Files
noVNC/core/decoders/zrle.js
Pierre Ossman 8e1ebdffba Remove some unused assignments
Mainly to keep eslint happy with its new recommended rules. But it also
makes the code more clear to not have unused stuff in it.

The des code got a bit more refactoring since eslint was upset about the
final "i++" as it was technically an unused assignment.
2026-02-13 12:33:11 +01:00

186 lines
6.3 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2021 The noVNC authors
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* See README.md for usage and integration instructions.
*
*/
import Inflate from "../inflator.js";
const ZRLE_TILE_WIDTH = 64;
const ZRLE_TILE_HEIGHT = 64;
export default class ZRLEDecoder {
constructor() {
this._length = 0;
this._inflator = new Inflate();
this._pixelBuffer = new Uint8Array(ZRLE_TILE_WIDTH * ZRLE_TILE_HEIGHT * 4);
this._tileBuffer = new Uint8Array(ZRLE_TILE_WIDTH * ZRLE_TILE_HEIGHT * 4);
}
decodeRect(x, y, width, height, sock, display, depth) {
if (this._length === 0) {
if (sock.rQwait("ZLib data length", 4)) {
return false;
}
this._length = sock.rQshift32();
}
if (sock.rQwait("Zlib data", this._length)) {
return false;
}
const data = sock.rQshiftBytes(this._length, false);
this._inflator.setInput(data);
for (let ty = y; ty < y + height; ty += ZRLE_TILE_HEIGHT) {
let th = Math.min(ZRLE_TILE_HEIGHT, y + height - ty);
for (let tx = x; tx < x + width; tx += ZRLE_TILE_WIDTH) {
let tw = Math.min(ZRLE_TILE_WIDTH, x + width - tx);
const tileSize = tw * th;
const subencoding = this._inflator.inflate(1)[0];
if (subencoding === 0) {
// raw data
const data = this._readPixels(tileSize);
display.blitImage(tx, ty, tw, th, data, 0, false);
} else if (subencoding === 1) {
// solid
const background = this._readPixels(1);
display.fillRect(tx, ty, tw, th, [background[0], background[1], background[2]]);
} else if (subencoding >= 2 && subencoding <= 16) {
const data = this._decodePaletteTile(subencoding, tileSize, tw, th);
display.blitImage(tx, ty, tw, th, data, 0, false);
} else if (subencoding === 128) {
const data = this._decodeRLETile(tileSize);
display.blitImage(tx, ty, tw, th, data, 0, false);
} else if (subencoding >= 130 && subencoding <= 255) {
const data = this._decodeRLEPaletteTile(subencoding - 128, tileSize);
display.blitImage(tx, ty, tw, th, data, 0, false);
} else {
throw new Error('Unknown subencoding: ' + subencoding);
}
}
}
this._length = 0;
return true;
}
_getBitsPerPixelInPalette(paletteSize) {
if (paletteSize <= 2) {
return 1;
} else if (paletteSize <= 4) {
return 2;
} else if (paletteSize <= 16) {
return 4;
}
}
_readPixels(pixels) {
let data = this._pixelBuffer;
const buffer = this._inflator.inflate(3*pixels);
for (let i = 0, j = 0; i < pixels*4; i += 4, j += 3) {
data[i] = buffer[j];
data[i + 1] = buffer[j + 1];
data[i + 2] = buffer[j + 2];
data[i + 3] = 255; // Add the Alpha
}
return data;
}
_decodePaletteTile(paletteSize, tileSize, tilew, tileh) {
const data = this._tileBuffer;
const palette = this._readPixels(paletteSize);
const bitsPerPixel = this._getBitsPerPixelInPalette(paletteSize);
const mask = (1 << bitsPerPixel) - 1;
let offset = 0;
let encoded = this._inflator.inflate(1)[0];
for (let y=0; y<tileh; y++) {
let shift = 8-bitsPerPixel;
for (let x=0; x<tilew; x++) {
if (shift<0) {
shift=8-bitsPerPixel;
encoded = this._inflator.inflate(1)[0];
}
let indexInPalette = (encoded>>shift) & mask;
data[offset] = palette[indexInPalette * 4];
data[offset + 1] = palette[indexInPalette * 4 + 1];
data[offset + 2] = palette[indexInPalette * 4 + 2];
data[offset + 3] = palette[indexInPalette * 4 + 3];
offset += 4;
shift-=bitsPerPixel;
}
if (shift<8-bitsPerPixel && y<tileh-1) {
encoded = this._inflator.inflate(1)[0];
}
}
return data;
}
_decodeRLETile(tileSize) {
const data = this._tileBuffer;
let i = 0;
while (i < tileSize) {
const pixel = this._readPixels(1);
const length = this._readRLELength();
for (let j = 0; j < length; j++) {
data[i * 4] = pixel[0];
data[i * 4 + 1] = pixel[1];
data[i * 4 + 2] = pixel[2];
data[i * 4 + 3] = pixel[3];
i++;
}
}
return data;
}
_decodeRLEPaletteTile(paletteSize, tileSize) {
const data = this._tileBuffer;
// palette
const palette = this._readPixels(paletteSize);
let offset = 0;
while (offset < tileSize) {
let indexInPalette = this._inflator.inflate(1)[0];
let length = 1;
if (indexInPalette >= 128) {
indexInPalette -= 128;
length = this._readRLELength();
}
if (indexInPalette > paletteSize) {
throw new Error('Too big index in palette: ' + indexInPalette + ', palette size: ' + paletteSize);
}
if (offset + length > tileSize) {
throw new Error('Too big rle length in palette mode: ' + length + ', allowed length is: ' + (tileSize - offset));
}
for (let j = 0; j < length; j++) {
data[offset * 4] = palette[indexInPalette * 4];
data[offset * 4 + 1] = palette[indexInPalette * 4 + 1];
data[offset * 4 + 2] = palette[indexInPalette * 4 + 2];
data[offset * 4 + 3] = palette[indexInPalette * 4 + 3];
offset++;
}
}
return data;
}
_readRLELength() {
let length = 0;
let current;
do {
current = this._inflator.inflate(1)[0];
length += current;
} while (current === 255);
return length + 1;
}
}