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Prefer const/let over var
This commit is contained in:
@@ -13,33 +13,30 @@ export default {
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encode: function (data) {
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"use strict";
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var result = '';
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var toBase64Table = this.toBase64Table;
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var length = data.length;
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var lengthpad = (length % 3);
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let result = '';
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const length = data.length;
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const lengthpad = (length % 3);
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// Convert every three bytes to 4 ascii characters.
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for (var i = 0; i < (length - 2); i += 3) {
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result += toBase64Table[data[i] >> 2];
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result += toBase64Table[((data[i] & 0x03) << 4) + (data[i + 1] >> 4)];
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result += toBase64Table[((data[i + 1] & 0x0f) << 2) + (data[i + 2] >> 6)];
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result += toBase64Table[data[i + 2] & 0x3f];
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for (let i = 0; i < (length - 2); i += 3) {
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result += this.toBase64Table[data[i] >> 2];
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result += this.toBase64Table[((data[i] & 0x03) << 4) + (data[i + 1] >> 4)];
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result += this.toBase64Table[((data[i + 1] & 0x0f) << 2) + (data[i + 2] >> 6)];
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result += this.toBase64Table[data[i + 2] & 0x3f];
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}
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// Convert the remaining 1 or 2 bytes, pad out to 4 characters.
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var j = 0;
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const j = length - lengthpad;
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if (lengthpad === 2) {
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j = length - lengthpad;
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result += toBase64Table[data[j] >> 2];
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result += toBase64Table[((data[j] & 0x03) << 4) + (data[j + 1] >> 4)];
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result += toBase64Table[(data[j + 1] & 0x0f) << 2];
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result += toBase64Table[64];
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result += this.toBase64Table[data[j] >> 2];
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result += this.toBase64Table[((data[j] & 0x03) << 4) + (data[j + 1] >> 4)];
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result += this.toBase64Table[(data[j + 1] & 0x0f) << 2];
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result += this.toBase64Table[64];
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} else if (lengthpad === 1) {
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j = length - lengthpad;
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result += toBase64Table[data[j] >> 2];
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result += toBase64Table[(data[j] & 0x03) << 4];
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result += toBase64Table[64];
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result += toBase64Table[64];
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result += this.toBase64Table[data[j] >> 2];
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result += this.toBase64Table[(data[j] & 0x03) << 4];
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result += this.toBase64Table[64];
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result += this.toBase64Table[64];
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}
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return result;
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@@ -60,23 +57,21 @@ export default {
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decode: function (data, offset) {
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"use strict";
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offset = typeof(offset) !== 'undefined' ? offset : 0;
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var toBinaryTable = this.toBinaryTable;
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var base64Pad = this.base64Pad;
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var result, result_length;
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var leftbits = 0; // number of bits decoded, but yet to be appended
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var leftdata = 0; // bits decoded, but yet to be appended
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var data_length = data.indexOf('=') - offset;
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let data_length = data.indexOf('=') - offset;
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if (data_length < 0) { data_length = data.length - offset; }
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/* Every four characters is 3 resulting numbers */
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result_length = (data_length >> 2) * 3 + Math.floor((data_length % 4) / 1.5);
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result = new Array(result_length);
