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Apparently Firefox on Linux changed the value of navigator.appVersion, causing our OS detection (used to determine how to interpret different modifier keys) to fail. Use navigator.platform instead, which should be more stable. http://stackoverflow.com/a/19883965/33213
532 lines
20 KiB
JavaScript
532 lines
20 KiB
JavaScript
var kbdUtil = (function() {
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"use strict";
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function substituteCodepoint(cp) {
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// Any Unicode code points which do not have corresponding keysym entries
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// can be swapped out for another code point by adding them to this table
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var substitutions = {
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// {S,s} with comma below -> {S,s} with cedilla
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0x218 : 0x15e,
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0x219 : 0x15f,
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// {T,t} with comma below -> {T,t} with cedilla
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0x21a : 0x162,
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0x21b : 0x163
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};
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var sub = substitutions[cp];
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return sub ? sub : cp;
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};
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function isMac() {
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return navigator && !!(/mac/i).exec(navigator.platform);
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}
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function isWindows() {
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return navigator && !!(/win/i).exec(navigator.platform);
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}
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function isLinux() {
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return navigator && !!(/linux/i).exec(navigator.platform);
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}
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// Return true if a modifier which is not the specified char modifier (and is not shift) is down
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function hasShortcutModifier(charModifier, currentModifiers) {
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var mods = {};
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for (var key in currentModifiers) {
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if (parseInt(key) !== 0xffe1) {
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mods[key] = currentModifiers[key];
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}
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}
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var sum = 0;
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for (var k in currentModifiers) {
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if (mods[k]) {
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++sum;
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}
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}
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if (hasCharModifier(charModifier, mods)) {
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return sum > charModifier.length;
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}
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else {
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return sum > 0;
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}
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}
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// Return true if the specified char modifier is currently down
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function hasCharModifier(charModifier, currentModifiers) {
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if (charModifier.length === 0) { return false; }
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for (var i = 0; i < charModifier.length; ++i) {
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if (!currentModifiers[charModifier[i]]) {
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return false;
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}
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}
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return true;
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}
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// Helper object tracking modifier key state
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// and generates fake key events to compensate if it gets out of sync
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function ModifierSync(charModifier) {
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var ctrl = 0xffe3;
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var alt = 0xffe9;
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var altGr = 0xfe03;
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var shift = 0xffe1;
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var meta = 0xffe7;
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if (!charModifier) {
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if (isMac()) {
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// on Mac, Option (AKA Alt) is used as a char modifier
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charModifier = [alt];
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}
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else if (isWindows()) {
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// on Windows, Ctrl+Alt is used as a char modifier
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charModifier = [alt, ctrl];
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}
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else if (isLinux()) {
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// on Linux, AltGr is used as a char modifier
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charModifier = [altGr];
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}
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else {
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charModifier = [];
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}
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}
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var state = {};
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state[ctrl] = false;
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state[alt] = false;
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state[altGr] = false;
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state[shift] = false;
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state[meta] = false;
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function sync(evt, keysym) {
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var result = [];
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function syncKey(keysym) {
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return {keysym: keysyms.lookup(keysym), type: state[keysym] ? 'keydown' : 'keyup'};
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}
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if (evt.ctrlKey !== undefined && evt.ctrlKey !== state[ctrl] && keysym !== ctrl) {
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state[ctrl] = evt.ctrlKey;
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result.push(syncKey(ctrl));
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}
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if (evt.altKey !== undefined && evt.altKey !== state[alt] && keysym !== alt) {
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state[alt] = evt.altKey;
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result.push(syncKey(alt));
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}
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if (evt.altGraphKey !== undefined && evt.altGraphKey !== state[altGr] && keysym !== altGr) {
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state[altGr] = evt.altGraphKey;
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result.push(syncKey(altGr));
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}
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if (evt.shiftKey !== undefined && evt.shiftKey !== state[shift] && keysym !== shift) {
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state[shift] = evt.shiftKey;
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result.push(syncKey(shift));
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}
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if (evt.metaKey !== undefined && evt.metaKey !== state[meta] && keysym !== meta) {
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state[meta] = evt.metaKey;
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result.push(syncKey(meta));
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}
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return result;
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}
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function syncKeyEvent(evt, down) {
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var obj = getKeysym(evt);
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var keysym = obj ? obj.keysym : null;
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// first, apply the event itself, if relevant
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if (keysym !== null && state[keysym] !== undefined) {
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state[keysym] = down;
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}
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return sync(evt, keysym);
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}
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return {
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// sync on the appropriate keyboard event
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keydown: function(evt) { return syncKeyEvent(evt, true);},
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keyup: function(evt) { return syncKeyEvent(evt, false);},
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// Call this with a non-keyboard event (such as mouse events) to use its modifier state to synchronize anyway
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syncAny: function(evt) { return sync(evt);},
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// is a shortcut modifier down?
