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Import web-socket-js: a0fb3933ce5c824bcb882f5a1cf87e46de773ea8
web-socket-js is a flash based WebSockets emulator. From: http://github.com/gimite/web-socket-js
This commit is contained in:
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/*
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Adobe Systems Incorporated(r) Source Code License Agreement
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Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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Please read this Source Code License Agreement carefully before using
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the source code.
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Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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no-charge, royalty-free, irrevocable copyright license, to reproduce,
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prepare derivative works of, publicly display, publicly perform, and
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distribute this source code and such derivative works in source or
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object code form without any attribution requirements.
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The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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derived from the source code without prior written permission.
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You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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against any loss, damage, claims or lawsuits, including attorney's
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fees that arise or result from your use or distribution of the source
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code.
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THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.net.proxies
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{
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import flash.events.Event;
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import flash.events.IOErrorEvent;
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import flash.events.ProgressEvent;
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import flash.net.Socket;
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/**
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* This class allows TCP socket connections through HTTP proxies in accordance with
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* RFC 2817:
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*
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* ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt
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*
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* It can also be used to make direct connections to a destination, as well. If you
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* pass the host and port into the constructor, no proxy will be used. You can also
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* call connect, passing in the host and the port, and if you didn't set the proxy
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* info, a direct connection will be made. A proxy is only used after you have called
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* the setProxyInfo function.
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*
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* The connection to and negotiation with the proxy is completely hidden. All the
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* same events are thrown whether you are using a proxy or not, and the data you
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* receive from the target server will look exact as it would if you were connected
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* to it directly rather than through a proxy.
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*
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* @author Christian Cantrell
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*
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**/
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public class RFC2817Socket
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extends Socket
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{
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private var proxyHost:String = null;
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private var host:String = null;
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private var proxyPort:int = 0;
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private var port:int = 0;
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private var deferredEventHandlers:Object = new Object();
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private var buffer:String = new String();
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/**
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* Construct a new RFC2817Socket object. If you pass in the host and the port,
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* no proxy will be used. If you want to use a proxy, instantiate with no
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* arguments, call setProxyInfo, then call connect.
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**/
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public function RFC2817Socket(host:String = null, port:int = 0)
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{
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if (host != null && port != 0)
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{
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super(host, port);
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}
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}
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/**
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* Set the proxy host and port number. Your connection will only proxied if
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* this function has been called.
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**/
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public function setProxyInfo(host:String, port:int):void
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{
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this.proxyHost = host;
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this.proxyPort = port;
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var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
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var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT];
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if (deferredSocketDataHandler != null)
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{
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super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture);
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}
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if (deferredConnectHandler != null)
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{
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super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture);
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}
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}
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/**
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* Connect to the specified host over the specified port. If you want your
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* connection proxied, call the setProxyInfo function first.
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**/
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public override function connect(host:String, port:int):void
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{
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if (this.proxyHost == null)
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{
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this.redirectConnectEvent();
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this.redirectSocketDataEvent();
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super.connect(host, port);
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}
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else
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{
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this.host = host;
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this.port = port;
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super.addEventListener(Event.CONNECT, this.onConnect);
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super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData);
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super.connect(this.proxyHost, this.proxyPort);
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}
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}
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private function onConnect(event:Event):void
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{
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this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n");
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this.flush();
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this.redirectConnectEvent();
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}
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private function onSocketData(event:ProgressEvent):void
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{
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while (this.bytesAvailable != 0)
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{
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this.buffer += this.readUTFBytes(1);
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if (this.buffer.search(/\r?\n\r?\n$/) != -1)
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{
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this.checkResponse(event);
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break;
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}
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}
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}
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private function checkResponse(event:ProgressEvent):void
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{
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var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3);
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if (responseCode.search(/^2/) == -1)
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{
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var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR);
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ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer;
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this.dispatchEvent(ioError);
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}
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else
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{
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this.redirectSocketDataEvent();
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this.dispatchEvent(new Event(Event.CONNECT));
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if (this.bytesAvailable > 0)
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{
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this.dispatchEvent(event);
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}
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}
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this.buffer = null;
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}
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private function redirectConnectEvent():void
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{
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super.removeEventListener(Event.CONNECT, onConnect);
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var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT];
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if (deferredEventHandler != null)
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{
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super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
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}
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}
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private function redirectSocketDataEvent():void
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{
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super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData);
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var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
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if (deferredEventHandler != null)
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{
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super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
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}
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}
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public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void
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{
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if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA)
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{
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this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference};
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}
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else
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{
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super.addEventListener(type, listener, useCapture, priority, useWeakReference);
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}
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}
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}
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}
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