Files
noVNC/core/input/util.js
Pierre Ossman f714f7deae Improve lookup of special keys
Look up keys that are independent of layout and state first,
followed by keys that are only mild variations in layouts.
This is more robust as there might be multiple physical keys
generating the same symbols, and Keysyms don't map directly to
Unicode in all cases.

At the same time switch over to using the modern, standardised
'code' field for lookup.
2017-05-04 12:13:47 +02:00

580 lines
20 KiB
JavaScript

import KeyTable from "./keysym.js";
import keysyms from "./keysymdef.js";
import vkeys from "./vkeys.js";
import fixedkeys from "./fixedkeys.js";
function isMac() {
return navigator && !!(/mac/i).exec(navigator.platform);
}
function isWindows() {
return navigator && !!(/win/i).exec(navigator.platform);
}
function isLinux() {
return navigator && !!(/linux/i).exec(navigator.platform);
}
// Return true if the specified char modifier is currently down
export function hasCharModifier(charModifier, currentModifiers) {
if (charModifier.length === 0) { return false; }
for (var i = 0; i < charModifier.length; ++i) {
if (!currentModifiers[charModifier[i]]) {
return false;
}
}
return true;
}
// Helper object tracking modifier key state
// and generates fake key events to compensate if it gets out of sync
export function ModifierSync(charModifier) {
if (!charModifier) {
if (isMac()) {
// on Mac, Option (AKA Alt) is used as a char modifier
charModifier = [KeyTable.XK_Alt_L];
}
else if (isWindows()) {
// on Windows, Ctrl+Alt is used as a char modifier
charModifier = [KeyTable.XK_Alt_L, KeyTable.XK_Control_L];
}
else if (isLinux()) {
// on Linux, ISO Level 3 Shift (AltGr) is used as a char modifier
charModifier = [KeyTable.XK_ISO_Level3_Shift];
}
else {
charModifier = [];
}
}
var state = {};
state[KeyTable.XK_Control_L] = false;
state[KeyTable.XK_Alt_L] = false;
state[KeyTable.XK_ISO_Level3_Shift] = false;
state[KeyTable.XK_Shift_L] = false;
state[KeyTable.XK_Meta_L] = false;
function sync(evt, keysym) {
var result = [];
function syncKey(keysym) {
return {keysym: keysym, type: state[keysym] ? 'keydown' : 'keyup'};
}
if (evt.ctrlKey !== undefined &&
evt.ctrlKey !== state[KeyTable.XK_Control_L] && keysym !== KeyTable.XK_Control_L) {
state[KeyTable.XK_Control_L] = evt.ctrlKey;
result.push(syncKey(KeyTable.XK_Control_L));
}
if (evt.altKey !== undefined &&
evt.altKey !== state[KeyTable.XK_Alt_L] && keysym !== KeyTable.XK_Alt_L) {
state[KeyTable.XK_Alt_L] = evt.altKey;
result.push(syncKey(KeyTable.XK_Alt_L));
}
if (evt.altGraphKey !== undefined &&
evt.altGraphKey !== state[KeyTable.XK_ISO_Level3_Shift] && keysym !== KeyTable.XK_ISO_Level3_Shift) {
state[KeyTable.XK_ISO_Level3_Shift] = evt.altGraphKey;
result.push(syncKey(KeyTable.XK_ISO_Level3_Shift));
}
if (evt.shiftKey !== undefined &&
evt.shiftKey !== state[KeyTable.XK_Shift_L] && keysym !== KeyTable.XK_Shift_L) {
state[KeyTable.XK_Shift_L] = evt.shiftKey;
result.push(syncKey(KeyTable.XK_Shift_L));
}
if (evt.metaKey !== undefined &&
evt.metaKey !== state[KeyTable.XK_Meta_L] && keysym !== KeyTable.XK_Meta_L) {
state[KeyTable.XK_Meta_L] = evt.metaKey;
result.push(syncKey(KeyTable.XK_Meta_L));
}
return result;
}
function syncKeyEvent(evt, down) {
var keysym = getKeysym(evt);
// first, apply the event itself, if relevant
if (keysym !== null && state[keysym] !== undefined) {
state[keysym] = down;
}
return sync(evt, keysym);
}
return {
// sync on the appropriate keyboard event
keydown: function(evt) { return syncKeyEvent(evt, true);},
keyup: function(evt) { return syncKeyEvent(evt, false);},
// Call this with a non-keyboard event (such as mouse events) to use its modifier state to synchronize anyway
syncAny: function(evt) { return sync(evt);},
// if a char modifier is down, return the keys it consists of, otherwise return null
activeCharModifier: function() { return hasCharModifier(charModifier, state) ? charModifier : null; }
};
}
// Get 'KeyboardEvent.code', handling legacy browsers
export function getKeycode(evt){
// Are we getting proper key identifiers?
