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Use the more modern 'key' field, and remove some legacy fallbacks that are no longer required. This also removes the "stall" mechanism as it is not needed with current browsers.
627 lines
22 KiB
JavaScript
627 lines
22 KiB
JavaScript
import KeyTable from "./keysym.js";
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import keysyms from "./keysymdef.js";
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import vkeys from "./vkeys.js";
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function isMac() {
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return navigator && !!(/mac/i).exec(navigator.platform);
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}
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function isWindows() {
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return navigator && !!(/win/i).exec(navigator.platform);
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}
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function isLinux() {
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return navigator && !!(/linux/i).exec(navigator.platform);
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}
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// Return true if a modifier which is not the specified char modifier (and is not shift) is down
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export function hasShortcutModifier(charModifier, currentModifiers) {
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var mods = {};
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for (var key in currentModifiers) {
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if (parseInt(key) !== KeyTable.XK_Shift_L) {
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mods[key] = currentModifiers[key];
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}
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}
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var sum = 0;
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for (var k in currentModifiers) {
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if (mods[k]) {
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++sum;
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}
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}
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if (hasCharModifier(charModifier, mods)) {
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return sum > charModifier.length;
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}
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else {
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return sum > 0;
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}
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}
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// Return true if the specified char modifier is currently down
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export function hasCharModifier(charModifier, currentModifiers) {
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if (charModifier.length === 0) { return false; }
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for (var i = 0; i < charModifier.length; ++i) {
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if (!currentModifiers[charModifier[i]]) {
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return false;
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}
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}
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return true;
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}
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// Helper object tracking modifier key state
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// and generates fake key events to compensate if it gets out of sync
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export function ModifierSync(charModifier) {
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if (!charModifier) {
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if (isMac()) {
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// on Mac, Option (AKA Alt) is used as a char modifier
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charModifier = [KeyTable.XK_Alt_L];
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}
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else if (isWindows()) {
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// on Windows, Ctrl+Alt is used as a char modifier
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charModifier = [KeyTable.XK_Alt_L, KeyTable.XK_Control_L];
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}
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else if (isLinux()) {
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// on Linux, ISO Level 3 Shift (AltGr) is used as a char modifier
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charModifier = [KeyTable.XK_ISO_Level3_Shift];
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}
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else {
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charModifier = [];
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}
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}
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var state = {};
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state[KeyTable.XK_Control_L] = false;
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state[KeyTable.XK_Alt_L] = false;
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state[KeyTable.XK_ISO_Level3_Shift] = false;
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state[KeyTable.XK_Shift_L] = false;
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state[KeyTable.XK_Meta_L] = false;
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function sync(evt, keysym) {
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var result = [];
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function syncKey(keysym) {
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return {keysym: keysym, type: state[keysym] ? 'keydown' : 'keyup'};
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}
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if (evt.ctrlKey !== undefined &&
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evt.ctrlKey !== state[KeyTable.XK_Control_L] && keysym !== KeyTable.XK_Control_L) {
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state[KeyTable.XK_Control_L] = evt.ctrlKey;
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result.push(syncKey(KeyTable.XK_Control_L));
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}
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if (evt.altKey !== undefined &&
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evt.altKey !== state[KeyTable.XK_Alt_L] && keysym !== KeyTable.XK_Alt_L) {
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state[KeyTable.XK_Alt_L] = evt.altKey;
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result.push(syncKey(KeyTable.XK_Alt_L));
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}
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if (evt.altGraphKey !== undefined &&
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evt.altGraphKey !== state[KeyTable.XK_ISO_Level3_Shift] && keysym !== KeyTable.XK_ISO_Level3_Shift) {
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state[KeyTable.XK_ISO_Level3_Shift] = evt.altGraphKey;
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result.push(syncKey(KeyTable.XK_ISO_Level3_Shift));
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}
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if (evt.shiftKey !== undefined &&
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evt.shiftKey !== state[KeyTable.XK_Shift_L] && keysym !== KeyTable.XK_Shift_L) {
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state[KeyTable.XK_Shift_L] = evt.shiftKey;
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result.push(syncKey(KeyTable.XK_Shift_L));
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}
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if (evt.metaKey !== undefined &&
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evt.metaKey !== state[KeyTable.XK_Meta_L] && keysym !== KeyTable.XK_Meta_L) {
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state[KeyTable.XK_Meta_L] = evt.metaKey;
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result.push(syncKey(KeyTable.XK_Meta_L));
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}
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return result;
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}
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function syncKeyEvent(evt, down) {
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var keysym = getKeysym(evt);
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// first, apply the event itself, if relevant
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if (keysym !== null && state[keysym] !== undefined) {
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state[keysym] = down;
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}
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return sync(evt, keysym);
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}
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return {
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// sync on the appropriate keyboard event
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keydown: function(evt) { return syncKeyEvent(evt, true);},
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keyup: function(evt) { return syncKeyEvent(evt, false);},
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// Call this with a non-keyboard event (such as mouse events) to use its modifier state to synchronize anyway
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syncAny: function(evt) { return sync(evt);},
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// is a shortcut modifier down?
