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Fix up vnc_playback.html and playback.js
This commit fixes vnc_playback.html and playback.js so that they work with the current version of noVNC.
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@@ -12,19 +12,36 @@ var rfb, mode, test_state, frame_idx, frame_length,
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iteration, iterations, istart_time,
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// Pre-declarations for jslint
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send_array, next_iteration, queue_next_packet, do_packet;
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send_array, next_iteration, queue_next_packet, do_packet, enable_test_mode;
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// Override send_array
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send_array = function (arr) {
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// Stub out send_array
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};
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enable_test_mode = function () {
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rfb._sock._mode = VNC_frame_encoding;
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rfb._sock.send = send_array;
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rfb._sock.close = function () {};
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rfb._sock.flush = function () {};
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rfb._checkEvents = function () {};
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rfb.connect = function (host, port, password, path) {
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this._rfb_host = host;
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this._rfb_port = port;
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this._rfb_password = (password !== undefined) ? password : "";
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this._rfb_path = (path !== undefined) ? path : "";
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this._updateState('ProtocolVersion', "Starting VNC handshake");
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};
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};
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next_iteration = function () {
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rfb = new RFB({'target': $D('VNC_canvas'),
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'onUpdateState': updateState});
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enable_test_mode();
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if (iteration === 0) {
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frame_length = VNC_frame_data.length;
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test_state = 'running';
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} else {
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rfb.disconnect();
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}
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if (test_state !== 'running') { return; }
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@@ -91,9 +108,9 @@ do_packet = function () {
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for (var i = 0; i < frame.length - start; i++) {
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u8[i] = frame.charCodeAt(start + i);
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}
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rfb.recv_message({'data' : u8});
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rfb._sock._recv_message({'data' : u8});
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} else {
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rfb.recv_message({'data' : frame.slice(start)});
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rfb._sock._recv_message({'data' : frame.slice(start)});
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}
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frame_idx += 1;
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