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const result_length = (data_length >> 2) * 3 + Math.floor((data_length % 4) / 1.5);
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const result = new Array(result_length);
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// Convert one by one.
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for (var idx = 0, i = offset; i < data.length; i++) {
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var c = toBinaryTable[data.charCodeAt(i) & 0x7f];
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var padding = (data.charAt(i) === base64Pad);
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let leftbits = 0; // number of bits decoded, but yet to be appended
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let leftdata = 0; // bits decoded, but yet to be appended
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for (let idx = 0, i = offset; i < data.length; i++) {
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const c = this.toBinaryTable[data.charCodeAt(i) & 0x7f];
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const padding = (data.charAt(i) === this.base64Pad);
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// Skip illegal characters and whitespace
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if (c === -1) {
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Log.Error("Illegal character code " + data.charCodeAt(i) + " at position " + i);
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@@ -100,7 +95,7 @@ export default {
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// If there are any bits left, the base64 string was corrupted
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if (leftbits) {
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var err = new Error('Corrupted base64 string');
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const err = new Error('Corrupted base64 string');
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err.name = 'Base64-Error';
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throw err;
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}
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114
core/des.js
114
core/des.js
@@ -79,80 +79,76 @@ export default function DES(passwd) {
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"use strict";
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// Tables, permutations, S-boxes, etc.
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var PC2 = [13,16,10,23, 0, 4, 2,27,14, 5,20, 9,22,18,11, 3,
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25, 7,15, 6,26,19,12, 1,40,51,30,36,46,54,29,39,
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50,44,32,47,43,48,38,55,33,52,45,41,49,35,28,31 ],
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const PC2 = [13,16,10,23, 0, 4, 2,27,14, 5,20, 9,22,18,11, 3,
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25, 7,15, 6,26,19,12, 1,40,51,30,36,46,54,29,39,
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50,44,32,47,43,48,38,55,33,52,45,41,49,35,28,31 ],
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totrot = [ 1, 2, 4, 6, 8,10,12,14,15,17,19,21,23,25,27,28],
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z = 0x0, a,b,c,d,e,f, SP1,SP2,SP3,SP4,SP5,SP6,SP7,SP8,
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z = 0x0,
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keys = [];
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let a,b,c,d,e,f;
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a=1<<16; b=1<<24; c=a|b; d=1<<2; e=1<<10; f=d|e;
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SP1 = [c|e,z|z,a|z,c|f,c|d,a|f,z|d,a|z,z|e,c|e,c|f,z|e,b|f,c|d,b|z,z|d,
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z|f,b|e,b|e,a|e,a|e,c|z,c|z,b|f,a|d,b|d,b|d,a|d,z|z,z|f,a|f,b|z,
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a|z,c|f,z|d,c|z,c|e,b|z,b|z,z|e,c|d,a|z,a|e,b|d,z|e,z|d,b|f,a|f,
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c|f,a|d,c|z,b|f,b|d,z|f,a|f,c|e,z|f,b|e,b|e,z|z,a|d,a|e,z|z,c|d];
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const SP1 = [c|e,z|z,a|z,c|f,c|d,a|f,z|d,a|z,z|e,c|e,c|f,z|e,b|f,c|d,b|z,z|d,
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z|f,b|e,b|e,a|e,a|e,c|z,c|z,b|f,a|d,b|d,b|d,a|d,z|z,z|f,a|f,b|z,
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a|z,c|f,z|d,c|z,c|e,b|z,b|z,z|e,c|d,a|z,a|e,b|d,z|e,z|d,b|f,a|f,
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c|f,a|d,c|z,b|f,b|d,z|f,a|f,c|e,z|f,b|e,b|e,z|z,a|d,a|e,z|z,c|d];
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a=1<<20; b=1<<31; c=a|b; d=1<<5; e=1<<15; f=d|e;
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SP2 = [c|f,b|e,z|e,a|f,a|z,z|d,c|d,b|f,b|d,c|f,c|e,b|z,b|e,a|z,z|d,c|d,
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a|e,a|d,b|f,z|z,b|z,z|e,a|f,c|z,a|d,b|d,z|z,a|e,z|f,c|e,c|z,z|f,
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z|z,a|f,c|d,a|z,b|f,c|z,c|e,z|e,c|z,b|e,z|d,c|f,a|f,z|d,z|e,b|z,
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z|f,c|e,a|z,b|d,a|d,b|f,b|d,a|d,a|e,z|z,b|e,z|f,b|z,c|d,c|f,a|e];
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const SP2 = [c|f,b|e,z|e,a|f,a|z,z|d,c|d,b|f,b|d,c|f,c|e,b|z,b|e,a|z,z|d,c|d,
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a|e,a|d,b|f,z|z,b|z,z|e,a|f,c|z,a|d,b|d,z|z,a|e,z|f,c|e,c|z,z|f,
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z|z,a|f,c|d,a|z,b|f,c|z,c|e,z|e,c|z,b|e,z|d,c|f,a|f,z|d,z|e,b|z,
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z|f,c|e,a|z,b|d,a|d,b|f,b|d,a|d,a|e,z|z,b|e,z|f,b|z,c|d,c|f,a|e];
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a=1<<17; b=1<<27; c=a|b; d=1<<3; e=1<<9; f=d|e;
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SP3 = [z|f,c|e,z|z,c|d,b|e,z|z,a|f,b|e,a|d,b|d,b|d,a|z,c|f,a|d,c|z,z|f,
