Files
noVNC/include/web-socket-js/web_socket.js
Joel Martin a93c955538 Opera works! Fix message event drops/reorders.
Instead of relying on FABridge AS -> JS event delivery, we just use
the events to notify JS of pending data. The message handler then
calls the AS readSocketData routine which sends back an array of
the pending WebSocket frames.

There is still a minor bug somewhere that happens after the first
connect where the web-socket-js throws an "INVALID_STATE_ERR: Web
Socket connection has not been established". But, Opera is now usable
and we should be able to drop the packet sequence numbering and
re-ordering code.

Another minor issue to better support Opera is to move JS script
includes to the <head> of the page instead of after the body.
2010-07-01 09:53:38 -05:00

330 lines
9.3 KiB
JavaScript
Executable File

// Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
// License: New BSD License
// Reference: http://dev.w3.org/html5/websockets/
// Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
(function() {
if (window.WebSocket) return;
var console = window.console;
if (!console) console = {log: function(){ }, error: function(){ }};
function hasFlash() {
if ('navigator' in window && 'plugins' in navigator && navigator.plugins['Shockwave Flash']) {
return !!navigator.plugins['Shockwave Flash'].description;
}
if ('ActiveXObject' in window) {
try {
return !!new ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version');
} catch (e) {}
}
return false;
}
if (!hasFlash()) {
console.error("Flash Player is not installed.");
return;
}
WebSocket = function(url, protocol, proxyHost, proxyPort, headers) {
var self = this;
self.readyState = WebSocket.CONNECTING;
self.bufferedAmount = 0;
WebSocket.__addTask(function() {
self.__flash =
WebSocket.__flash.create(url, protocol, proxyHost || null, proxyPort || 0, headers || null);
self.__flash.addEventListener("open", function(fe) {
try {
if (self.onopen) self.onopen();
} catch (e) {
console.error(e.toString());
}
});
self.__flash.addEventListener("close", function(fe) {
try {
if (self.onclose) self.onclose();
} catch (e) {
console.error(e.toString());
}
});
self.__flash.addEventListener("message", function(fe) {
var i, arr, data;
arr = self.__flash.readSocketData();
for (i=0; i < arr.length; i++) {
data = decodeURIComponent(arr[i]);
try {
if (self.onmessage) {
var e;
if (window.MessageEvent) {
e = document.createEvent("MessageEvent");
e.initMessageEvent("message", false, false, data, null, null, window, null);
} else { // IE
e = {data: data};
}
self.onmessage(e);
}
} catch (e) {
console.error(e.toString());
}
}
});
self.__flash.addEventListener("error", function(fe) {
try {
if (self.onerror) self.onerror();
} catch (e) {
console.error(e.toString());
}
});
self.__flash.addEventListener("stateChange", function(fe) {
try {
self.readyState = fe.getReadyState();
self.bufferedAmount = fe.getBufferedAmount();
} catch (e) {
console.error(e.toString());
}
});
//console.log("[WebSocket] Flash object is ready");
});
}
WebSocket.prototype.send = function(data) {
if (!this.__flash || this.readyState == WebSocket.CONNECTING) {
throw "INVALID_STATE_ERR: Web Socket connection has not been established";
}
var result = this.__flash.send(encodeURIComponent(data));
if (result < 0) { // success
return true;
} else {
this.bufferedAmount = result;
return false;
}
};
WebSocket.prototype.close = function() {
if (!this.__flash) return;
if (this.readyState != WebSocket.OPEN) return;
this.__flash.close();
// Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
// which causes weird error:
// > You are trying to call recursively into the Flash Player which is not allowed.
this.readyState = WebSocket.CLOSED;
if (this.onclose) this.onclose();
};
/**
* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
*
* @param {string} type
* @param {function} listener
* @param {boolean} useCapture !NB Not implemented yet
* @return void
*/
WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
if (!('__events' in this)) {
this.__events = {};
}
if (!(type in this.__events)) {
this.__events[type] = [];
if ('function' == typeof this['on' + type]) {
this.__events[type].defaultHandler = this['on' + type];
this['on' + type] = WebSocket_FireEvent(this, type);
}
}