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hasShortcutModifier: function() { return hasShortcutModifier(charModifier, state); },
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// if a char modifier is down, return the keys it consists of, otherwise return null
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activeCharModifier: function() { return hasCharModifier(charModifier, state) ? charModifier : null; }
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};
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}
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// Get 'KeyboardEvent.code', handling legacy browsers
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export function getKeycode(evt){
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// Are we getting proper key identifiers?
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// (unfortunately Firefox and Chrome are crappy here and gives
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// us an empty string on some platforms, rather than leaving it
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// undefined)
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if (evt.code) {
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// Mozilla isn't fully in sync with the spec yet
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switch (evt.code) {
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case 'OSLeft': return 'MetaLeft';
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case 'OSRight': return 'MetaRight';
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}
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return evt.code;
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}
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// The de-facto standard is to use Windows Virtual-Key codes
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// in the 'keyCode' field for non-printable characters. However
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// Webkit sets it to the same as charCode in 'keypress' events.
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if ((evt.type !== 'keypress') && (evt.keyCode in vkeys)) {
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var code = vkeys[evt.keyCode];
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// macOS has messed up this code for some reason
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if (isMac() && (code === 'ContextMenu')) {
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code = 'MetaRight';
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}
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// The keyCode doesn't distinguish between left and right
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// for the standard modifiers
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if (evt.location === 2) {
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switch (code) {
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case 'ShiftLeft': return 'ShiftRight';
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case 'ControlLeft': return 'ControlRight';
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case 'AltLeft': return 'AltRight';
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}
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}
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// Nor a bunch of the numpad keys
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if (evt.location === 3) {
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switch (code) {
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case 'Delete': return 'NumpadDecimal';
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case 'Insert': return 'Numpad0';
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case 'End': return 'Numpad1';
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case 'ArrowDown': return 'Numpad2';
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case 'PageDown': return 'Numpad3';
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case 'ArrowLeft': return 'Numpad4';
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case 'ArrowRight': return 'Numpad6';
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case 'Home': return 'Numpad7';
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case 'ArrowUp': return 'Numpad8';
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case 'PageUp': return 'Numpad9';
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case 'Enter': return 'NumpadEnter';
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}
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}
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return code;
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}
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return 'Unidentified';
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}
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// Get the most reliable keysym value we can get from a key event
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// if char/charCode is available, prefer those, otherwise fall back to key/keyCode/which
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export function getKeysym(evt){
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var codepoint;
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if ('key' in evt) {
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// Ignore special keys
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if (evt.key.length === 1) {
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codepoint = evt.key.charCodeAt();
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}
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} else if ('charCode' in evt) {
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codepoint = evt.charCode;
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}
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if (codepoint) {
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return keysyms.lookup(codepoint);
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}
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if (evt.keyCode) {
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return keysymFromKeyCode(evt.keyCode, evt.shiftKey);
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}
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if (evt.which) {
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return keysymFromKeyCode(evt.which, evt.shiftKey);
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}
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return null;
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}
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// Given a keycode, try to predict which keysym it might be.
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// If the keycode is unknown, null is returned.