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b|z,z|d,c|e,z|e,a|e,c|z,c|d,a|f,b|f,a|e,a|z,b|f,z|d,c|f,z|e,b|z,
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c|e,b|z,a|d,z|f,a|z,c|e,b|e,z|z,z|e,a|d,c|f,b|e,b|d,z|e,z|z,c|d,
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b|f,a|z,b|z,c|f,z|d,a|f,a|e,b|d,c|z,b|f,z|f,c|z,a|f,z|d,c|d,a|e];
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const SP3 = [z|f,c|e,z|z,c|d,b|e,z|z,a|f,b|e,a|d,b|d,b|d,a|z,c|f,a|d,c|z,z|f,
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b|z,z|d,c|e,z|e,a|e,c|z,c|d,a|f,b|f,a|e,a|z,b|f,z|d,c|f,z|e,b|z,
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c|e,b|z,a|d,z|f,a|z,c|e,b|e,z|z,z|e,a|d,c|f,b|e,b|d,z|e,z|z,c|d,
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b|f,a|z,b|z,c|f,z|d,a|f,a|e,b|d,c|z,b|f,z|f,c|z,a|f,z|d,c|d,a|e];
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a=1<<13; b=1<<23; c=a|b; d=1<<0; e=1<<7; f=d|e;
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SP4 = [c|d,a|f,a|f,z|e,c|e,b|f,b|d,a|d,z|z,c|z,c|z,c|f,z|f,z|z,b|e,b|d,
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z|d,a|z,b|z,c|d,z|e,b|z,a|d,a|e,b|f,z|d,a|e,b|e,a|z,c|e,c|f,z|f,
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b|e,b|d,c|z,c|f,z|f,z|z,z|z,c|z,a|e,b|e,b|f,z|d,c|d,a|f,a|f,z|e,
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c|f,z|f,z|d,a|z,b|d,a|d,c|e,b|f,a|d,a|e,b|z,c|d,z|e,b|z,a|z,c|e];
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const SP4 = [c|d,a|f,a|f,z|e,c|e,b|f,b|d,a|d,z|z,c|z,c|z,c|f,z|f,z|z,b|e,b|d,
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z|d,a|z,b|z,c|d,z|e,b|z,a|d,a|e,b|f,z|d,a|e,b|e,a|z,c|e,c|f,z|f,
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b|e,b|d,c|z,c|f,z|f,z|z,z|z,c|z,a|e,b|e,b|f,z|d,c|d,a|f,a|f,z|e,
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c|f,z|f,z|d,a|z,b|d,a|d,c|e,b|f,a|d,a|e,b|z,c|d,z|e,b|z,a|z,c|e];
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a=1<<25; b=1<<30; c=a|b; d=1<<8; e=1<<19; f=d|e;
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SP5 = [z|d,a|f,a|e,c|d,z|e,z|d,b|z,a|e,b|f,z|e,a|d,b|f,c|d,c|e,z|f,b|z,
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a|z,b|e,b|e,z|z,b|d,c|f,c|f,a|d,c|e,b|d,z|z,c|z,a|f,a|z,c|z,z|f,
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z|e,c|d,z|d,a|z,b|z,a|e,c|d,b|f,a|d,b|z,c|e,a|f,b|f,z|d,a|z,c|e,
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c|f,z|f,c|z,c|f,a|e,z|z,b|e,c|z,z|f,a|d,b|d,z|e,z|z,b|e,a|f,b|d];
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const SP5 = [z|d,a|f,a|e,c|d,z|e,z|d,b|z,a|e,b|f,z|e,a|d,b|f,c|d,c|e,z|f,b|z,
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a|z,b|e,b|e,z|z,b|d,c|f,c|f,a|d,c|e,b|d,z|z,c|z,a|f,a|z,c|z,z|f,
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z|e,c|d,z|d,a|z,b|z,a|e,c|d,b|f,a|d,b|z,c|e,a|f,b|f,z|d,a|z,c|e,
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c|f,z|f,c|z,c|f,a|e,z|z,b|e,c|z,z|f,a|d,b|d,z|e,z|z,b|e,a|f,b|d];
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a=1<<22; b=1<<29; c=a|b; d=1<<4; e=1<<14; f=d|e;
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SP6 = [b|d,c|z,z|e,c|f,c|z,z|d,c|f,a|z,b|e,a|f,a|z,b|d,a|d,b|e,b|z,z|f,
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z|z,a|d,b|f,z|e,a|e,b|f,z|d,c|d,c|d,z|z,a|f,c|e,z|f,a|e,c|e,b|z,
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b|e,z|d,c|d,a|e,c|f,a|z,z|f,b|d,a|z,b|e,b|z,z|f,b|d,c|f,a|e,c|z,
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a|f,c|e,z|z,c|d,z|d,z|e,c|z,a|f,z|e,a|d,b|f,z|z,c|e,b|z,a|d,b|f];
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const SP6 = [b|d,c|z,z|e,c|f,c|z,z|d,c|f,a|z,b|e,a|f,a|z,b|d,a|d,b|e,b|z,z|f,
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z|z,a|d,b|f,z|e,a|e,b|f,z|d,c|d,c|d,z|z,a|f,c|e,z|f,a|e,c|e,b|z,
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b|e,z|d,c|d,a|e,c|f,a|z,z|f,b|d,a|z,b|e,b|z,z|f,b|d,c|f,a|e,c|z,
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a|f,c|e,z|z,c|d,z|d,z|e,c|z,a|f,z|e,a|d,b|f,z|z,c|e,b|z,a|d,b|f];
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a=1<<21; b=1<<26; c=a|b; d=1<<1; e=1<<11; f=d|e;
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SP7 = [a|z,c|d,b|f,z|z,z|e,b|f,a|f,c|e,c|f,a|z,z|z,b|d,z|d,b|z,c|d,z|f,
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b|e,a|f,a|d,b|e,b|d,c|z,c|e,a|d,c|z,z|e,z|f,c|f,a|e,z|d,b|z,a|e,
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b|z,a|e,a|z,b|f,b|f,c|d,c|d,z|d,a|d,b|z,b|e,a|z,c|e,z|f,a|f,c|e,
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z|f,b|d,c|f,c|z,a|e,z|z,z|d,c|f,z|z,a|f,c|z,z|e,b|d,b|e,z|e,a|d];
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const SP7 = [a|z,c|d,b|f,z|z,z|e,b|f,a|f,c|e,c|f,a|z,z|z,b|d,z|d,b|z,c|d,z|f,
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b|e,a|f,a|d,b|e,b|d,c|z,c|e,a|d,c|z,z|e,z|f,c|f,a|e,z|d,b|z,a|e,
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b|z,a|e,a|z,b|f,b|f,c|d,c|d,z|d,a|d,b|z,b|e,a|z,c|e,z|f,a|f,c|e,
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z|f,b|d,c|f,c|z,a|e,z|z,z|d,c|f,z|z,a|f,c|z,z|e,b|d,b|e,z|e,a|d];
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a=1<<18; b=1<<28; c=a|b; d=1<<6; e=1<<12; f=d|e;
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SP8 = [b|f,z|e,a|z,c|f,b|z,b|f,z|d,b|z,a|d,c|z,c|f,a|e,c|e,a|f,z|e,z|d,
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c|z,b|d,b|e,z|f,a|e,a|d,c|d,c|e,z|f,z|z,z|z,c|d,b|d,b|e,a|f,a|z,
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a|f,a|z,c|e,z|e,z|d,c|d,z|e,a|f,b|e,z|d,b|d,c|z,c|d,b|z,a|z,b|f,
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z|z,c|f,a|d,b|d,c|z,b|e,b|f,z|z,c|f,a|e,a|e,z|f,z|f,a|d,b|z,c|e];
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const SP8 = [b|f,z|e,a|z,c|f,b|z,b|f,z|d,b|z,a|d,c|z,c|f,a|e,c|e,a|f,z|e,z|d,
