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Import web-socket-js: a0fb3933ce5c824bcb882f5a1cf87e46de773ea8
web-socket-js is a flash based WebSockets emulator. From: http://github.com/gimite/web-socket-js
This commit is contained in:
311
include/web-socket-js/web_socket.js
Executable file
311
include/web-socket-js/web_socket.js
Executable file
@@ -0,0 +1,311 @@
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// Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
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// Lincense: New BSD Lincense
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// Reference: http://dev.w3.org/html5/websockets/
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// Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
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(function() {
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if (window.WebSocket) return;
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var console = window.console;
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if (!console) console = {log: function(){ }, error: function(){ }};
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function hasFlash() {
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if ('navigator' in window && 'plugins' in navigator && navigator.plugins['Shockwave Flash']) {
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return !!navigator.plugins['Shockwave Flash'].description;
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}
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if ('ActiveXObject' in window) {
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try {
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return !!new ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version');
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} catch (e) {}
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}
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return false;
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}
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if (!hasFlash()) {
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console.error("Flash Player is not installed.");
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return;
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}
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WebSocket = function(url, protocol, proxyHost, proxyPort, headers) {
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var self = this;
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self.readyState = WebSocket.CONNECTING;
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self.bufferedAmount = 0;
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WebSocket.__addTask(function() {
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self.__flash =
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WebSocket.__flash.create(url, protocol, proxyHost || null, proxyPort || 0, headers || null);
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self.__flash.addEventListener("open", function(fe) {
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try {
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if (self.onopen) self.onopen();
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} catch (e) {
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console.error(e.toString());
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}
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});
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self.__flash.addEventListener("close", function(fe) {
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try {
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if (self.onclose) self.onclose();
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} catch (e) {
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console.error(e.toString());
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}
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});
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self.__flash.addEventListener("message", function(fe) {
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var data = decodeURIComponent(fe.getData());
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try {
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if (self.onmessage) {
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var e;
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if (window.MessageEvent) {
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e = document.createEvent("MessageEvent");
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e.initMessageEvent("message", false, false, data, null, null, window);
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} else { // IE
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e = {data: data};
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}
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self.onmessage(e);
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}
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} catch (e) {
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console.error(e.toString());
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}
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});
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self.__flash.addEventListener("stateChange", function(fe) {
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try {
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self.readyState = fe.getReadyState();
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self.bufferedAmount = fe.getBufferedAmount();
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} catch (e) {
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console.error(e.toString());
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}
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});
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//console.log("[WebSocket] Flash object is ready");
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});
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}
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WebSocket.prototype.send = function(data) {
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if (!this.__flash || this.readyState == WebSocket.CONNECTING) {
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throw "INVALID_STATE_ERR: Web Socket connection has not been established";
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}
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var result = this.__flash.send(data);
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if (result < 0) { // success
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return true;
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} else {
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this.bufferedAmount = result;
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return false;
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}
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};
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WebSocket.prototype.close = function() {
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if (!this.__flash) return;
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if (this.readyState != WebSocket.OPEN) return;
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this.__flash.close();
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// Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
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// which causes weird error:
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// > You are trying to call recursively into the Flash Player which is not allowed.