// (unfortunately Firefox and Chrome are crappy here and gives
// us an empty string on some platforms, rather than leaving it
// undefined)
if (evt.code) {
// Mozilla isn't fully in sync with the spec yet
switch (evt.code) {
case 'OSLeft': return 'MetaLeft';
case 'OSRight': return 'MetaRight';
}
return evt.code;
}
// The de-facto standard is to use Windows Virtual-Key codes
// in the 'keyCode' field for non-printable characters. However
// Webkit sets it to the same as charCode in 'keypress' events.
if ((evt.type !== 'keypress') && (evt.keyCode in vkeys)) {
var code = vkeys[evt.keyCode];
// macOS has messed up this code for some reason
if (isMac() && (code === 'ContextMenu')) {
code = 'MetaRight';
}
// The keyCode doesn't distinguish between left and right
// for the standard modifiers
if (evt.location === 2) {
switch (code) {
case 'ShiftLeft': return 'ShiftRight';
case 'ControlLeft': return 'ControlRight';
case 'AltLeft': return 'AltRight';
}
}
// Nor a bunch of the numpad keys
if (evt.location === 3) {
switch (code) {
case 'Delete': return 'NumpadDecimal';
case 'Insert': return 'Numpad0';
case 'End': return 'Numpad1';
case 'ArrowDown': return 'Numpad2';
case 'PageDown': return 'Numpad3';
case 'ArrowLeft': return 'Numpad4';
case 'ArrowRight': return 'Numpad6';
case 'Home': return 'Numpad7';
case 'ArrowUp': return 'Numpad8';
case 'PageUp': return 'Numpad9';
case 'Enter': return 'NumpadEnter';
}
}
return code;
}
return 'Unidentified';
}
// Get the most reliable keysym value we can get from a key event
export function getKeysym(evt){
// We start with layout independent keys
var code = getKeycode(evt);
if (code in fixedkeys) {
return fixedkeys[code];
}
// Next with mildly layout or state sensitive stuff
// Like AltGraph
if (code === 'AltRight') {
if (evt.key === 'AltGraph') {
return KeyTable.XK_ISO_Level3_Shift;
} else {
return KeyTable.XK_Alt_R;
}
}
// Or the numpad
if (evt.location === 3) {
var key = evt.key;
// IE and Edge use some ancient version of the spec
// https://developer.microsoft.com/en-us/microsoft-edge/platform/issues/8860571/
switch (key) {
case 'Up': key = 'ArrowUp'; break;
case 'Left': key = 'ArrowLeft'; break;
case 'Right': key = 'ArrowRight'; break;
case 'Down': key = 'ArrowDown'; break;
case 'Del': key = 'Delete'; break;
}
// Safari doesn't support KeyboardEvent.key yet
if ((key === undefined) && (evt.charCode)) {
key = String.fromCharCode(evt.charCode);
}
switch (key) {
case '0': return KeyTable.XK_KP_0;
case '1': return KeyTable.XK_KP_1;
case '2': return KeyTable.XK_KP_2;
case '3': return KeyTable.XK_KP_3;
case '4': return KeyTable.XK_KP_4;
case '5': return KeyTable.XK_KP_5;
case '6': return KeyTable.XK_KP_6;
case '7': return KeyTable.XK_KP_7;
case '8': return KeyTable.XK_KP_8;
case '9': return KeyTable.XK_KP_9;
// There is utter mayhem in the world when it comes to which
// character to use as a decimal separator...