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function keysymFromKeyCode(keycode, shiftPressed) {
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if (typeof(keycode) !== 'number') {
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return null;
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}
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// won't be accurate for azerty
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if (keycode >= 0x30 && keycode <= 0x39) {
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return keycode; // digit
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}
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if (keycode >= 0x41 && keycode <= 0x5a) {
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// remap to lowercase unless shift is down
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return shiftPressed ? keycode : keycode + 32; // A-Z
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}
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if (keycode >= 0x60 && keycode <= 0x69) {
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return KeyTable.XK_KP_0 + (keycode - 0x60); // numpad 0-9
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}
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switch(keycode) {
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case 0x20: return KeyTable.XK_space;
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case 0x6a: return KeyTable.XK_KP_Multiply;
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case 0x6b: return KeyTable.XK_KP_Add;
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case 0x6c: return KeyTable.XK_KP_Separator;
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case 0x6d: return KeyTable.XK_KP_Subtract;
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case 0x6e: return KeyTable.XK_KP_Decimal;
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case 0x6f: return KeyTable.XK_KP_Divide;
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case 0xbb: return KeyTable.XK_plus;
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case 0xbc: return KeyTable.XK_comma;
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case 0xbd: return KeyTable.XK_minus;
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case 0xbe: return KeyTable.XK_period;
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}
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return nonCharacterKey({keyCode: keycode});
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}
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// if the key is a known non-character key (any key which doesn't generate character data)
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// return its keysym value. Otherwise return null
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function nonCharacterKey(evt) {
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// evt.key not implemented yet
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if (!evt.keyCode) { return null; }
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var keycode = evt.keyCode;
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if (keycode >= 0x70 && keycode <= 0x87) {
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return KeyTable.XK_F1 + keycode - 0x70; // F1-F24
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}
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switch (keycode) {
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case 8 : return KeyTable.XK_BackSpace;
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case 13 : return KeyTable.XK_Return;
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case 9 : return KeyTable.XK_Tab;
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case 27 : return KeyTable.XK_Escape;
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case 46 : return KeyTable.XK_Delete;
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case 36 : return KeyTable.XK_Home;
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case 35 : return KeyTable.XK_End;
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case 33 : return KeyTable.XK_Page_Up;
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case 34 : return KeyTable.XK_Page_Down;
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case 45 : return KeyTable.XK_Insert;
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case 37 : return KeyTable.XK_Left;
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case 38 : return KeyTable.XK_Up;
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case 39 : return KeyTable.XK_Right;
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case 40 : return KeyTable.XK_Down;
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case 16 : return KeyTable.XK_Shift_L;
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case 17 : return KeyTable.XK_Control_L;
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case 18 : return KeyTable.XK_Alt_L; // also: Option-key on Mac
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case 224 : return KeyTable.XK_Meta_L;
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case 225 : return KeyTable.XK_ISO_Level3_Shift; // AltGr
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case 91 : return KeyTable.XK_Super_L; // also: Windows-key
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case 92 : return KeyTable.XK_Super_R; // also: Windows-key
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case 93 : return KeyTable.XK_Menu; // also: Windows-Menu, Command on Mac
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default: return null;
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}
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}
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export function QEMUKeyEventDecoder (modifierState, next) {
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"use strict";
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function sendAll(evts) {
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for (var i = 0; i < evts.length; ++i) {
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next(evts[i]);
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}
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}
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var numPadCodes = ["Numpad0", "Numpad1", "Numpad2",
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"Numpad3", "Numpad4", "Numpad5", "Numpad6",
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"Numpad7", "Numpad8", "Numpad9", "NumpadDecimal"];
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var numLockOnKeySyms = {
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"Numpad0": 0xffb0, "Numpad1": 0xffb1, "Numpad2": 0xffb2,
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"Numpad3": 0xffb3, "Numpad4": 0xffb4, "Numpad5": 0xffb5,
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"Numpad6": 0xffb6, "Numpad7": 0xffb7, "Numpad8": 0xffb8,
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"Numpad9": 0xffb9, "NumpadDecimal": 0xffac
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};
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var numLockOnKeyCodes = [96, 97, 98, 99, 100, 101, 102,
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103, 104, 105, 108, 110];
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function isNumPadMultiKey(evt) {
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return (numPadCodes.indexOf(evt.code) !== -1);
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}
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function getNumPadKeySym(evt) {
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if (numLockOnKeyCodes.indexOf(evt.keyCode) !== -1) {
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return numLockOnKeySyms[evt.code];
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}
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return 0;
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}
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function process(evt, type) {
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var result = {type: type};
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result.code = getKeycode(evt);
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result.keysym = 0;
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if (isNumPadMultiKey(evt)) {
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result.keysym = getNumPadKeySym(evt);
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}
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var hasModifier = modifierState.hasShortcutModifier() || !!modifierState.activeCharModifier();
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var isShift = result.code === 'ShiftLeft' || result.code === 'ShiftRight';
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var suppress = !isShift && (type !== 'keydown' || modifierState.hasShortcutModifier() || !!nonCharacterKey(evt));
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next(result);
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return suppress;
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}
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return {
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keydown: function(evt) {
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sendAll(modifierState.keydown(evt));
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return process(evt, 'keydown');
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},
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keypress: function(evt) {
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return true;
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},
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keyup: function(evt) {
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sendAll(modifierState.keyup(evt));
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return process(evt, 'keyup');
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},
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syncModifiers: function(evt) {
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sendAll(modifierState.syncAny(evt));
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},
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releaseAll: function() { next({type: 'releaseall'}); }
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};
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};
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export function TrackQEMUKeyState (next) {
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"use strict";
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var state = [];
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return function (evt) {
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var last = state.length !== 0 ? state[state.length-1] : null;
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switch (evt.type) {
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case 'keydown':
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if (!last || last.code !== evt.code) {
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last = {code: evt.code};
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if (state.length > 0 && state[state.length-1].code == 'ControlLeft') {
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if (evt.code !== 'AltRight') {
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next({code: 'ControlLeft', type: 'keydown', keysym: 0});
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} else {
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state.pop();
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}
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}
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state.push(last);
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}
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if (evt.code !== 'ControlLeft') {
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next(evt);
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}
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break;
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case 'keyup':
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if (state.length === 0) {
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return;
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}
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var idx = null;
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// do we have a matching key tracked as being down?
