Files
noVNC/core/input.js
Solly Ross ae510306b5 Enable noVNC to become Browserifiable
This commit restructures noVNC, splitting it into the core directory
and the app directory, with the former containing core noVNC parts,
and the latter containing parts specific to the application.
2016-09-16 15:49:51 -04:00

403 lines
14 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2012 Joel Martin
* Copyright (C) 2013 Samuel Mannehed for Cendio AB
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
/*jslint browser: true, white: false */
/*global window, Util */
/* [module]
* import Util from "./util";
* import KeyboardUtil from "./keyboard";
*/
/* [module] export */ var Keyboard;
(function () {
"use strict";
//
// Keyboard event handler
//
Keyboard = function (defaults) {
this._keyDownList = []; // List of depressed keys
// (even if they are happy)
Util.set_defaults(this, defaults, {
'target': document,
'focused': true
});
// create the keyboard handler
this._handler = new KeyboardUtil.KeyEventDecoder(KeyboardUtil.ModifierSync(),
KeyboardUtil.VerifyCharModifier( /* jshint newcap: false */
KeyboardUtil.TrackKeyState(
KeyboardUtil.EscapeModifiers(this._handleRfbEvent.bind(this))
)
)
); /* jshint newcap: true */
// keep these here so we can refer to them later
this._eventHandlers = {
'keyup': this._handleKeyUp.bind(this),
'keydown': this._handleKeyDown.bind(this),
'keypress': this._handleKeyPress.bind(this),
'blur': this._allKeysUp.bind(this)
};
};
Keyboard.prototype = {
// private methods
_handleRfbEvent: function (e) {
if (this._onKeyPress) {
Util.Debug("onKeyPress " + (e.type == 'keydown' ? "down" : "up") +
", keysym: " + e.keysym.keysym + "(" + e.keysym.keyname + ")");
this._onKeyPress(e);
}
},
setQEMUVNCKeyboardHandler: function () {
this._handler = new KeyboardUtil.QEMUKeyEventDecoder(KeyboardUtil.ModifierSync(),
KeyboardUtil.TrackQEMUKeyState(
this._handleRfbEvent.bind(this)
)
);
},
_handleKeyDown: function (e) {
if (!this._focused) { return true; }
if (this._handler.keydown(e)) {
// Suppress bubbling/default actions
Util.stopEvent(e);
return false;
} else {
// Allow the event to bubble and become a keyPress event which
// will have the character code translated
return true;
}
},
_handleKeyPress: function (e) {
if (!this._focused) { return true; }
if (this._handler.keypress(e)) {
// Suppress bubbling/default actions
Util.stopEvent(e);
return false;
} else {
// Allow the event to bubble and become a keyPress event which
// will have the character code translated
return true;
}
},
_handleKeyUp: function (e) {
if (!this._focused) { return true; }
if (this._handler.keyup(e)) {
// Suppress bubbling/default actions
Util.stopEvent(e);
return false;
} else {
// Allow the event to bubble and become a keyPress event which
// will have the character code translated
return true;
}
},
_allKeysUp: function () {
Util.Debug(">> Keyboard.allKeysUp");
this._handler.releaseAll();
Util.Debug("<< Keyboard.allKeysUp");
},
// Public methods
grab: function () {
//Util.Debug(">> Keyboard.grab");
var c = this._target;
Util.addEvent(c, 'keydown', this._eventHandlers.keydown);
Util.addEvent(c, 'keyup', this._eventHandlers.keyup);
Util.addEvent(c, 'keypress', this._eventHandlers.keypress);
// Release (key up) if window loses focus
Util.addEvent(window, 'blur', this._eventHandlers.blur);
//Util.Debug("<< Keyboard.grab");
},
ungrab: function () {
//Util.Debug(">> Keyboard.ungrab");
var c = this._target;
Util.removeEvent(c, 'keydown', this._eventHandlers.keydown);
Util.removeEvent(c, 'keyup', this._eventHandlers.keyup);