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hasShortcutModifier: function() { return hasShortcutModifier(charModifier, state); },
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// if a char modifier is down, return the keys it consists of, otherwise return null
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activeCharModifier: function() { return hasCharModifier(charModifier, state) ? charModifier : null; }
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};
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}
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// Get a key ID from a keyboard event
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// May be a string or an integer depending on the available properties
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function getKey(evt){
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if ('keyCode' in evt && 'key' in evt) {
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return evt.key + ':' + evt.keyCode;
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}
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else if ('keyCode' in evt) {
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return evt.keyCode;
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}
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else {
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return evt.key;
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}
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}
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// Get the most reliable keysym value we can get from a key event
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// if char/charCode is available, prefer those, otherwise fall back to key/keyCode/which
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function getKeysym(evt){
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var codepoint;
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if (evt.char && evt.char.length === 1) {
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codepoint = evt.char.charCodeAt();
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}
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else if (evt.charCode) {
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codepoint = evt.charCode;
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}
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if (codepoint) {
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var res = keysyms.fromUnicode(substituteCodepoint(codepoint));
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if (res) {
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return res;
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}
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}
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// we could check evt.key here.
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// Legal values are defined in http://www.w3.org/TR/DOM-Level-3-Events/#key-values-list,
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// so we "just" need to map them to keysym, but AFAIK this is only available in IE10, which also provides evt.key
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// so we don't *need* it yet
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if (evt.keyCode) {
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return keysyms.lookup(keysymFromKeyCode(evt.keyCode, evt.shiftKey));
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}
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if (evt.which) {
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return keysyms.lookup(keysymFromKeyCode(evt.which, evt.shiftKey));
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}
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return null;
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}
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// Given a keycode, try to predict which keysym it might be.
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// If the keycode is unknown, null is returned.
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function keysymFromKeyCode(keycode, shiftPressed) {
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if (typeof(keycode) !== 'number') {
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return null;
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}
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// won't be accurate for azerty
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if (keycode >= 0x30 && keycode <= 0x39) {
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return keycode; // digit
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}
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if (keycode >= 0x41 && keycode <= 0x5a) {
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// remap to lowercase unless shift is down
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return shiftPressed ? keycode : keycode + 32; // A-Z
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}
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if (keycode >= 0x60 && keycode <= 0x69) {
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return 0xffb0 + (keycode - 0x60); // numpad 0-9
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}
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switch(keycode) {
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case 0x20: return 0x20; // space
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case 0x6a: return 0xffaa; // multiply
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case 0x6b: return 0xffab; // add
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case 0x6c: return 0xffac; // separator
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case 0x6d: return 0xffad; // subtract
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case 0x6e: return 0xffae; // decimal
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case 0x6f: return 0xffaf; // divide
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case 0xbb: return 0x2b; // +
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case 0xbc: return 0x2c; // ,
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case 0xbd: return 0x2d; // -
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case 0xbe: return 0x2e; // .
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}
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return nonCharacterKey({keyCode: keycode});
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}
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// if the key is a known non-character key (any key which doesn't generate character data)
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// return its keysym value. Otherwise return null
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function nonCharacterKey(evt) {
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// evt.key not implemented yet
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if (!evt.keyCode) { return null; }
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var keycode = evt.keyCode;
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if (keycode >= 0x70 && keycode <= 0x87) {
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return 0xffbe + keycode - 0x70; // F1-F24
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}
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switch (keycode) {
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case 8 : return 0xFF08; // BACKSPACE
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case 13 : return 0xFF0D; // ENTER
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case 9 : return 0xFF09; // TAB
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case 27 : return 0xFF1B; // ESCAPE
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case 46 : return 0xFFFF; // DELETE
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case 36 : return 0xFF50; // HOME
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case 35 : return 0xFF57; // END
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case 33 : return 0xFF55; // PAGE_UP
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case 34 : return 0xFF56; // PAGE_DOWN
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case 45 : return 0xFF63; // INSERT
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case 37 : return 0xFF51; // LEFT
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case 38 : return 0xFF52; // UP
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case 39 : return 0xFF53; // RIGHT
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case 40 : return 0xFF54; // DOWN
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case 16 : return 0xFFE1; // SHIFT
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case 17 : return 0xFFE3; // CONTROL
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case 18 : return 0xFFE9; // Left ALT (Mac Option)
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case 224 : return 0xFE07; // Meta
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case 225 : return 0xFE03; // AltGr
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case 91 : return 0xFFEC; // Super_L (Win Key)
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case 92 : return 0xFFED; // Super_R (Win Key)
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case 93 : return 0xFF67; // Menu (Win Menu), Mac Command
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default: return null;
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}
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}
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return {
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hasShortcutModifier : hasShortcutModifier,
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hasCharModifier : hasCharModifier,