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this.readyState = WebSocket.CLOSED;
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if (this.onclose) this.onclose();
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};
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/**
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* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
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*
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* @param {string} type
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* @param {function} listener
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* @param {boolean} useCapture !NB Not implemented yet
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* @return void
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*/
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WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
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if (!('__events' in this)) {
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this.__events = {};
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}
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if (!(type in this.__events)) {
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this.__events[type] = [];
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if ('function' == typeof this['on' + type]) {
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this.__events[type].defaultHandler = this['on' + type];
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this['on' + type] = WebSocket_FireEvent(this, type);
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}
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}
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this.__events[type].push(listener);
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};
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/**
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* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
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*
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* @param {string} type
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* @param {function} listener
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* @param {boolean} useCapture NB! Not implemented yet
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* @return void
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*/
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WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
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if (!('__events' in this)) {
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this.__events = {};
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}
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if (!(type in this.__events)) return;
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for (var i = this.__events.length; i > -1; --i) {
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if (listener === this.__events[type][i]) {
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this.__events[type].splice(i, 1);
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break;
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}
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}
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};
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/**
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* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
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*
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* @param {WebSocketEvent} event
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* @return void
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*/
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WebSocket.prototype.dispatchEvent = function(event) {
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if (!('__events' in this)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
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if (!(event.type in this.__events)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
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for (var i = 0, l = this.__events[event.type].length; i < l; ++ i) {
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this.__events[event.type][i](event);
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if (event.cancelBubble) break;
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}
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if (false !== event.returnValue &&
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'function' == typeof this.__events[event.type].defaultHandler)
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{
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this.__events[event.type].defaultHandler(event);
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}
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};
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/**
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*
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* @param {object} object
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* @param {string} type
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*/
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function WebSocket_FireEvent(object, type) {
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return function(data) {
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var event = new WebSocketEvent();
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event.initEvent(type, true, true);
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event.target = event.currentTarget = object;
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for (var key in data) {
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event[key] = data[key];
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}
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object.dispatchEvent(event, arguments);
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};
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}
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/**
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* Basic implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface">DOM 2 EventInterface</a>}
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*
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* @class
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* @constructor
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*/
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function WebSocketEvent(){}
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/**
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*
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* @type boolean
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*/
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WebSocketEvent.prototype.cancelable = true;
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/**
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*
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* @type boolean
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*/
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WebSocketEvent.prototype.cancelBubble = false;
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/**
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*
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* @return void
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*/
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WebSocketEvent.prototype.preventDefault = function() {
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if (this.cancelable) {
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this.returnValue = false;
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}
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};
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/**
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*
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* @return void
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*/
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WebSocketEvent.prototype.stopPropagation = function() {
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this.cancelBubble = true;
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};
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/**
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*
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* @param {string} eventTypeArg
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* @param {boolean} canBubbleArg
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* @param {boolean} cancelableArg
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* @return void
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*/
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WebSocketEvent.prototype.initEvent = function(eventTypeArg, canBubbleArg, cancelableArg) {
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this.type = eventTypeArg;
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this.cancelable = cancelableArg;
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this.timeStamp = new Date();
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};
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WebSocket.CONNECTING = 0;
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WebSocket.OPEN = 1;
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WebSocket.CLOSED = 2;
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WebSocket.__tasks = [];
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WebSocket.__initialize = function() {
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if (!WebSocket.__swfLocation) {
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console.error("[WebSocket] set WebSocket.__swfLocation to location of WebSocketMain.swf");
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return;
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}
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var container = document.createElement("div");
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container.id = "webSocketContainer";
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// Puts the Flash out of the window. Note that we cannot use display: none or visibility: hidden
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// here because it prevents Flash from loading at least in IE.
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container.style.position = "absolute";
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container.style.left = "-100px";
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container.style.top = "-100px";
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var holder = document.createElement("div");
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holder.id = "webSocketFlash";
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container.appendChild(holder);
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document.body.appendChild(container);
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swfobject.embedSWF(
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WebSocket.__swfLocation, "webSocketFlash", "8", "8", "9.0.0",
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null, {bridgeName: "webSocket"}, null, null,
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function(e) {
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if (!e.success) console.error("[WebSocket] swfobject.embedSWF failed");
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}
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);
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FABridge.addInitializationCallback("webSocket", function() {
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try {
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//console.log("[WebSocket] FABridge initializad");
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WebSocket.__flash = FABridge.webSocket.root();
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WebSocket.__flash.setCallerUrl(location.href);
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for (var i = 0; i < WebSocket.__tasks.length; ++i) {
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WebSocket.__tasks[i]();
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}
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WebSocket.__tasks = [];
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} catch (e) {
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console.error("[WebSocket] " + e.toString());
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}
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});
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};
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WebSocket.__addTask = function(task) {
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if (WebSocket.__flash) {
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task();
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} else {
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WebSocket.__tasks.push(task);
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}
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}
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// called from Flash
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function webSocketLog(message) {
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console.log(decodeURIComponent(message));
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}
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// called from Flash
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function webSocketError(message) {
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console.error(decodeURIComponent(message));
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}
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if (window.addEventListener) {
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window.addEventListener("load", WebSocket.__initialize, false);
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} else {
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window.attachEvent("onload", WebSocket.__initialize);
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}
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})();
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