Util.removeEvent(c, 'keypress', this._eventHandlers.keypress);
Util.removeEvent(window, 'blur', this._eventHandlers.blur);
// Release (key up) all keys that are in a down state
this._allKeysUp();
//Util.Debug(">> Keyboard.ungrab");
},
sync: function (e) {
this._handler.syncModifiers(e);
}
};
Util.make_properties(Keyboard, [
['target', 'wo', 'dom'], // DOM element that captures keyboard input
['focused', 'rw', 'bool'], // Capture and send key events
['onKeyPress', 'rw', 'func'] // Handler for key press/release
]);
})();
/* [module] export */ var Mouse;
(function () {
Mouse = function (defaults) {
this._mouseCaptured = false;
this._doubleClickTimer = null;
this._lastTouchPos = null;
// Configuration attributes
Util.set_defaults(this, defaults, {
'target': document,
'focused': true,
'scale': 1.0,
'touchButton': 1
});
this._eventHandlers = {
'mousedown': this._handleMouseDown.bind(this),
'mouseup': this._handleMouseUp.bind(this),
'mousemove': this._handleMouseMove.bind(this),
'mousewheel': this._handleMouseWheel.bind(this),
'mousedisable': this._handleMouseDisable.bind(this)
};
};
Mouse.prototype = {
// private methods
_captureMouse: function () {
// capturing the mouse ensures we get the mouseup event
if (this._target.setCapture) {
this._target.setCapture();
}
// some browsers give us mouseup events regardless,
// so if we never captured the mouse, we can disregard the event
this._mouseCaptured = true;
},
_releaseMouse: function () {
if (this._target.releaseCapture) {
this._target.releaseCapture();
}
this._mouseCaptured = false;
},
_resetDoubleClickTimer: function () {
this._doubleClickTimer = null;
},
_handleMouseButton: function (e, down) {
if (!this._focused) { return true; }
if (this._notify) {
this._notify(e);
}
var evt = (e ? e : window.event);
var pos = Util.getEventPosition(e, this._target, this._scale);
var bmask;
if (e.touches || e.changedTouches) {
// Touch device
// When two touches occur within 500 ms of each other and are
// close enough together a double click is triggered.
if (down == 1) {
if (this._doubleClickTimer === null) {
this._lastTouchPos = pos;
} else {
clearTimeout(this._doubleClickTimer);
// When the distance between the two touches is small enough
// force the position of the latter touch to the position of
// the first.
var xs = this._lastTouchPos.x - pos.x;
var ys = this._lastTouchPos.y - pos.y;
var d = Math.sqrt((xs * xs) + (ys * ys));
// The goal is to trigger on a certain physical width, the
// devicePixelRatio brings us a bit closer but is not optimal.
var threshold = 20 * (window.devicePixelRatio || 1);
if (d < threshold) {
pos = this._lastTouchPos;
}
}
this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
}
bmask = this._touchButton;
// If bmask is set
} else if (evt.which) {
/* everything except IE */
bmask = 1 << evt.button;
} else {
/* IE including 9 */
bmask = (evt.button & 0x1) + // Left
(evt.button & 0x2) * 2 + // Right
(evt.button & 0x4) / 2; // Middle
}
if (this._onMouseButton) {
Util.Debug("onMouseButton " + (down ? "down" : "up") +
", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
this._onMouseButton(pos.x, pos.y, down, bmask);
}
Util.stopEvent(e);
return false;
},
_handleMouseDown: function (e) {
this._captureMouse();
this._handleMouseButton(e, 1);
},
_handleMouseUp: function (e) {
if (!this._mouseCaptured) { return; }
this._handleMouseButton(e, 0);
this._releaseMouse();
},
_handleMouseWheel: function (e) {
if (!this._focused) { return true; }
if (this._notify) {
this._notify(e);
}
var evt = (e ? e : window.event);