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ModifierSync : ModifierSync,
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getKey : getKey,
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getKeysym : getKeysym,
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keysymFromKeyCode : keysymFromKeyCode,
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nonCharacterKey : nonCharacterKey,
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substituteCodepoint : substituteCodepoint
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};
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})();
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// Takes a DOM keyboard event and:
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// - determines which keysym it represents
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// - determines a keyId identifying the key that was pressed (corresponding to the key/keyCode properties on the DOM event)
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// - synthesizes events to synchronize modifier key state between which modifiers are actually down, and which we thought were down
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// - marks each event with an 'escape' property if a modifier was down which should be "escaped"
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// - generates a "stall" event in cases where it might be necessary to wait and see if a keypress event follows a keydown
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// This information is collected into an object which is passed to the next() function. (one call per event)
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function KeyEventDecoder(modifierState, next) {
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"use strict";
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function sendAll(evts) {
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for (var i = 0; i < evts.length; ++i) {
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next(evts[i]);
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}
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}
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function process(evt, type) {
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var result = {type: type};
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var keyId = kbdUtil.getKey(evt);
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if (keyId) {
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result.keyId = keyId;
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}
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var keysym = kbdUtil.getKeysym(evt);
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var hasModifier = modifierState.hasShortcutModifier() || !!modifierState.activeCharModifier();
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// Is this a case where we have to decide on the keysym right away, rather than waiting for the keypress?
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// "special" keys like enter, tab or backspace don't send keypress events,
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// and some browsers don't send keypresses at all if a modifier is down
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if (keysym && (type !== 'keydown' || kbdUtil.nonCharacterKey(evt) || hasModifier)) {
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result.keysym = keysym;
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}
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var isShift = evt.keyCode === 0x10 || evt.key === 'Shift';
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// Should we prevent the browser from handling the event?
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// Doing so on a keydown (in most browsers) prevents keypress from being generated
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// so only do that if we have to.
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var suppress = !isShift && (type !== 'keydown' || modifierState.hasShortcutModifier() || !!kbdUtil.nonCharacterKey(evt));
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// If a char modifier is down on a keydown, we need to insert a stall,
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// so VerifyCharModifier knows to wait and see if a keypress is comnig
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var stall = type === 'keydown' && modifierState.activeCharModifier() && !kbdUtil.nonCharacterKey(evt);
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// if a char modifier is pressed, get the keys it consists of (on Windows, AltGr is equivalent to Ctrl+Alt)
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var active = modifierState.activeCharModifier();
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// If we have a char modifier down, and we're able to determine a keysym reliably
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// then (a) we know to treat the modifier as a char modifier,
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// and (b) we'll have to "escape" the modifier to undo the modifier when sending the char.
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if (active && keysym) {
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var isCharModifier = false;
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for (var i = 0; i < active.length; ++i) {
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if (active[i] === keysym.keysym) {
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isCharModifier = true;
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}
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}
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if (type === 'keypress' && !isCharModifier) {
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result.escape = modifierState.activeCharModifier();
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}
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}
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if (stall) {
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// insert a fake "stall" event
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next({type: 'stall'});
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}
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next(result);
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return suppress;
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}
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return {
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keydown: function(evt) {
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sendAll(modifierState.keydown(evt));
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return process(evt, 'keydown');
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},
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keypress: function(evt) {
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return process(evt, 'keypress');
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},
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keyup: function(evt) {
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sendAll(modifierState.keyup(evt));
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return process(evt, 'keyup');
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},
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syncModifiers: function(evt) {
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sendAll(modifierState.syncAny(evt));
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},
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releaseAll: function() { next({type: 'releaseall'}); }
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};
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}
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// Combines keydown and keypress events where necessary to handle char modifiers.
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// On some OS'es, a char modifier is sometimes used as a shortcut modifier.
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// For example, on Windows, AltGr is synonymous with Ctrl-Alt. On a Danish keyboard layout, AltGr-2 yields a @, but Ctrl-Alt-D does nothing
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// so when used with the '2' key, Ctrl-Alt counts as a char modifier (and should be escaped), but when used with 'D', it does not.
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// The only way we can distinguish these cases is to wait and see if a keypress event arrives
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// When we receive a "stall" event, wait a few ms before processing the next keydown. If a keypress has also arrived, merge the two
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function VerifyCharModifier(next) {
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"use strict";
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var queue = [];
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var timer = null;
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function process() {
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if (timer) {
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return;
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}
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while (queue.length !== 0) {
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var cur = queue[0];
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queue = queue.splice(1);
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switch (cur.type) {
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case 'stall':
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// insert a delay before processing available events.