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for (var i = 0; i !== state.length; ++i) {
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if (state[i].code === evt.code) {
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idx = i;
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break;
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}
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}
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// if we couldn't find a match (it happens), assume it was the last key pressed
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if (idx === null) {
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if (evt.code === 'ControlLeft') {
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return;
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}
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idx = state.length - 1;
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}
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state.splice(idx, 1);
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next(evt);
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break;
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case 'releaseall':
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/* jshint shadow: true */
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for (var i = 0; i < state.length; ++i) {
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next({code: state[i].code, keysym: 0, type: 'keyup'});
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}
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/* jshint shadow: false */
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state = [];
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}
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};
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};
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// Takes a DOM keyboard event and:
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// - determines which keysym it represents
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// - determines a code identifying the key that was pressed (corresponding to the code/keyCode properties on the DOM event)
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// - synthesizes events to synchronize modifier key state between which modifiers are actually down, and which we thought were down
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// - marks each event with an 'escape' property if a modifier was down which should be "escaped"
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// This information is collected into an object which is passed to the next() function. (one call per event)
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export function KeyEventDecoder (modifierState, next) {
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"use strict";
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function sendAll(evts) {
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for (var i = 0; i < evts.length; ++i) {
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next(evts[i]);
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}
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}
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function process(evt, type) {
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var result = {type: type};
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var code = getKeycode(evt);
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if (code === 'Unidentified') {
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// Unstable, but we don't have anything else to go on
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// (don't use it for 'keypress' events thought since
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// WebKit sets it to the same as charCode)
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if (evt.keyCode && (evt.type !== 'keypress')) {
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code = 'Platform' + evt.keyCode;
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}
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}
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result.code = code;
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var keysym = getKeysym(evt);
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var hasModifier = modifierState.hasShortcutModifier() || !!modifierState.activeCharModifier();
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// Is this a case where we have to decide on the keysym right away, rather than waiting for the keypress?
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// "special" keys like enter, tab or backspace don't send keypress events,
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// and some browsers don't send keypresses at all if a modifier is down
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if (keysym && (type !== 'keydown' || nonCharacterKey(evt) || hasModifier)) {
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result.keysym = keysym;
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}
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var isShift = code === 'ShiftLeft' || code === 'ShiftRight';
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// Should we prevent the browser from handling the event?
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// Doing so on a keydown (in most browsers) prevents keypress from being generated
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// so only do that if we have to.
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var suppress = !isShift && (type !== 'keydown' || modifierState.hasShortcutModifier() || !!nonCharacterKey(evt));
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// if a char modifier is pressed, get the keys it consists of (on Windows, AltGr is equivalent to Ctrl+Alt)
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var active = modifierState.activeCharModifier();
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// If we have a char modifier down, and we're able to determine a keysym reliably
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// then (a) we know to treat the modifier as a char modifier,
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// and (b) we'll have to "escape" the modifier to undo the modifier when sending the char.
|
|
if (active && keysym) {
|
|
var isCharModifier = false;
|
|
for (var i = 0; i < active.length; ++i) {
|
|
if (active[i] === keysym) {
|
|
isCharModifier = true;
|
|
}
|
|
}
|
|
if (type === 'keypress' && !isCharModifier) {
|
|
result.escape = modifierState.activeCharModifier();
|
|
}
|
|
}
|
|
|
|
next(result);
|
|
|
|
return suppress;
|
|
}
|
|
|
|
return {
|
|
keydown: function(evt) {
|
|
sendAll(modifierState.keydown(evt));
|
|
return process(evt, 'keydown');
|
|
},
|
|
keypress: function(evt) {
|
|
return process(evt, 'keypress');
|
|
},
|
|
keyup: function(evt) {
|
|
sendAll(modifierState.keyup(evt));
|
|
return process(evt, 'keyup');
|
|
},
|
|
syncModifiers: function(evt) {
|
|
sendAll(modifierState.syncAny(evt));
|
|
},
|
|
releaseAll: function() { next({type: 'releaseall'}); }
|
|
};
|
|
};
|
|
|
|
// Keeps track of which keys we (and the server) believe are down
|
|
// When a keyup is received, match it against this list, to determine the corresponding keysym(s)
|
|
// in some cases, a single key may produce multiple keysyms, so the corresponding keyup event must release all of these chars
|
|
// key repeat events should be merged into a single entry.