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c|z,b|d,b|e,z|f,a|e,a|d,c|d,c|e,z|f,z|z,z|z,c|d,b|d,b|e,a|f,a|z,
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a|f,a|z,c|e,z|e,z|d,c|d,z|e,a|f,b|e,z|d,b|d,c|z,c|d,b|z,a|z,b|f,
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z|z,c|f,a|d,b|d,c|z,b|e,b|f,z|z,c|f,a|e,a|e,z|f,z|f,a|d,b|z,c|e];
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// Set the key.
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function setKeys(keyBlock) {
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var i, j, l, m, n, o, pc1m = [], pcr = [], kn = [],
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raw0, raw1, rawi, KnLi;
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const pc1m = [], pcr = [], kn = [];
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for (j = 0, l = 56; j < 56; ++j, l -= 8) {
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for (let j = 0, l = 56; j < 56; ++j, l -= 8) {
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l += l < -5 ? 65 : l < -3 ? 31 : l < -1 ? 63 : l === 27 ? 35 : 0; // PC1
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m = l & 0x7;
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const m = l & 0x7;
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pc1m[j] = ((keyBlock[l >>> 3] & (1<<m)) !== 0) ? 1: 0;
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}
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for (i = 0; i < 16; ++i) {
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m = i << 1;
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n = m + 1;
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for (let i = 0; i < 16; ++i) {
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const m = i << 1;
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const n = m + 1;
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kn[m] = kn[n] = 0;
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for (o = 28; o < 59; o += 28) {
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for (j = o - 28; j < o; ++j) {
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l = j + totrot[i];
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if (l < o) {
|
||||
pcr[j] = pc1m[l];
|
||||
} else {
|
||||
pcr[j] = pc1m[l - 28];
|
||||
}
|
||||
for (let o = 28; o < 59; o += 28) {
|
||||
for (let j = o - 28; j < o; ++j) {
|
||||
const l = j + totrot[i];
|
||||
pcr[j] = l < o ? pc1m[l] : pc1m[l - 28];
|
||||
}
|
||||
}
|
||||
for (j = 0; j < 24; ++j) {
|
||||
for (let j = 0; j < 24; ++j) {
|
||||
if (pcr[PC2[j]] !== 0) {
|
||||
kn[m] |= 1 << (23 - j);
|
||||
}
|
||||
@@ -163,9 +159,9 @@ export default function DES(passwd) {
|
||||
}
|
||||
|
||||
// cookey
|
||||
for (i = 0, rawi = 0, KnLi = 0; i < 16; ++i) {
|
||||
raw0 = kn[rawi++];
|
||||
raw1 = kn[rawi++];
|
||||
for (let i = 0, rawi = 0, KnLi = 0; i < 16; ++i) {
|
||||
const raw0 = kn[rawi++];
|
||||
const raw1 = kn[rawi++];
|
||||
keys[KnLi] = (raw0 & 0x00fc0000) << 6;
|
||||
keys[KnLi] |= (raw0 & 0x00000fc0) << 10;
|
||||
keys[KnLi] |= (raw1 & 0x00fc0000) >>> 10;
|
||||
@@ -181,8 +177,8 @@ export default function DES(passwd) {
|
||||
|
||||
// Encrypt 8 bytes of text
|
||||
function enc8(text) {
|
||||
var i = 0, b = text.slice(), fval, keysi = 0,
|
||||
l, r, x; // left, right, accumulator
|
||||
const b = text.slice();
|
||||
let i = 0, l, r, x; // left, right, accumulator
|
||||
|
||||
// Squash 8 bytes to 2 ints
|
||||
l = b[i++]<<24 | b[i++]<<16 | b[i++]<<8 | b[i++];
|
||||
@@ -206,10 +202,10 @@ export default function DES(passwd) {
|
||||
r ^= x;
|
||||
l = (l << 1) | ((l >>> 31) & 1);
|
||||
|
||||
for (i = 0; i < 8; ++i) {
|
||||
for (let i = 0, keysi = 0; i < 8; ++i) {
|
||||
x = (r << 28) | (r >>> 4);
|
||||
x ^= keys[keysi++];
|
||||
fval = SP7[x & 0x3f];
|
||||
let fval = SP7[x & 0x3f];
|
||||
fval |= SP5[(x >>> 8) & 0x3f];
|
||||
fval |= SP3[(x >>> 16) & 0x3f];
|
||||
fval |= SP1[(x >>> 24) & 0x3f];
|
||||
|
||||
125
core/display.js
125
core/display.js
@@ -70,7 +70,7 @@ export default function Display(target) {
|
||||
Log.Debug("<< Display.constructor");
|
||||
}
|
||||
|
||||
var SUPPORTS_IMAGEDATA_CONSTRUCTOR = false;
|
||||
let SUPPORTS_IMAGEDATA_CONSTRUCTOR = false;
|
||||
try {
|
||||
new ImageData(new Uint8ClampedArray(4), 1, 1);
|
||||
SUPPORTS_IMAGEDATA_CONSTRUCTOR = true;
|
||||
@@ -92,7 +92,7 @@ Display.prototype = {
|
||||
set clipViewport(viewport) {
|
||||
this._clipViewport = viewport;
|
||||
// May need to readjust the viewport dimensions
|
||||
var vp = this._viewportLoc;
|
||||
const vp = this._viewportLoc;
|
||||
this.viewportChangeSize(vp.w, vp.h);
|
||||
this.viewportChangePos(0, 0);
|
||||
},
|
||||
@@ -113,7 +113,7 @@ Display.prototype = {
|
||||
// ===== PUBLIC METHODS =====
|
||||
|
||||
viewportChangePos: function (deltaX, deltaY) {
|
||||
var vp = this._viewportLoc;
|
||||
const vp = this._viewportLoc;
|
||||
deltaX = Math.floor(deltaX);
|
||||
deltaY = Math.floor(deltaY);
|
||||
|
||||
@@ -122,8 +122,8 @@ Display.prototype = {
|
||||
deltaY = -vp.h;
|
||||
}
|
||||
|
||||
var vx2 = vp.x + vp.w - 1;
|
||||
var vy2 = vp.y + vp.h - 1;
|
||||
const vx2 = vp.x + vp.w - 1;
|
||||
const vy2 = vp.y + vp.h - 1;
|
||||
|
||||
// Position change
|
||||
|
||||
@@ -172,12 +172,12 @@ Display.prototype = {
|
||||
height = this._fb_height;
|
||||
}
|
||||
|
||||
var vp = this._viewportLoc;
|
||||
const vp = this._viewportLoc;
|
||||
if (vp.w !== width || vp.h !== height) {
|
||||
vp.w = width;
|
||||
vp.h = height;
|
||||
|
||||
var canvas = this._target;
|
||||
const canvas = this._target;
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
|
||||
@@ -206,11 +206,11 @@ Display.prototype = {
|
||||
this._fb_width = width;
|
||||
this._fb_height = height;
|
||||
|
||||
var canvas = this._backbuffer;