case '.': return KeyTable.XK_KP_Decimal;
case ',': return KeyTable.XK_KP_Separator;
case 'Home': return KeyTable.XK_KP_Home;
case 'End': return KeyTable.XK_KP_End;
case 'PageUp': return KeyTable.XK_KP_Prior;
case 'PageDown': return KeyTable.XK_KP_Next;
case 'Insert': return KeyTable.XK_KP_Insert;
case 'Delete': return KeyTable.XK_KP_Delete;
case 'ArrowUp': return KeyTable.XK_KP_Up;
case 'ArrowLeft': return KeyTable.XK_KP_Left;
case 'ArrowRight': return KeyTable.XK_KP_Right;
case 'ArrowDown': return KeyTable.XK_KP_Down;
}
}
// Now we need to look at the Unicode symbol instead
var codepoint;
if ('key' in evt) {
// Special key? (FIXME: Should have been caught earlier)
if (evt.key.length !== 1) {
return null;
}
codepoint = evt.key.charCodeAt();
} else if ('charCode' in evt) {
codepoint = evt.charCode;
}
if (codepoint) {
return keysyms.lookup(codepoint);
}
return null;
}
export function QEMUKeyEventDecoder (modifierState, next) {
"use strict";
function sendAll(evts) {
for (var i = 0; i < evts.length; ++i) {
next(evts[i]);
}
}
var numPadCodes = ["Numpad0", "Numpad1", "Numpad2",
"Numpad3", "Numpad4", "Numpad5", "Numpad6",
"Numpad7", "Numpad8", "Numpad9", "NumpadDecimal"];
var numLockOnKeySyms = {
"Numpad0": 0xffb0, "Numpad1": 0xffb1, "Numpad2": 0xffb2,
"Numpad3": 0xffb3, "Numpad4": 0xffb4, "Numpad5": 0xffb5,
"Numpad6": 0xffb6, "Numpad7": 0xffb7, "Numpad8": 0xffb8,
"Numpad9": 0xffb9, "NumpadDecimal": 0xffac
};
var numLockOnKeyCodes = [96, 97, 98, 99, 100, 101, 102,
103, 104, 105, 108, 110];
function isNumPadMultiKey(evt) {
return (numPadCodes.indexOf(evt.code) !== -1);
}
function getNumPadKeySym(evt) {
if (numLockOnKeyCodes.indexOf(evt.keyCode) !== -1) {
return numLockOnKeySyms[evt.code];
}
return 0;
}
function process(evt, type) {
var result = {type: type};
result.code = getKeycode(evt);
result.keysym = 0;
if (isNumPadMultiKey(evt)) {
result.keysym = getNumPadKeySym(evt);
}
var suppress = type !== 'keydown' || !!getKeysym(evt);
next(result);
return suppress;
}
return {
keydown: function(evt) {
sendAll(modifierState.keydown(evt));
return process(evt, 'keydown');
},
keypress: function(evt) {
return true;
},
keyup: function(evt) {
sendAll(modifierState.keyup(evt));
return process(evt, 'keyup');
},
syncModifiers: function(evt) {
sendAll(modifierState.syncAny(evt));
},
releaseAll: function() { next({type: 'releaseall'}); }
};
};
export function TrackQEMUKeyState (next) {
"use strict";
var state = [];
return function (evt) {
var last = state.length !== 0 ? state[state.length-1] : null;
switch (evt.type) {
case 'keydown':
if (!last || last.code !== evt.code) {
last = {code: evt.code};
if (state.length > 0 && state[state.length-1].code == 'ControlLeft') {
if (evt.code !== 'AltRight') {
next({code: 'ControlLeft', type: 'keydown', keysym: 0});
} else {
state.pop();
}
}
state.push(last);
}
if (evt.code !== 'ControlLeft') {
next(evt);
}
break;
case 'keyup':
if (state.length === 0) {
return;
}
var idx = null;
// do we have a matching key tracked as being down?
for (var i = 0; i !== state.length; ++i) {
if (state[i].code === evt.code) {
idx = i;
break;
}
}
// if we couldn't find a match (it happens), assume it was the last key pressed
if (idx === null) {
if (evt.code === 'ControlLeft') {
return;
}
idx = state.length - 1;
}
state.splice(idx, 1);
next(evt);
break;
case 'releaseall':
/* jshint shadow: true */
for (var i = 0; i < state.length; ++i) {
next({code: state[i].code, keysym: 0, type: 'keyup'});
}
/* jshint shadow: false */
state = [];
}
};
};
// Takes a DOM keyboard event and:
// - determines which keysym it represents
// - determines a code identifying the key that was pressed (corresponding to the code/keyCode properties on the DOM event)
// - synthesizes events to synchronize modifier key state between which modifiers are actually down, and which we thought were down
// - marks each event with an 'escape' property if a modifier was down which should be "escaped"
// This information is collected into an object which is passed to the next() function. (one call per event)
export function KeyEventDecoder (modifierState, next) {
"use strict";
function sendAll(evts) {
for (var i = 0; i < evts.length; ++i) {
next(evts[i]);
}
}
function process(evt, type) {
var result = {type: type};
var code = getKeycode(evt);
if (code === 'Unidentified') {
// Unstable, but we don't have anything else to go on
// (don't use it for 'keypress' events thought since
// WebKit sets it to the same as charCode)
if (evt.keyCode && (evt.type !== 'keypress')) {
code = 'Platform' + evt.keyCode;
}
}
result.code = code;
var keysym = getKeysym(evt);
// Is this a case where we have to decide on the keysym right away, rather than waiting for the keypress?
// "special" keys like enter, tab or backspace don't send keypress events,
// and some browsers don't send keypresses at all if a modifier is down
if (keysym) {
result.keysym = keysym;
}
// Should we prevent the browser from handling the event?