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timer = setTimeout(function() {
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clearTimeout(timer);
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timer = null;
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process();
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}, 5);
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return;
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case 'keydown':
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// is the next element a keypress? Then we should merge the two
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if (queue.length !== 0 && queue[0].type === 'keypress') {
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// Firefox sends keypress even when no char is generated.
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// so, if keypress keysym is the same as we'd have guessed from keydown,
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// the modifier didn't have any effect, and should not be escaped
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if (queue[0].escape && (!cur.keysym || cur.keysym.keysym !== queue[0].keysym.keysym)) {
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cur.escape = queue[0].escape;
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}
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cur.keysym = queue[0].keysym;
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queue = queue.splice(1);
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}
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break;
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}
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// swallow stall events, and pass all others to the next stage
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if (cur.type !== 'stall') {
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next(cur);
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}
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}
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}
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return function(evt) {
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queue.push(evt);
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process();
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};
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}
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// Keeps track of which keys we (and the server) believe are down
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// When a keyup is received, match it against this list, to determine the corresponding keysym(s)
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// in some cases, a single key may produce multiple keysyms, so the corresponding keyup event must release all of these chars
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// key repeat events should be merged into a single entry.
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// Because we can't always identify which entry a keydown or keyup event corresponds to, we sometimes have to guess
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function TrackKeyState(next) {
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"use strict";
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var state = [];
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return function (evt) {
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var last = state.length !== 0 ? state[state.length-1] : null;
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switch (evt.type) {
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case 'keydown':
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// insert a new entry if last seen key was different.
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if (!last || !evt.keyId || last.keyId !== evt.keyId) {
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last = {keyId: evt.keyId, keysyms: {}};
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state.push(last);
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}
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if (evt.keysym) {
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// make sure last event contains this keysym (a single "logical" keyevent
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// can cause multiple key events to be sent to the VNC server)
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last.keysyms[evt.keysym.keysym] = evt.keysym;
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last.ignoreKeyPress = true;
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next(evt);
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}
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break;
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case 'keypress':
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if (!last) {
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last = {keyId: evt.keyId, keysyms: {}};
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state.push(last);
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}
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if (!evt.keysym) {
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console.log('keypress with no keysym:', evt);
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}
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// If we didn't expect a keypress, and already sent a keydown to the VNC server
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// based on the keydown, make sure to skip this event.
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if (evt.keysym && !last.ignoreKeyPress) {
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last.keysyms[evt.keysym.keysym] = evt.keysym;
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evt.type = 'keydown';
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next(evt);
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}
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break;
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case 'keyup':
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if (state.length === 0) {
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return;
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}
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var idx = null;
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// do we have a matching key tracked as being down?
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for (var i = 0; i !== state.length; ++i) {
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if (state[i].keyId === evt.keyId) {
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idx = i;
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break;
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}
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}
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// if we couldn't find a match (it happens), assume it was the last key pressed
|
|
if (idx === null) {
|
|
idx = state.length - 1;
|
|
}
|
|
|
|
var item = state.splice(idx, 1)[0];
|
|
// for each keysym tracked by this key entry, clone the current event and override the keysym
|
|
for (var key in item.keysyms) {
|
|
var clone = (function(){
|
|
function Clone(){}
|
|
return function (obj) { Clone.prototype=obj; return new Clone(); };
|
|
}());
|
|
var out = clone(evt);
|
|
out.keysym = item.keysyms[key];
|
|
next(out);
|
|
}
|
|
break;
|
|
case 'releaseall':
|
|
for (var i = 0; i < state.length; ++i) {
|
|
for (var key in state[i].keysyms) {
|
|
var keysym = state[i].keysyms[key];
|
|
next({keyId: 0, keysym: keysym, type: 'keyup'});
|
|
}
|
|
}
|
|
state = [];
|
|
}
|
|
};
|
|
}
|
|
|
|
// Handles "escaping" of modifiers: if a char modifier is used to produce a keysym (such as AltGr-2 to generate an @),
|
|
// then the modifier must be "undone" before sending the @, and "redone" afterwards.
|
|
function EscapeModifiers(next) {
|
|
"use strict";
|
|
return function(evt) {
|
|
if (evt.type !== 'keydown' || evt.escape === undefined) {
|
|
next(evt);
|
|
return;
|
|
}
|
|
// undo modifiers
|
|
for (var i = 0; i < evt.escape.length; ++i) {
|
|
next({type: 'keyup', keyId: 0, keysym: keysyms.lookup(evt.escape[i])});
|
|
}
|
|
// send the character event
|
|
next(evt);
|
|
// redo modifiers
|
|
for (var i = 0; i < evt.escape.length; ++i) {
|
|
next({type: 'keydown', keyId: 0, keysym: keysyms.lookup(evt.escape[i])});
|
|
}
|
|
};
|
|
}
|