|
||||
const canvas = this._backbuffer;
|
||||
if (canvas.width !== width || canvas.height !== height) {
|
||||
|
||||
// We have to save the canvas data since changing the size will clear it
|
||||
var saveImg = null;
|
||||
let saveImg = null;
|
||||
if (canvas.width > 0 && canvas.height > 0) {
|
||||
saveImg = this._drawCtx.getImageData(0, 0, canvas.width, canvas.height);
|
||||
}
|
||||
@@ -229,7 +229,7 @@ Display.prototype = {
|
||||
|
||||
// Readjust the viewport as it may be incorrectly sized
|
||||
// and positioned
|
||||
var vp = this._viewportLoc;
|
||||
const vp = this._viewportLoc;
|
||||
this.viewportChangeSize(vp.w, vp.h);
|
||||
this.viewportChangePos(0, 0);
|
||||
},
|
||||
@@ -258,15 +258,13 @@ Display.prototype = {
|
||||
'type': 'flip'
|
||||
});
|
||||
} else {
|
||||
var x, y, vx, vy, w, h;
|
||||
let x = this._damageBounds.left;
|
||||
let y = this._damageBounds.top;
|
||||
let w = this._damageBounds.right - x;
|
||||
let h = this._damageBounds.bottom - y;
|
||||
|
||||
x = this._damageBounds.left;
|
||||
y = this._damageBounds.top;
|
||||
w = this._damageBounds.right - x;
|
||||
h = this._damageBounds.bottom - y;
|
||||
|
||||
vx = x - this._viewportLoc.x;
|
||||
vy = y - this._viewportLoc.y;
|
||||
let vx = x - this._viewportLoc.x;
|
||||
let vy = y - this._viewportLoc.y;
|
||||
|
||||
if (vx < 0) {
|
||||
w += vx;
|
||||
@@ -372,7 +370,7 @@ Display.prototype = {
|
||||
},
|
||||
|
||||
imageRect: function(x, y, mime, arr) {
|
||||
var img = new Image();
|
||||
const img = new Image();
|
||||
img.src = "data: " + mime + ";base64," + Base64.encode(arr);
|
||||
this._renderQ_push({
|
||||
'type': 'img',
|
||||
@@ -392,12 +390,12 @@ Display.prototype = {
|
||||
this._tile = this._drawCtx.createImageData(width, height);
|
||||
}
|
||||
|
||||
var red = color[2];
|
||||
var green = color[1];
|
||||
var blue = color[0];
|
||||
const red = color[2];
|
||||
const green = color[1];
|
||||
const blue = color[0];
|
||||
|
||||
var data = this._tile.data;
|
||||
for (var i = 0; i < width * height * 4; i += 4) {
|
||||
const data = this._tile.data;
|
||||
for (let i = 0; i < width * height * 4; i += 4) {
|
||||
data[i] = red;
|
||||
data[i + 1] = green;
|
||||
data[i + 2] = blue;
|
||||
@@ -407,17 +405,17 @@ Display.prototype = {
|
||||
|
||||
// update sub-rectangle of the current tile
|
||||
subTile: function (x, y, w, h, color) {
|
||||
var red = color[2];
|
||||
var green = color[1];
|
||||
var blue = color[0];
|
||||
var xend = x + w;
|
||||
var yend = y + h;
|
||||
const red = color[2];
|
||||
const green = color[1];
|
||||
const blue = color[0];
|
||||
const xend = x + w;
|
||||
const yend = y + h;
|
||||
|
||||
var data = this._tile.data;
|
||||
var width = this._tile.width;
|
||||
for (var j = y; j < yend; j++) {
|
||||
for (var i = x; i < xend; i++) {
|
||||
var p = (i + (j * width)) * 4;
|
||||
const data = this._tile.data;
|
||||
const width = this._tile.width;
|
||||
for (let j = y; j < yend; j++) {
|
||||
for (let i = x; i < xend; i++) {
|
||||
const p = (i + (j * width)) * 4;
|
||||
data[p] = red;
|
||||
data[p + 1] = green;
|
||||
data[p + 2] = blue;
|
||||
@@ -438,7 +436,7 @@ Display.prototype = {
|
||||
// NB(directxman12): it's technically more performant here to use preallocated arrays,
|
||||
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
|
||||
// this probably isn't getting called *nearly* as much
|
||||
var new_arr = new Uint8Array(width * height * 4);
|
||||
const new_arr = new Uint8Array(width * height * 4);
|
||||
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
|
||||
this._renderQ_push({
|
||||
'type': 'blit',
|
||||
@@ -458,7 +456,7 @@ Display.prototype = {
|
||||
// NB(directxman12): it's technically more performant here to use preallocated arrays,
|
||||
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
|
||||
// this probably isn't getting called *nearly* as much
|
||||
var new_arr = new Uint8Array(width * height * 3);
|
||||
const new_arr = new Uint8Array(width * height * 3);
|
||||
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
|
||||
this._renderQ_push({
|
||||
'type': 'blitRgb',
|
||||
@@ -478,7 +476,7 @@ Display.prototype = {
|
||||
// NB(directxman12): it's technically more performant here to use preallocated arrays,
|
||||
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
|
||||
// this probably isn't getting called *nearly* as much
|
||||
var new_arr = new Uint8Array(width * height * 4);
|
||||
const new_arr = new Uint8Array(width * height * 4);
|
||||
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
|
||||
this._renderQ_push({
|
||||
'type': 'blitRgbx',
|
||||
@@ -511,11 +509,11 @@ Display.prototype = {
|
||||
},
|
||||
|
||||
autoscale: function (containerWidth, containerHeight) {
|
||||
var vp = this._viewportLoc;
|
||||
var targetAspectRatio = containerWidth / containerHeight;
|
||||
var fbAspectRatio = vp.w / vp.h;
|
||||
const vp = this._viewportLoc;
|
||||
const targetAspectRatio = containerWidth / containerHeight;
|
||||
const fbAspectRatio = vp.w / vp.h;
|
||||
|
||||
var scaleRatio;
|
||||
let scaleRatio;
|
||||
if (fbAspectRatio >= targetAspectRatio) {
|
||||
scaleRatio = containerWidth / vp.w;
|
||||
} else {
|
||||
@@ -529,14 +527,14 @@ Display.prototype = {
|
||||
|
||||
_rescale: function (factor) {
|
||||
this._scale = factor;
|
||||
var vp = this._viewportLoc;
|
||||
const vp = this._viewportLoc;
|
||||
|
||||
// NB(directxman12): If you set the width directly, or set the
|
||||
// style width to a number, the canvas is cleared.
|
||||
// However, if you set the style width to a string
|
||||
// ('NNNpx'), the canvas is scaled without clearing.
|
||||
var width = Math.round(factor * vp.w) + 'px';
|
||||
var height = Math.round(factor * vp.h) + 'px';
|
||||
const width = Math.round(factor * vp.w) + 'px';
|
||||