// Doing so on a keydown (in most browsers) prevents keypress from being generated
// so only do that if we have to.
var suppress = type !== 'keydown' || !!keysym;
// if a char modifier is pressed, get the keys it consists of (on Windows, AltGr is equivalent to Ctrl+Alt)
var active = modifierState.activeCharModifier();
// If we have a char modifier down, and we're able to determine a keysym reliably
// then (a) we know to treat the modifier as a char modifier,
// and (b) we'll have to "escape" the modifier to undo the modifier when sending the char.
if (active && keysym) {
var isCharModifier = false;
for (var i = 0; i < active.length; ++i) {
if (active[i] === keysym) {
isCharModifier = true;
}
}
if (type === 'keypress' && !isCharModifier) {
result.escape = modifierState.activeCharModifier();
}
}
next(result);
return suppress;
}
return {
keydown: function(evt) {
sendAll(modifierState.keydown(evt));
return process(evt, 'keydown');
},
keypress: function(evt) {
return process(evt, 'keypress');
},
keyup: function(evt) {
sendAll(modifierState.keyup(evt));
return process(evt, 'keyup');
},
syncModifiers: function(evt) {
sendAll(modifierState.syncAny(evt));
},
releaseAll: function() { next({type: 'releaseall'}); }
};
};
// Keeps track of which keys we (and the server) believe are down
// When a keyup is received, match it against this list, to determine the corresponding keysym(s)
// in some cases, a single key may produce multiple keysyms, so the corresponding keyup event must release all of these chars
// key repeat events should be merged into a single entry.
// Because we can't always identify which entry a keydown or keyup event corresponds to, we sometimes have to guess
export function TrackKeyState (next) {
"use strict";
var state = [];
return function (evt) {
var last = state.length !== 0 ? state[state.length-1] : null;
switch (evt.type) {
case 'keydown':
// insert a new entry if last seen key was different.
if (!last || evt.code === 'Unidentified' || last.code !== evt.code) {
last = {code: evt.code, keysyms: {}};
state.push(last);
}
if (evt.keysym) {
// make sure last event contains this keysym (a single "logical" keyevent
// can cause multiple key events to be sent to the VNC server)
last.keysyms[evt.keysym] = evt.keysym;
last.ignoreKeyPress = true;
next(evt);
}
break;
case 'keypress':
if (!last) {
last = {code: evt.code, keysyms: {}};
state.push(last);
}
if (!evt.keysym) {
console.log('keypress with no keysym:', evt);
}
// If we didn't expect a keypress, and already sent a keydown to the VNC server
// based on the keydown, make sure to skip this event.
if (evt.keysym && !last.ignoreKeyPress) {
last.keysyms[evt.keysym] = evt.keysym;
evt.type = 'keydown';
next(evt);
}
break;
case 'keyup':
if (state.length === 0) {
return;
}
var idx = null;
// do we have a matching key tracked as being down?
for (var i = 0; i !== state.length; ++i) {
if (state[i].code === evt.code) {
idx = i;
break;
}
}
// if we couldn't find a match (it happens), assume it was the last key pressed
if (idx === null) {
idx = state.length - 1;
}
var item = state.splice(idx, 1)[0];
// for each keysym tracked by this key entry, clone the current event and override the keysym
var clone = (function(){
function Clone(){}
return function (obj) { Clone.prototype=obj; return new Clone(); };
}());
for (var key in item.keysyms) {
var out = clone(evt);
out.keysym = item.keysyms[key];
next(out);
}
break;
case 'releaseall':
/* jshint shadow: true */
for (var i = 0; i < state.length; ++i) {
for (var key in state[i].keysyms) {
var keysym = state[i].keysyms[key];
next({code: 'Unidentified', keysym: keysym, type: 'keyup'});
}
}
/* jshint shadow: false */
state = [];
}
};
};
// Handles "escaping" of modifiers: if a char modifier is used to produce a keysym (such as AltGr-2 to generate an @),
// then the modifier must be "undone" before sending the @, and "redone" afterwards.
export function EscapeModifiers (next) {
"use strict";
return function(evt) {
if (evt.type !== 'keydown' || evt.escape === undefined) {
next(evt);
return;
}
// undo modifiers
for (var i = 0; i < evt.escape.length; ++i) {
next({type: 'keyup', code: 'Unidentified', keysym: evt.escape[i]});
}
// send the character event
next(evt);
// redo modifiers
/* jshint shadow: true */
for (var i = 0; i < evt.escape.length; ++i) {
next({type: 'keydown', code: 'Unidentified', keysym: evt.escape[i]});
}
/* jshint shadow: false */
};
};