var pos = Util.getEventPosition(e, this._target, this._scale);
var wheelData = evt.detail ? evt.detail * -1 : evt.wheelDelta / 40;
var bmask;
if (wheelData > 0) {
bmask = 1 << 3;
} else {
bmask = 1 << 4;
}
if (this._onMouseButton) {
this._onMouseButton(pos.x, pos.y, 1, bmask);
this._onMouseButton(pos.x, pos.y, 0, bmask);
}
Util.stopEvent(e);
return false;
},
_handleMouseMove: function (e) {
if (! this._focused) { return true; }
if (this._notify) {
this._notify(e);
}
var evt = (e ? e : window.event);
var pos = Util.getEventPosition(e, this._target, this._scale);
if (this._onMouseMove) {
this._onMouseMove(pos.x, pos.y);
}
Util.stopEvent(e);
return false;
},
_handleMouseDisable: function (e) {
if (!this._focused) { return true; }
var evt = (e ? e : window.event);
var pos = Util.getEventPosition(e, this._target, this._scale);
/* Stop propagation if inside canvas area */
if ((pos.realx >= 0) && (pos.realy >= 0) &&
(pos.realx < this._target.offsetWidth) &&
(pos.realy < this._target.offsetHeight)) {
//Util.Debug("mouse event disabled");
Util.stopEvent(e);
return false;
}
return true;
},
// Public methods
grab: function () {
var c = this._target;
if ('ontouchstart' in document.documentElement) {
Util.addEvent(c, 'touchstart', this._eventHandlers.mousedown);
Util.addEvent(window, 'touchend', this._eventHandlers.mouseup);
Util.addEvent(c, 'touchend', this._eventHandlers.mouseup);
Util.addEvent(c, 'touchmove', this._eventHandlers.mousemove);
} else {
Util.addEvent(c, 'mousedown', this._eventHandlers.mousedown);
Util.addEvent(window, 'mouseup', this._eventHandlers.mouseup);
Util.addEvent(c, 'mouseup', this._eventHandlers.mouseup);
Util.addEvent(c, 'mousemove', this._eventHandlers.mousemove);
Util.addEvent(c, (Util.Engine.gecko) ? 'DOMMouseScroll' : 'mousewheel',
this._eventHandlers.mousewheel);
}
/* Work around right and middle click browser behaviors */
Util.addEvent(document, 'click', this._eventHandlers.mousedisable);
Util.addEvent(document.body, 'contextmenu', this._eventHandlers.mousedisable);
},
ungrab: function () {
var c = this._target;
if ('ontouchstart' in document.documentElement) {
Util.removeEvent(c, 'touchstart', this._eventHandlers.mousedown);
Util.removeEvent(window, 'touchend', this._eventHandlers.mouseup);
Util.removeEvent(c, 'touchend', this._eventHandlers.mouseup);
Util.removeEvent(c, 'touchmove', this._eventHandlers.mousemove);
} else {
Util.removeEvent(c, 'mousedown', this._eventHandlers.mousedown);
Util.removeEvent(window, 'mouseup', this._eventHandlers.mouseup);
Util.removeEvent(c, 'mouseup', this._eventHandlers.mouseup);
Util.removeEvent(c, 'mousemove', this._eventHandlers.mousemove);
Util.removeEvent(c, (Util.Engine.gecko) ? 'DOMMouseScroll' : 'mousewheel',
this._eventHandlers.mousewheel);
}
/* Work around right and middle click browser behaviors */
Util.removeEvent(document, 'click', this._eventHandlers.mousedisable);
Util.removeEvent(document.body, 'contextmenu', this._eventHandlers.mousedisable);
}
};
Util.make_properties(Mouse, [
['target', 'ro', 'dom'], // DOM element that captures mouse input
['notify', 'ro', 'func'], // Function to call to notify whenever a mouse event is received
['focused', 'rw', 'bool'], // Capture and send mouse clicks/movement
['scale', 'rw', 'float'], // Viewport scale factor 0.0 - 1.0
['onMouseButton', 'rw', 'func'], // Handler for mouse button click/release
['onMouseMove', 'rw', 'func'], // Handler for mouse movement
['touchButton', 'rw', 'int'] // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
]);
})();