const height = Math.round(factor * vp.h) + 'px';
|
||||
|
||||
if ((this._target.style.width !== width) ||
|
||||
(this._target.style.height !== height)) {
|
||||
@@ -546,7 +544,7 @@ Display.prototype = {
|
||||
},
|
||||
|
||||
_setFillColor: function (color) {
|
||||
var newStyle = 'rgb(' + color[2] + ',' + color[1] + ',' + color[0] + ')';
|
||||
const newStyle = 'rgb(' + color[2] + ',' + color[1] + ',' + color[0] + ')';
|
||||
if (newStyle !== this._prevDrawStyle) {
|
||||
this._drawCtx.fillStyle = newStyle;
|
||||
this._prevDrawStyle = newStyle;
|
||||
@@ -554,9 +552,9 @@ Display.prototype = {
|
||||
},
|
||||
|
||||
_rgbImageData: function (x, y, width, height, arr, offset) {
|
||||
var img = this._drawCtx.createImageData(width, height);
|
||||
var data = img.data;
|
||||
for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
|
||||
const img = this._drawCtx.createImageData(width, height);
|
||||
const data = img.data;
|
||||
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
|
||||
data[i] = arr[j];
|
||||
data[i + 1] = arr[j + 1];
|
||||
data[i + 2] = arr[j + 2];
|
||||
@@ -567,9 +565,9 @@ Display.prototype = {
|
||||
},
|
||||
|
||||
_bgrxImageData: function (x, y, width, height, arr, offset) {
|
||||
var img = this._drawCtx.createImageData(width, height);
|
||||
var data = img.data;
|
||||
for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
|
||||
const img = this._drawCtx.createImageData(width, height);
|
||||
const data = img.data;
|
||||
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
|
||||
data[i] = arr[j + 2];
|
||||
data[i + 1] = arr[j + 1];
|
||||
data[i + 2] = arr[j];
|
||||
@@ -581,7 +579,7 @@ Display.prototype = {
|
||||
|
||||
_rgbxImageData: function (x, y, width, height, arr, offset) {
|
||||
// NB(directxman12): arr must be an Type Array view
|
||||
var img;
|
||||
let img;
|
||||
if (SUPPORTS_IMAGEDATA_CONSTRUCTOR) {
|
||||
img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
|
||||
} else {
|
||||
@@ -609,9 +607,9 @@ Display.prototype = {
|
||||
},
|
||||
|
||||
_scan_renderQ: function () {
|
||||
var ready = true;
|
||||
let ready = true;
|
||||
while (ready && this._renderQ.length > 0) {
|
||||
var a = this._renderQ[0];
|
||||
const a = this._renderQ[0];
|
||||
switch (a.type) {
|
||||
case 'flip':
|
||||
this.flip(true);
|
||||
@@ -663,12 +661,11 @@ Display.changeCursor = function (target, pixels, mask, hotx, hoty, w, h) {
|
||||
return;
|
||||
}
|
||||
|
||||
var cur = []
|
||||
var y, x;
|
||||
for (y = 0; y < h; y++) {
|
||||
for (x = 0; x < w; x++) {
|
||||
var idx = y * Math.ceil(w / 8) + Math.floor(x / 8);
|
||||
var alpha = (mask[idx] << (x % 8)) & 0x80 ? 255 : 0;
|
||||
const cur = []
|
||||
for (let y = 0; y < h; y++) {
|
||||
for (let x = 0; x < w; x++) {
|
||||
let idx = y * Math.ceil(w / 8) + Math.floor(x / 8);
|
||||
const alpha = (mask[idx] << (x % 8)) & 0x80 ? 255 : 0;
|
||||
idx = ((w * y) + x) * 4;
|
||||
cur.push(pixels[idx + 2]); // red
|
||||
cur.push(pixels[idx + 1]); // green
|
||||
@@ -677,13 +674,13 @@ Display.changeCursor = function (target, pixels, mask, hotx, hoty, w, h) {
|
||||
}
|
||||
}
|
||||
|
||||
var canvas = document.createElement('canvas');
|
||||
var ctx = canvas.getContext('2d');
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
canvas.width = w;
|
||||
canvas.height = h;
|
||||
|
||||
var img;
|
||||
let img;
|
||||
if (SUPPORTS_IMAGEDATA_CONSTRUCTOR) {
|
||||
img = new ImageData(new Uint8ClampedArray(cur), w, h);
|
||||
} else {
|
||||
@@ -693,6 +690,6 @@ Display.changeCursor = function (target, pixels, mask, hotx, hoty, w, h) {
|
||||
ctx.clearRect(0, 0, w, h);
|
||||
ctx.putImageData(img, 0, 0);
|
||||
|
||||
var url = canvas.toDataURL();
|
||||
const url = canvas.toDataURL();
|
||||
target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
|
||||
};
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
* See README.md for usage and integration instructions.
|
||||
*/
|
||||
|
||||
export var encodings = {
|
||||
export const encodings = {
|
||||
encodingRaw: 0,
|
||||
encodingCopyRect: 1,
|
||||
encodingRRE: 2,
|
||||
|
||||
@@ -13,7 +13,7 @@ import KeyTable from "./keysym.js";
|
||||
* See https://www.w3.org/TR/uievents-key/ for possible values.
|
||||
*/
|
||||
|
||||
var DOMKeyTable = {};
|
||||
const DOMKeyTable = {};
|
||||
|
||||
function addStandard(key, standard)
|
||||
{
|
||||
|
||||
@@ -57,7 +57,7 @@ Keyboard.prototype = {
|
||||
},
|
||||
|
||||
_getKeyCode: function (e) {
|
||||
var code = KeyboardUtil.getKeycode(e);
|
||||
const code = KeyboardUtil.getKeycode(e);
|
||||
if (code !== 'Unidentified') {
|
||||
return code;
|
||||
}
|
||||
@@ -80,10 +80,8 @@ Keyboard.prototype = {
|
||||
return e.keyIdentifier;
|
||||
}
|
||||
|
||||
var codepoint = parseInt(e.keyIdentifier.substr(2), 16);
|
||||
var char = String.fromCharCode(codepoint);
|
||||
// Some implementations fail to uppercase the symbols
|
||||
char = char.toUpperCase();
|
||||
const codepoint = parseInt(e.keyIdentifier.substr(2), 16);
|
||||
const char = String.fromCharCode(codepoint).toUpperCase();
|
||||
|
||||
return 'Platform' + char.charCodeAt();
|
||||
}
|
||||
@@ -92,8 +90,8 @@ Keyboard.prototype = {
|
||||
},
|
||||
|
||||
_handleKeyDown: function (e) {
|
||||
var code = this._getKeyCode(e);
|
||||
var keysym = KeyboardUtil.getKeysym(e);
|
||||
const code = this._getKeyCode(e);
|
||||
let keysym = KeyboardUtil.getKeysym(e);
|
||||
|
||||
// Windows doesn't have a proper AltGr, but handles it using
|
||||
// fake Ctrl+Alt. However the remote end might not be Windows,
|
||||
@@ -211,8 +209,8 @@ Keyboard.prototype = {
|
||||
return;
|
||||
}
|
||||
|
||||
var code = this._getKeyCode(e);
|
||||
var keysym = KeyboardUtil.getKeysym(e);
|
||||
let code = this._getKeyCode(e);
|
||||
const keysym = KeyboardUtil.getKeysym(e);
|
||||
|
||||
// The key we were waiting for?
