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- mode 1: call putImageData from rust/wasm. This involves copying the image data via the wasm-bindgen API. - mode 2: allocating memory in rust/wasm and returning reference to it for JS code. JS code calls draw2 using the reference so now image data is copying in either direction. - mode 3: same as mode 2 but the draw3 function treats the memory as a vector of u32 instead of a vector of u8.
10 lines
227 B
HTML
10 lines
227 B
HTML
<html>
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<head>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
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</head>
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<body>
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<canvas id="target" width="400" height="400"></canvas>
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<script src='./bootstrap.js'></script>
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</body>
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</html>
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