this.__events[type].push(listener);
};
/**
* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
*
* @param {string} type
* @param {function} listener
* @param {boolean} useCapture NB! Not implemented yet
* @return void
*/
WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
if (!('__events' in this)) {
this.__events = {};
}
if (!(type in this.__events)) return;
for (var i = this.__events.length; i > -1; --i) {
if (listener === this.__events[type][i]) {
this.__events[type].splice(i, 1);
break;
}
}
};
/**
* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
*
* @param {WebSocketEvent} event
* @return void
*/
WebSocket.prototype.dispatchEvent = function(event) {
if (!('__events' in this)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
if (!(event.type in this.__events)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
for (var i = 0, l = this.__events[event.type].length; i < l; ++ i) {
this.__events[event.type][i](event);
if (event.cancelBubble) break;
}
if (false !== event.returnValue &&
'function' == typeof this.__events[event.type].defaultHandler)
{
this.__events[event.type].defaultHandler(event);
}
};
/**
*
* @param {object} object
* @param {string} type
*/
function WebSocket_FireEvent(object, type) {
return function(data) {
var event = new WebSocketEvent();
event.initEvent(type, true, true);
event.target = event.currentTarget = object;
for (var key in data) {
event[key] = data[key];
}
object.dispatchEvent(event, arguments);
};
}
/**
* Basic implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface">DOM 2 EventInterface</a>}
*
* @class
* @constructor
*/
function WebSocketEvent(){}
/**
*
* @type boolean
*/
WebSocketEvent.prototype.cancelable = true;
/**
*
* @type boolean
*/
WebSocketEvent.prototype.cancelBubble = false;
/**
*
* @return void
*/
WebSocketEvent.prototype.preventDefault = function() {
if (this.cancelable) {
this.returnValue = false;
}
};
/**
*
* @return void
*/
WebSocketEvent.prototype.stopPropagation = function() {
this.cancelBubble = true;
};
/**
*
* @param {string} eventTypeArg
* @param {boolean} canBubbleArg
* @param {boolean} cancelableArg
* @return void
*/
WebSocketEvent.prototype.initEvent = function(eventTypeArg, canBubbleArg, cancelableArg) {
this.type = eventTypeArg;
this.cancelable = cancelableArg;
this.timeStamp = new Date();
};
WebSocket.CONNECTING = 0;
WebSocket.OPEN = 1;
WebSocket.CLOSING = 2;
WebSocket.CLOSED = 3;
WebSocket.__tasks = [];
WebSocket.__initialize = function(debug) {
if (!WebSocket.__swfLocation) {
console.error("[WebSocket] set WebSocket.__swfLocation to location of WebSocketMain.swf");
return;
}
var container = document.createElement("div");
container.id = "webSocketContainer";
// Puts the Flash out of the window. Note that we cannot use display: none or visibility: hidden
// here because it prevents Flash from loading at least in IE.
container.style.position = "absolute";
container.style.left = "-100px";
container.style.top = "-100px";
var holder = document.createElement("div");
holder.id = "webSocketFlash";
container.appendChild(holder);
document.body.appendChild(container);
swfobject.embedSWF(
WebSocket.__swfLocation, "webSocketFlash", "8", "8", "9.0.0",
null, {bridgeName: "webSocket"}, null, null,
function(e) {
if (!e.success) console.error("[WebSocket] swfobject.embedSWF failed");
}
);
FABridge.addInitializationCallback("webSocket", function() {
try {
//console.log("[WebSocket] FABridge initializad");
WebSocket.__flash = FABridge.webSocket.root();
WebSocket.__flash.setCallerUrl(location.href);
if (typeof debug !== "undefined") {
WebSocket.__flash.setDebug(debug);
}
for (var i = 0; i < WebSocket.__tasks.length; ++i) {
WebSocket.__tasks[i]();
}
WebSocket.__tasks = [];
} catch (e) {
console.error("[WebSocket] " + e.toString());
}
});
};
WebSocket.__addTask = function(task) {
if (WebSocket.__flash) {
task();
} else {
WebSocket.__tasks.push(task);
}
}
// called from Flash
window.webSocketLog = function(message) {
console.log(decodeURIComponent(message));
};
// called from Flash
window.webSocketError = function(message) {
console.error(decodeURIComponent(message));
};
/*
if (window.addEventListener) {
window.addEventListener("load", WebSocket.__initialize, false);
} else {
window.attachEvent("onload", WebSocket.__initialize);
}
*/
})();