|
||||
if ((code !== 'Unidentified') && (code != this._pendingKey)) {
|
||||
@@ -235,9 +233,9 @@ Keyboard.prototype = {
|
||||
return;
|
||||
}
|
||||
|
||||
var code, keysym;
|
||||
let keysym;
|
||||
|
||||
code = this._pendingKey;
|
||||
const code = this._pendingKey;
|
||||
this._pendingKey = null;
|
||||
|
||||
// We have no way of knowing the proper keysym with the
|
||||
@@ -248,7 +246,7 @@ Keyboard.prototype = {
|
||||
keysym = e.keyCode;
|
||||
} else if ((e.keyCode >= 0x41) && (e.keyCode <= 0x5a)) {
|
||||
// Character (A-Z)
|
||||
var char = String.fromCharCode(e.keyCode);
|
||||
let char = String.fromCharCode(e.keyCode);
|
||||
// A feeble attempt at the correct case
|
||||
if (e.shiftKey)
|
||||
char = char.toUpperCase();
|
||||
@@ -266,7 +264,7 @@ Keyboard.prototype = {
|
||||
_handleKeyUp: function (e) {
|
||||
stopEvent(e);
|
||||
|
||||
var code = this._getKeyCode(e);
|
||||
const code = this._getKeyCode(e);
|
||||
|
||||
// We can't get a release in the middle of an AltGr sequence, so
|
||||
// abort that detection
|
||||
@@ -294,7 +292,7 @@ Keyboard.prototype = {
|
||||
|
||||
_allKeysUp: function () {
|
||||
Log.Debug(">> Keyboard.allKeysUp");
|
||||
for (var code in this._keyDownList) {
|
||||
for (let code in this._keyDownList) {
|
||||
this._sendKeyEvent(this._keyDownList[code], code, false);
|
||||
}
|
||||
Log.Debug("<< Keyboard.allKeysUp");
|
||||
@@ -306,14 +304,14 @@ Keyboard.prototype = {
|
||||
return;
|
||||
}
|
||||
|
||||
let target = this._target;
|
||||
let downList = this._keyDownList;
|
||||
const target = this._target;
|
||||
const downList = this._keyDownList;
|
||||
['AltLeft', 'AltRight'].forEach(function (code) {
|
||||
if (!(code in downList)) {
|
||||
return;
|
||||
}
|
||||
|
||||
let event = new KeyboardEvent('keyup',
|
||||
const event = new KeyboardEvent('keyup',
|
||||
{ key: downList[code],
|
||||
code: code });
|
||||
target.dispatchEvent(event);
|
||||
@@ -324,11 +322,10 @@ Keyboard.prototype = {
|
||||
|
||||
grab: function () {
|
||||
//Log.Debug(">> Keyboard.grab");
|
||||
var c = this._target;
|
||||
|
||||
c.addEventListener('keydown', this._eventHandlers.keydown);
|
||||
c.addEventListener('keyup', this._eventHandlers.keyup);
|
||||
c.addEventListener('keypress', this._eventHandlers.keypress);
|
||||
this._target.addEventListener('keydown', this._eventHandlers.keydown);
|
||||
this._target.addEventListener('keyup', this._eventHandlers.keyup);
|
||||
this._target.addEventListener('keypress', this._eventHandlers.keypress);
|
||||
|
||||
// Release (key up) if window loses focus
|
||||
window.addEventListener('blur', this._eventHandlers.blur);
|
||||
@@ -337,7 +334,7 @@ Keyboard.prototype = {
|
||||
// best we can for releases (still doesn't prevent the menu
|
||||
// from popping up though as we can't call preventDefault())
|
||||
if (browser.isWindows() && browser.isFirefox()) {
|
||||
let handler = this._eventHandlers.checkalt;
|
||||
const handler = this._eventHandlers.checkalt;
|
||||
['mousedown', 'mouseup', 'mousemove', 'wheel',
|
||||
'touchstart', 'touchend', 'touchmove',
|
||||
'keydown', 'keyup'].forEach(function (type) {
|
||||
@@ -352,10 +349,9 @@ Keyboard.prototype = {
|
||||
|
||||
ungrab: function () {
|
||||
//Log.Debug(">> Keyboard.ungrab");
|
||||
var c = this._target;
|
||||
|
||||
if (browser.isWindows() && browser.isFirefox()) {
|
||||
let handler = this._eventHandlers.checkalt;
|
||||
const handler = this._eventHandlers.checkalt;
|
||||
['mousedown', 'mouseup', 'mousemove', 'wheel',
|
||||
'touchstart', 'touchend', 'touchmove',
|
||||
'keydown', 'keyup'].forEach(function (type) {
|
||||
@@ -363,9 +359,9 @@ Keyboard.prototype = {
|
||||
});
|
||||
}
|
||||
|
||||
c.removeEventListener('keydown', this._eventHandlers.keydown);
|
||||
c.removeEventListener('keyup', this._eventHandlers.keyup);
|
||||
c.removeEventListener('keypress', this._eventHandlers.keypress);
|
||||
this._target.removeEventListener('keydown', this._eventHandlers.keydown);
|
||||
this._target.removeEventListener('keyup', this._eventHandlers.keyup);
|
||||
this._target.removeEventListener('keypress', this._eventHandlers.keypress);
|
||||
window.removeEventListener('blur', this._eventHandlers.blur);
|
||||
|
||||
// Release (key up) all keys that are in a down state
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
/* Functions at the bottom */
|
||||
|
||||
var codepoints = {
|
||||
const codepoints = {
|
||||
0x0100: 0x03c0, // XK_Amacron
|
||||
0x0101: 0x03e0, // XK_amacron
|
||||
0x0102: 0x01c3, // XK_Abreve
|
||||
@@ -677,7 +677,7 @@ export default {
|
||||
}
|
||||
|
||||
// Lookup table (fairly random)
|
||||
var keysym = codepoints[u];
|
||||
const keysym = codepoints[u];
|
||||
if (keysym !== undefined) {
|
||||
return keysym;
|
||||
}
|
||||
|
||||
@@ -9,9 +9,9 @@ import * as Log from '../util/logging.js';
|
||||
import { isTouchDevice } from '../util/browser.js';
|
||||
import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
|
||||
|
||||
var WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
|
||||
var WHEEL_STEP_TIMEOUT = 50; // ms
|
||||
var WHEEL_LINE_HEIGHT = 19;
|
||||
const WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
|
||||
const WHEEL_STEP_TIMEOUT = 50; // ms
|
||||
const WHEEL_LINE_HEIGHT = 19;
|
||||
|
||||
export default function Mouse(target) {
|
||||
this._target = target || document;
|
||||
@@ -52,9 +52,9 @@ Mouse.prototype = {
|
||||
|
||||
_handleMouseButton: function (e, down) {
|
||||
this._updateMousePosition(e);
|
||||
var pos = this._pos;
|
||||
let pos = this._pos;
|
||||
|
||||
var bmask;
|
||||
let bmask;
|
||||
if (e.touches || e.changedTouches) {
|
||||
// Touch device
|
||||
|
||||
@@ -70,13 +70,13 @@ Mouse.prototype = {
|
||||
// force the position of the latter touch to the position of
|
||||
// the first.
