" width="100px" height="20px">
Canvas not supported.
</canvas>
</body>
<script>
function debug(str) {
console.log(str);
cell = $('debug');
cell.innerHTML += str + "\n";
cell.scrollTop = cell.scrollHeight;
}
function makeCursor() {
var arr = [], x, y, w = 32, h = 32, hx = 16, hy = 16;
var IHDRsz = 40;
var ANDsz = w * h * 4;
var XORsz = Math.ceil( (w * h) / 8.0 );
// Main header
arr.push16le(0); // Reserved
arr.push16le(2); // .CUR type
arr.push16le(1); // Number of images, 1 for non-animated arr
// Cursor #1
arr.push(w); // width
arr.push(h); // height
arr.push(0); // colors, 0 -> true-color
arr.push(0); // reserved
arr.push16le(hx); // hotspot x coordinate
arr.push16le(hy); // hotspot y coordinate
arr.push32le(IHDRsz + XORsz + ANDsz); // cursor data byte size
arr.push32le(22); // offset of cursor data in the file
// Infoheader for Cursor #1
arr.push32le(IHDRsz); // Infoheader size
arr.push32le(w); // Cursor width
arr.push32le(h*2); // XOR+AND height
arr.push16le(1); // number of planes
arr.push16le(32); // bits per pixel
arr.push32le(0); // type of compression
arr.push32le(XORsz + ANDsz); // Size of Image
arr.push32le(0);
arr.push32le(0);
arr.push32le(0);
arr.push32le(0);
// XOR/color data
for (y = h-1; y >= 0; y--) {
for (x = 0; x < w; x++) {
//if ((x === hx) || (y === (h-hy-1))) {
if ((x === hx) || (y === hy)) {
arr.push(0xe0); // blue
arr.push(0x00); // green
arr.push(0x00); // red
arr.push(0xff); // alpha
} else {
arr.push(0x05); // blue
arr.push(0xe6); // green
arr.push(0x00); // red
arr.push(0x80); // alpha
}
}
}
// AND/bitmask data (seems to be ignored)
for (y = 0; y < h; y++) {
for (x = 0; x < Math.ceil(w / 8); x++) {
arr.push(0x00);
}
}
debug("cursor generated");
return arr;
}
window.onload = function() {
debug("onload");
var canvas, cross, cursor, cursor64;
canvas = new Canvas({'target' : "testcanvas"});
debug("canvas indicates Data URI cursor support is: " + canvas.get_cursor_uri());
$('button1').style.cursor="url(face.png), default";
cursor = makeCursor();
cursor64 = Base64.encode(cursor);
//debug("cursor: " + cursor.slice(0,100) + " (" + cursor.length + ")");
//debug("cursor64: " + cursor64.slice(0,100) + " (" + cursor64.length + ")");
$('button2').style.cursor="url(data:image/x-icon;base64," + cursor64 + "), default";
debug("onload complete");
}
</script>