Files
noVNC/tests/input.html
Solly Ross ae510306b5 Enable noVNC to become Browserifiable
This commit restructures noVNC, splitting it into the core directory
and the app directory, with the former containing core noVNC parts,
and the latter containing parts specific to the application.
2016-09-16 15:49:51 -04:00

134 lines
4.6 KiB
HTML

<!DOCTYPE html>
<html>
<head><title>Input Test</title></head>
<body>
<br><br>
Canvas:
<span id="button-selection" style="display: none;">
<input id="button1" type="button" value="L"><input id="button2" type="button" value="M"><input id="button4" type="button" value="R">
</span>
<br>
<canvas id="canvas" width="640" height="20"
style="border-style: dotted; border-width: 1px;">
Canvas not supported.
</canvas>
<br>
Results:<br>
<textarea id="messages" style="font-size: 9;" cols=80 rows=25></textarea>
</body>
<!--
<script type='text/javascript'
src='http://getfirebug.com/releases/lite/1.2/firebug-lite-compressed.js'></script>
-->
<script src="../core/util.js"></script>
<script src="../app/webutil.js"></script>
<script src="../core/base64.js"></script>
<script src="../core/keysym.js"></script>
<script src="../core/keysymdef.js"></script>
<script src="../core/xtscancodes.js"></script>
<script src="../core/keyboard.js"></script>
<script src="../core/input.js"></script>
<script src="../core/display.js"></script>
<script>
var msg_cnt = 0, iterations,
width = 400, height = 200,
canvas, keyboard, mouse;
var newline = "\n";
if (Util.Engine.trident) {
var newline = "<br>\n";
}
function message(str) {
console.log(str);
cell = $D('messages');
cell.innerHTML += msg_cnt + ": " + str + newline;
cell.scrollTop = cell.scrollHeight;
msg_cnt++;
}
function mouseButton(x, y, down, bmask) {
msg = 'mouse x,y: ' + x + ',' + y + ' down: ' + down;
msg += ' bmask: ' + bmask;
message(msg);
}
function mouseMove(x, y) {
msg = 'mouse x,y: ' + x + ',' + y;
//console.log(msg);
}
function rfbKeyPress(keysym, down) {
var d = down ? "down" : " up ";
var key = keysyms.lookup(keysym);
var msg = "RFB keypress " + d + " keysym: " + keysym;
if (key && key.keyname) {
msg += " key name: " + key.keyname;
}
message(msg);
}
function rawKey(e) {
msg = "raw key event " + e.type +
" (key: " + e.keyCode + ", char: " + e.charCode +
", which: " + e.which +")";
message(msg);
}
function selectButton(num) {
var b, blist = [1,2,4];
if (typeof num === 'undefined') {
// Show the default
num = mouse.get_touchButton();
} else if (num === mouse.get_touchButton()) {
// Set all buttons off (no clicks)
mouse.set_touchButton(0);
num = 0;
} else {
// Turn on one button
mouse.set_touchButton(num);
}
for (b = 0; b < blist.length; b++) {
if (blist[b] === num) {
$D('button' + blist[b]).style.backgroundColor = "black";
$D('button' + blist[b]).style.color = "lightgray";
} else {
$D('button' + blist[b]).style.backgroundColor = "";
$D('button' + blist[b]).style.color = "";
}
}
}
window.onload = function() {
canvas = new Display({'target' : $D('canvas')});
keyboard = new Keyboard({'target': document,
'onKeyPress': rfbKeyPress});
Util.addEvent(document, 'keypress', rawKey);
Util.addEvent(document, 'keydown', rawKey);
Util.addEvent(document, 'keyup', rawKey);
mouse = new Mouse({'target': $D('canvas'),
'onMouseButton': mouseButton,
'onMouseMove': mouseMove});
canvas.resize(width, height, true);
keyboard.grab();
mouse.grab();
message("Display initialized");
if ('ontouchstart' in document.documentElement) {
message("Touch device detected");
$D('button-selection').style.display = "inline";
$D('button1').onclick = function(){ selectButton(1) };
$D('button2').onclick = function(){ selectButton(2) };
$D('button4').onclick = function(){ selectButton(4) };
selectButton();
}
}
</script>
</html>