Remove psuedo-UTF8 encoding.

It's less efficient on average that base64 (150% vs 133%). It's
non-standard (0 shifted to 256 before encoding). And I rarely use it.
This commit is contained in:
Joel Martin
2010-08-27 12:10:09 -05:00
parent e8c1698995
commit 55dee43279
10 changed files with 20 additions and 175 deletions

View File

@@ -141,8 +141,6 @@ Util.conf_default(conf, that, 'focusContainer', document);
Util.conf_default(conf, that, 'encrypt', false, true);
Util.conf_default(conf, that, 'true_color', true, true);
// false means UTF-8 on the wire
Util.conf_default(conf, that, 'b64encode', true, true);
Util.conf_default(conf, that, 'local_cursor', true, true);
// time to wait for connection
@@ -250,12 +248,6 @@ function init_ws() {
uri = "ws://";
}
uri += rfb_host + ":" + rfb_port + "/";
if (conf.b64encode) {
vars.push("b64encode");
}
if (vars.length > 0) {
uri += "?" + vars.join("&");
}
Util.Info("connecting to " + uri);
ws = new WebSocket(uri);
@@ -447,34 +439,15 @@ updateState = function(state, statusMsg) {
};
function encode_message(arr) {
if (conf.b64encode) {
/* base64 encode */
SQ = SQ + Base64.encode(arr);
} else {
/* UTF-8 encode. 0 -> 256 to avoid WebSockets framing */
SQ = SQ + arr.map(function (num) {
if (num === 0) {
return String.fromCharCode(256);
} else {
return String.fromCharCode(num);
}
} ).join('');
}
/* base64 encode */
SQ = SQ + Base64.encode(arr);
}
function decode_message(data) {
var i, length;
//Util.Debug(">> decode_message: " + data);
if (conf.b64encode) {
/* base64 decode */
RQ = RQ.concat(Base64.decode(data, 0));
} else {
/* UTF-8 decode. 256 -> 0 to WebSockets framing */
length = data.length;
for (i=0; i < length; i += 1) {
RQ.push(data.charCodeAt(i) % 256);
}
}
/* base64 decode */
RQ = RQ.concat(Base64.decode(data, 0));
//Util.Debug(">> decode_message, RQ: " + RQ);
}