|
|
// Because we can't always identify which entry a keydown or keyup event corresponds to, we sometimes have to guess
|
|
export function TrackKeyState (next) {
|
|
"use strict";
|
|
var state = [];
|
|
|
|
return function (evt) {
|
|
var last = state.length !== 0 ? state[state.length-1] : null;
|
|
|
|
switch (evt.type) {
|
|
case 'keydown':
|
|
// insert a new entry if last seen key was different.
|
|
if (!last || evt.code === 'Unidentified' || last.code !== evt.code) {
|
|
last = {code: evt.code, keysyms: {}};
|
|
state.push(last);
|
|
}
|
|
if (evt.keysym) {
|
|
// make sure last event contains this keysym (a single "logical" keyevent
|
|
// can cause multiple key events to be sent to the VNC server)
|
|
last.keysyms[evt.keysym] = evt.keysym;
|
|
last.ignoreKeyPress = true;
|
|
next(evt);
|
|
}
|
|
break;
|
|
case 'keypress':
|
|
if (!last) {
|
|
last = {code: evt.code, keysyms: {}};
|
|
state.push(last);
|
|
}
|
|
if (!evt.keysym) {
|
|
console.log('keypress with no keysym:', evt);
|
|
}
|
|
|
|
// If we didn't expect a keypress, and already sent a keydown to the VNC server
|
|
// based on the keydown, make sure to skip this event.
|
|
if (evt.keysym && !last.ignoreKeyPress) {
|
|
last.keysyms[evt.keysym] = evt.keysym;
|
|
evt.type = 'keydown';
|
|
next(evt);
|
|
}
|
|
break;
|
|
case 'keyup':
|
|
if (state.length === 0) {
|
|
return;
|
|
}
|
|
var idx = null;
|
|
// do we have a matching key tracked as being down?
|
|
for (var i = 0; i !== state.length; ++i) {
|
|
if (state[i].code === evt.code) {
|
|
idx = i;
|
|
break;
|
|
}
|
|
}
|
|
// if we couldn't find a match (it happens), assume it was the last key pressed
|
|
if (idx === null) {
|
|
idx = state.length - 1;
|
|
}
|
|
|
|
var item = state.splice(idx, 1)[0];
|
|
// for each keysym tracked by this key entry, clone the current event and override the keysym
|
|
var clone = (function(){
|
|
function Clone(){}
|
|
return function (obj) { Clone.prototype=obj; return new Clone(); };
|
|
}());
|
|
for (var key in item.keysyms) {
|
|
var out = clone(evt);
|
|
out.keysym = item.keysyms[key];
|
|
next(out);
|
|
}
|
|
break;
|
|
case 'releaseall':
|
|
/* jshint shadow: true */
|
|
for (var i = 0; i < state.length; ++i) {
|
|
for (var key in state[i].keysyms) {
|
|
var keysym = state[i].keysyms[key];
|
|
next({code: 'Unidentified', keysym: keysym, type: 'keyup'});
|
|
}
|
|
}
|
|
/* jshint shadow: false */
|
|
state = [];
|
|
}
|
|
};
|
|
};
|
|
|
|
// Handles "escaping" of modifiers: if a char modifier is used to produce a keysym (such as AltGr-2 to generate an @),
|
|
// then the modifier must be "undone" before sending the @, and "redone" afterwards.
|
|
export function EscapeModifiers (next) {
|
|
"use strict";
|
|
return function(evt) {
|
|
if (evt.type !== 'keydown' || evt.escape === undefined) {
|
|
next(evt);
|
|
return;
|
|
}
|
|
// undo modifiers
|
|
for (var i = 0; i < evt.escape.length; ++i) {
|
|
next({type: 'keyup', code: 'Unidentified', keysym: evt.escape[i]});
|
|
}
|
|
// send the character event
|
|
next(evt);
|
|
// redo modifiers
|
|
/* jshint shadow: true */
|
|
for (var i = 0; i < evt.escape.length; ++i) {
|
|
next({type: 'keydown', code: 'Unidentified', keysym: evt.escape[i]});
|
|
}
|
|
/* jshint shadow: false */
|
|
};
|
|
};
|