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* Change copyright header This updates the copyright header to say "The noVNC Authors". People who previously had copyright listings are now under the AUTHORS file.
281 lines
9.7 KiB
JavaScript
281 lines
9.7 KiB
JavaScript
/*
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* noVNC: HTML5 VNC client
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* Copyright (C) 2018 The noVNC Authors
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* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
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*/
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import * as Log from '../util/logging.js';
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import { isTouchDevice } from '../util/browser.js';
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import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
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const WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
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const WHEEL_STEP_TIMEOUT = 50; // ms
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const WHEEL_LINE_HEIGHT = 19;
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export default class Mouse {
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constructor(target) {
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this._target = target || document;
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this._doubleClickTimer = null;
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this._lastTouchPos = null;
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this._pos = null;
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this._wheelStepXTimer = null;
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this._wheelStepYTimer = null;
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this._accumulatedWheelDeltaX = 0;
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this._accumulatedWheelDeltaY = 0;
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this._eventHandlers = {
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'mousedown': this._handleMouseDown.bind(this),
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'mouseup': this._handleMouseUp.bind(this),
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'mousemove': this._handleMouseMove.bind(this),
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'mousewheel': this._handleMouseWheel.bind(this),
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'mousedisable': this._handleMouseDisable.bind(this)
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};
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// ===== PROPERTIES =====
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this.touchButton = 1; // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
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// ===== EVENT HANDLERS =====
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this.onmousebutton = () => {}; // Handler for mouse button click/release
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this.onmousemove = () => {}; // Handler for mouse movement
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}
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// ===== PRIVATE METHODS =====
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_resetDoubleClickTimer() {
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this._doubleClickTimer = null;
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}
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_handleMouseButton(e, down) {
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this._updateMousePosition(e);
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let pos = this._pos;
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let bmask;
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if (e.touches || e.changedTouches) {
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// Touch device
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// When two touches occur within 500 ms of each other and are
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// close enough together a double click is triggered.
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if (down == 1) {
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if (this._doubleClickTimer === null) {
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this._lastTouchPos = pos;
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} else {
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clearTimeout(this._doubleClickTimer);
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// When the distance between the two touches is small enough
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// force the position of the latter touch to the position of
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// the first.
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const xs = this._lastTouchPos.x - pos.x;
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const ys = this._lastTouchPos.y - pos.y;
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const d = Math.sqrt((xs * xs) + (ys * ys));
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// The goal is to trigger on a certain physical width, the
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// devicePixelRatio brings us a bit closer but is not optimal.
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const threshold = 20 * (window.devicePixelRatio || 1);
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if (d < threshold) {
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pos = this._lastTouchPos;
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}
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}
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this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
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}
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bmask = this.touchButton;
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// If bmask is set
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} else if (e.which) {
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/* everything except IE */
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bmask = 1 << e.button;
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} else {
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/* IE including 9 */
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bmask = (e.button & 0x1) + // Left
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(e.button & 0x2) * 2 + // Right
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(e.button & 0x4) / 2; // Middle
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}
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Log.Debug("onmousebutton " + (down ? "down" : "up") +
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", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
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this.onmousebutton(pos.x, pos.y, down, bmask);
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stopEvent(e);
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}
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_handleMouseDown(e) {
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// Touch events have implicit capture
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if (e.type === "mousedown") {
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setCapture(this._target);
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}
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this._handleMouseButton(e, 1);
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}
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_handleMouseUp(e) {
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this._handleMouseButton(e, 0);
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}
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// Mouse wheel events are sent in steps over VNC. This means that the VNC
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// protocol can't handle a wheel event with specific distance or speed.
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// Therefor, if we get a lot of small mouse wheel events we combine them.
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_generateWheelStepX() {
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if (this._accumulatedWheelDeltaX < 0) {
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this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 5);
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this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 5);
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} else if (this._accumulatedWheelDeltaX > 0) {
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this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 6);
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this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 6);
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}
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this._accumulatedWheelDeltaX = 0;
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}
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_generateWheelStepY() {
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if (this._accumulatedWheelDeltaY < 0) {
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this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 3);
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this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 3);
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} else if (this._accumulatedWheelDeltaY > 0) {
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this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 4);
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this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 4);
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}
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this._accumulatedWheelDeltaY = 0;
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}
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_resetWheelStepTimers() {
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window.clearTimeout(this._wheelStepXTimer);
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window.clearTimeout(this._wheelStepYTimer);
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this._wheelStepXTimer = null;
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this._wheelStepYTimer = null;
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}
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_handleMouseWheel(e) {
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this._resetWheelStepTimers();
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this._updateMousePosition(e);
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let dX = e.deltaX;
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let dY = e.deltaY;
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// Pixel units unless it's non-zero.
