Files
noVNC/tests/test.mouse.js
Pierre Ossman 8be924c9d9 Add touch gestures for mouse emulation
Add several single and multitouch gestures to simulate various mouse
actions that would otherwise be impossible to perform.

This replaces the old system where you could select which mouse button
a single touch would generate.
2020-06-12 09:18:46 +02:00

178 lines
6.8 KiB
JavaScript

const expect = chai.expect;
import Mouse from '../core/input/mouse.js';
describe('Mouse Event Handling', function () {
"use strict";
let target;
beforeEach(function () {
// For these tests we can assume that the canvas is 100x100
// located at coordinates 10x10
target = document.createElement('canvas');
target.style.position = "absolute";
target.style.top = "10px";
target.style.left = "10px";
target.style.width = "100px";
target.style.height = "100px";
document.body.appendChild(target);
});
afterEach(function () {
document.body.removeChild(target);
target = null;
});
// The real constructors might not work everywhere we
// want to run these tests
const mouseevent = (typeArg, MouseEventInit) => {
const e = { type: typeArg };
for (let key in MouseEventInit) {
e[key] = MouseEventInit[key];
}
e.stopPropagation = sinon.spy();
e.preventDefault = sinon.spy();
return e;
};
describe('Decode Mouse Events', function () {
it('should decode mousedown events', function (done) {
const mouse = new Mouse(target);
mouse.onmousebutton = (x, y, down, bmask) => {
expect(bmask).to.be.equal(0x01);
expect(down).to.be.equal(1);
done();
};
mouse._handleMouseDown(mouseevent('mousedown', { button: '0x01' }));
});
it('should decode mouseup events', function (done) {
let calls = 0;
const mouse = new Mouse(target);
mouse.onmousebutton = (x, y, down, bmask) => {
expect(bmask).to.be.equal(0x01);
if (calls++ === 1) {
expect(down).to.not.be.equal(1);
done();
}
};
mouse._handleMouseDown(mouseevent('mousedown', { button: '0x01' }));
mouse._handleMouseUp(mouseevent('mouseup', { button: '0x01' }));
});
it('should decode mousemove events', function (done) {
const mouse = new Mouse(target);
mouse.onmousemove = (x, y) => {
// Note that target relative coordinates are sent
expect(x).to.be.equal(40);
expect(y).to.be.equal(10);
done();
};
mouse._handleMouseMove(mouseevent('mousemove',
{ clientX: 50, clientY: 20 }));
});
it('should decode mousewheel events', function (done) {
let calls = 0;
const mouse = new Mouse(target);
mouse.onmousebutton = (x, y, down, bmask) => {
calls++;
expect(bmask).to.be.equal(1<<6);
if (calls === 1) {
expect(down).to.be.equal(1);
} else if (calls === 2) {
expect(down).to.not.be.equal(1);
done();
}
};
mouse._handleMouseWheel(mouseevent('mousewheel',
{ deltaX: 50, deltaY: 0,
deltaMode: 0}));
});
});
describe('Accumulate mouse wheel events with small delta', function () {
beforeEach(function () { this.clock = sinon.useFakeTimers(); });
afterEach(function () { this.clock.restore(); });
it('should accumulate wheel events if small enough', function () {
const mouse = new Mouse(target);
mouse.onmousebutton = sinon.spy();
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 4, deltaY: 0, deltaMode: 0 }));
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 4, deltaY: 0, deltaMode: 0 }));
// threshold is 10
expect(mouse._accumulatedWheelDeltaX).to.be.equal(8);
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 4, deltaY: 0, deltaMode: 0 }));
expect(mouse.onmousebutton).to.have.callCount(2); // mouse down and up
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 4, deltaY: 9, deltaMode: 0 }));
expect(mouse._accumulatedWheelDeltaX).to.be.equal(4);
expect(mouse._accumulatedWheelDeltaY).to.be.equal(9);
expect(mouse.onmousebutton).to.have.callCount(2); // still
});
it('should not accumulate large wheel events', function () {
const mouse = new Mouse(target);
mouse.onmousebutton = sinon.spy();
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 11, deltaY: 0, deltaMode: 0 }));
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 0, deltaY: 70, deltaMode: 0 }));
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 400, deltaY: 400, deltaMode: 0 }));
expect(mouse.onmousebutton).to.have.callCount(8); // mouse down and up
});
it('should send even small wheel events after a timeout', function () {
const mouse = new Mouse(target);
mouse.onmousebutton = sinon.spy();
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 1, deltaY: 0, deltaMode: 0 }));
this.clock.tick(51); // timeout on 50 ms
expect(mouse.onmousebutton).to.have.callCount(2); // mouse down and up
});
it('should account for non-zero deltaMode', function () {
const mouse = new Mouse(target);
mouse.onmousebutton = sinon.spy();
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 0, deltaY: 2, deltaMode: 1 }));
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 1, deltaY: 0, deltaMode: 2 }));
expect(mouse.onmousebutton).to.have.callCount(4); // mouse down and up
});
});
});