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Merge pull request #488 from kanaka/feature/more-perf-improvements
Performance Improvements
This commit is contained in:
@@ -15,6 +15,14 @@ var Display;
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(function () {
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"use strict";
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var SUPPORTS_IMAGEDATA_CONSTRUCTOR = false;
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try {
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new ImageData(new Uint8ClampedArray(1), 1, 1);
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SUPPORTS_IMAGEDATA_CONSTRUCTOR = true;
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} catch (ex) {
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// ignore failure
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}
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Display = function (defaults) {
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this._drawCtx = null;
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this._c_forceCanvas = false;
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@@ -351,18 +359,41 @@ var Display;
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this._renderQ = [];
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},
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fillRect: function (x, y, width, height, color) {
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this._setFillColor(color);
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this._drawCtx.fillRect(x - this._viewportLoc.x, y - this._viewportLoc.y, width, height);
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fillRect: function (x, y, width, height, color, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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this.renderQ_push({
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'type': 'fill',
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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'color': color
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});
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} else {
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this._setFillColor(color);
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this._drawCtx.fillRect(x - this._viewportLoc.x, y - this._viewportLoc.y, width, height);
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}
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},
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copyImage: function (old_x, old_y, new_x, new_y, w, h) {
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var x1 = old_x - this._viewportLoc.x;
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var y1 = old_y - this._viewportLoc.y;
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var x2 = new_x - this._viewportLoc.x;
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var y2 = new_y - this._viewportLoc.y;
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copyImage: function (old_x, old_y, new_x, new_y, w, h, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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this.renderQ_push({
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'type': 'copy',
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'old_x': old_x,
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'old_y': old_y,
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'x': new_x,
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'y': new_y,
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'width': w,
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'height': h,
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});
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} else {
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var x1 = old_x - this._viewportLoc.x;
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var y1 = old_y - this._viewportLoc.y;
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var x2 = new_x - this._viewportLoc.x;
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var y2 = new_y - this._viewportLoc.y;
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this._drawCtx.drawImage(this._target, x1, y1, w, h, x2, y2, w, h);
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this._drawCtx.drawImage(this._target, x1, y1, w, h, x2, y2, w, h);
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}
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},
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// start updating a tile
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@@ -394,7 +425,7 @@ var Display;
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data[i + 3] = 255;
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}
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} else {
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this.fillRect(x, y, width, height, color);
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this.fillRect(x, y, width, height, color, true);
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}
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},
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@@ -425,7 +456,7 @@ var Display;
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}
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}
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} else {
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this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color);
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this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color, true);
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}
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},
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@@ -438,16 +469,34 @@ var Display;
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// else: No-op -- already done by setSubTile
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},
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blitImage: function (x, y, width, height, arr, offset) {
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if (this._true_color) {
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blitImage: function (x, y, width, height, arr, offset, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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this.renderQ_push({
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'type': 'blit',
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'data': arr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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});
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} else if (this._true_color) {
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this._bgrxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
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} else {
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this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
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}
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},
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blitRgbImage: function (x, y , width, height, arr, offset) {
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if (this._true_color) {
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blitRgbImage: function (x, y , width, height, arr, offset, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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this.renderQ_push({
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'type': 'blitRgb',
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'data': arr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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});
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} else if (this._true_color) {
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this._rgbImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
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} else {
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// probably wrong?
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@@ -455,6 +504,26 @@ var Display;
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}
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},
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blitRgbxImage: function (x, y, width, height, arr, offset, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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// NB(directxman12): it's technically more performant here to use preallocated arrays, but it
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// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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// this probably isn't getting called *nearly* as much
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var new_arr = new Uint8Array(width * height * 4);
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new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
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this.renderQ_push({
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'type': 'blitRgbx',
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'data': new_arr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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});
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} else {
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this._rgbxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
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}
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},
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blitStringImage: function (str, x, y) {
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var img = new Image();
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img.onload = function () {
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@@ -632,6 +701,18 @@ var Display;
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this._drawCtx.putImageData(img, x - vx, y - vy);
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},
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_rgbxImageData: function (x, y, vx, vy, width, height, arr, offset) {
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// NB(directxman12): arr must be an Type Array view
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var img;
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if (SUPPORTS_IMAGEDATA_CONSTRUCTOR) {
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img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
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} else {
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img = this._drawCtx.createImageData(width, height);
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img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
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}
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this._drawCtx.putImageData(img, x - vx, y - vy);
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},
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_cmapImageData: function (x, y, vx, vy, width, height, arr, offset) {
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var img = this._drawCtx.createImageData(width, height);
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var data = img.data;
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@@ -652,16 +733,19 @@ var Display;
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var a = this._renderQ[0];
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switch (a.type) {
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case 'copy':
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this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height);
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this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
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break;
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case 'fill':
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this.fillRect(a.x, a.y, a.width, a.height, a.color);
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this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
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break;
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case 'blit':
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this.blitImage(a.x, a.y, a.width, a.height, a.data, 0);
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this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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break;
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case 'blitRgb':
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this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0);
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this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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break;
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case 'blitRgbx':
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this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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break;
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case 'img':
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if (a.img.complete) {
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