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// Note that if deltamode is line or page won't matter since we aren't
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// sending the mouse wheel delta to the server anyway.
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// The difference between pixel and line can be important however since
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// we have a threshold that can be smaller than the line height.
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if (e.deltaMode !== 0) {
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dX *= WHEEL_LINE_HEIGHT;
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dY *= WHEEL_LINE_HEIGHT;
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}
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this._accumulatedWheelDeltaX += dX;
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this._accumulatedWheelDeltaY += dY;
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// Generate a mouse wheel step event when the accumulated delta
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// for one of the axes is large enough.
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// Small delta events that do not pass the threshold get sent
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// after a timeout.
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if (Math.abs(this._accumulatedWheelDeltaX) > WHEEL_STEP) {
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this._generateWheelStepX();
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} else {
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this._wheelStepXTimer =
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window.setTimeout(this._generateWheelStepX.bind(this),
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WHEEL_STEP_TIMEOUT);
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}
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if (Math.abs(this._accumulatedWheelDeltaY) > WHEEL_STEP) {
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this._generateWheelStepY();
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} else {
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this._wheelStepYTimer =
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window.setTimeout(this._generateWheelStepY.bind(this),
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WHEEL_STEP_TIMEOUT);
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}
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stopEvent(e);
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}
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_handleMouseMove(e) {
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this._updateMousePosition(e);
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this.onmousemove(this._pos.x, this._pos.y);
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stopEvent(e);
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}
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_handleMouseDisable(e) {
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/*
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* Stop propagation if inside canvas area
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* Note: This is only needed for the 'click' event as it fails
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* to fire properly for the target element so we have
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* to listen on the document element instead.
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*/
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if (e.target == this._target) {
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stopEvent(e);
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}
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}
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// Update coordinates relative to target
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_updateMousePosition(e) {
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e = getPointerEvent(e);
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const bounds = this._target.getBoundingClientRect();
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let x;
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let y;
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// Clip to target bounds
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if (e.clientX < bounds.left) {
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x = 0;
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} else if (e.clientX >= bounds.right) {
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x = bounds.width - 1;
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} else {
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x = e.clientX - bounds.left;
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}
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if (e.clientY < bounds.top) {
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y = 0;
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} else if (e.clientY >= bounds.bottom) {
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y = bounds.height - 1;
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} else {
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y = e.clientY - bounds.top;
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}
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this._pos = {x: x, y: y};
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}
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// ===== PUBLIC METHODS =====
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grab() {
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const c = this._target;
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if (isTouchDevice) {
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c.addEventListener('touchstart', this._eventHandlers.mousedown);
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c.addEventListener('touchend', this._eventHandlers.mouseup);
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c.addEventListener('touchmove', this._eventHandlers.mousemove);
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}
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c.addEventListener('mousedown', this._eventHandlers.mousedown);
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c.addEventListener('mouseup', this._eventHandlers.mouseup);
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c.addEventListener('mousemove', this._eventHandlers.mousemove);
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c.addEventListener('wheel', this._eventHandlers.mousewheel);
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/* Prevent middle-click pasting (see above for why we bind to document) */
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document.addEventListener('click', this._eventHandlers.mousedisable);
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/* preventDefault() on mousedown doesn't stop this event for some
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reason so we have to explicitly block it */
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c.addEventListener('contextmenu', this._eventHandlers.mousedisable);
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}
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ungrab() {
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const c = this._target;
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this._resetWheelStepTimers();
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if (isTouchDevice) {
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c.removeEventListener('touchstart', this._eventHandlers.mousedown);
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c.removeEventListener('touchend', this._eventHandlers.mouseup);
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c.removeEventListener('touchmove', this._eventHandlers.mousemove);
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}
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c.removeEventListener('mousedown', this._eventHandlers.mousedown);
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c.removeEventListener('mouseup', this._eventHandlers.mouseup);
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c.removeEventListener('mousemove', this._eventHandlers.mousemove);
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c.removeEventListener('wheel', this._eventHandlers.mousewheel);
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document.removeEventListener('click', this._eventHandlers.mousedisable);
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c.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
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}
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}
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