|
||||
|
||||
var xs = this._lastTouchPos.x - pos.x;
|
||||
var ys = this._lastTouchPos.y - pos.y;
|
||||
var d = Math.sqrt((xs * xs) + (ys * ys));
|
||||
const xs = this._lastTouchPos.x - pos.x;
|
||||
const ys = this._lastTouchPos.y - pos.y;
|
||||
const d = Math.sqrt((xs * xs) + (ys * ys));
|
||||
|
||||
// The goal is to trigger on a certain physical width, the
|
||||
// devicePixelRatio brings us a bit closer but is not optimal.
|
||||
var threshold = 20 * (window.devicePixelRatio || 1);
|
||||
const threshold = 20 * (window.devicePixelRatio || 1);
|
||||
if (d < threshold) {
|
||||
pos = this._lastTouchPos;
|
||||
}
|
||||
@@ -156,8 +156,8 @@ Mouse.prototype = {
|
||||
|
||||
this._updateMousePosition(e);
|
||||
|
||||
var dX = e.deltaX;
|
||||
var dY = e.deltaY;
|
||||
let dX = e.deltaX;
|
||||
let dY = e.deltaY;
|
||||
|
||||
// Pixel units unless it's non-zero.
|
||||
// Note that if deltamode is line or page won't matter since we aren't
|
||||
@@ -215,8 +215,9 @@ Mouse.prototype = {
|
||||
// Update coordinates relative to target
|
||||
_updateMousePosition: function(e) {
|
||||
e = getPointerEvent(e);
|
||||
var bounds = this._target.getBoundingClientRect();
|
||||
var x, y;
|
||||
const bounds = this._target.getBoundingClientRect();
|
||||
let x;
|
||||
let y;
|
||||
// Clip to target bounds
|
||||
if (e.clientX < bounds.left) {
|
||||
x = 0;
|
||||
@@ -238,7 +239,7 @@ Mouse.prototype = {
|
||||
// ===== PUBLIC METHODS =====
|
||||
|
||||
grab: function () {
|
||||
var c = this._target;
|
||||
const c = this._target;
|
||||
|
||||
if (isTouchDevice) {
|
||||
c.addEventListener('touchstart', this._eventHandlers.mousedown);
|
||||
@@ -259,7 +260,7 @@ Mouse.prototype = {
|
||||
},
|
||||
|
||||
ungrab: function () {
|
||||
var c = this._target;
|
||||
const c = this._target;
|
||||
|
||||
this._resetWheelStepTimers();
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ export function getKeycode(evt){
|
||||
// in the 'keyCode' field for non-printable characters. However
|
||||
// Webkit sets it to the same as charCode in 'keypress' events.
|
||||
if ((evt.type !== 'keypress') && (evt.keyCode in vkeys)) {
|
||||
var code = vkeys[evt.keyCode];
|
||||
let code = vkeys[evt.keyCode];
|
||||
|
||||
// macOS has messed up this code for some reason
|
||||
if (browser.isMac() && (code === 'ContextMenu')) {
|
||||
@@ -110,7 +110,7 @@ export function getKey(evt) {
|
||||
}
|
||||
|
||||
// Try to deduce it based on the physical key
|
||||
var code = getKeycode(evt);
|
||||
const code = getKeycode(evt);
|
||||
if (code in fixedkeys) {
|
||||
return fixedkeys[code];
|
||||
}
|
||||
@@ -126,7 +126,7 @@ export function getKey(evt) {
|
||||
|
||||
// Get the most reliable keysym value we can get from a key event
|
||||
export function getKeysym(evt){
|
||||
var key = getKey(evt);
|
||||
const key = getKey(evt);
|
||||
|
||||
if (key === 'Unidentified') {
|
||||
return null;
|
||||
@@ -134,7 +134,7 @@ export function getKeysym(evt){
|
||||
|
||||
// First look up special keys
|
||||
if (key in DOMKeyTable) {
|
||||
var location = evt.location;
|
||||
let location = evt.location;
|
||||
|
||||
// Safari screws up location for the right cmd key
|
||||
if ((key === 'Meta') && (location === 0)) {
|
||||
@@ -150,14 +150,12 @@ export function getKeysym(evt){
|
||||
|
||||
// Now we need to look at the Unicode symbol instead
|
||||
|
||||
var codepoint;
|
||||
|
||||
// Special key? (FIXME: Should have been caught earlier)
|
||||
if (key.length !== 1) {
|
||||
return null;
|
||||
}
|
||||
|
||||
codepoint = key.charCodeAt();
|
||||
const codepoint = key.charCodeAt();
|
||||
if (codepoint) {
|
||||
return keysyms.lookup(codepoint);
|
||||
}
|
||||
|
||||
478
core/rfb.js
478
core/rfb.js
File diff suppressed because it is too large
Load Diff
@@ -9,7 +9,7 @@
|
||||
import * as Log from './logging.js';
|
||||
|
||||
// Touch detection
|
||||
export var isTouchDevice = ('ontouchstart' in document.documentElement) ||
|
||||
export let isTouchDevice = ('ontouchstart' in document.documentElement) ||
|
||||
// requried for Chrome debugger
|
||||
(document.ontouchstart !== undefined) ||
|
||||
// required for MS Surface
|
||||
@@ -20,12 +20,12 @@ window.addEventListener('touchstart', function onFirstTouch() {
|
||||
window.removeEventListener('touchstart', onFirstTouch, false);
|
||||
}, false);
|
||||
|
||||
var _cursor_uris_supported = null;
|
||||
let _cursor_uris_supported = null;
|
||||
|
||||
export function supportsCursorURIs () {
|
||||
if (_cursor_uris_supported === null) {
|
||||
try {
|
||||
var target = document.createElement('canvas');
|
||||
const target = document.createElement('canvas');
|
||||
target.style.cursor = 'url("data:image/x-icon;base64,AAACAAEACAgAAAIAAgA4AQAAFgAAACgAAAAIAAAAEAAAAAEAIAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAD/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AAAAAAAAAAAAAAAAAAAAAA==") 2 2, default';
|
||||
|
||||
if (target.style.cursor) {
|
||||
|
||||
@@ -20,14 +20,14 @@ export function stopEvent (e) {
|
||||
}
|
||||
|
||||
// Emulate Element.setCapture() when not supported
|
||||
var _captureRecursion = false;
|
||||
var _captureElem = null;
|
||||
let _captureRecursion = false;
|
||||
let _captureElem = null;
|
||||
function _captureProxy(e) {
|
||||
// Recursion protection as we'll see our own event
|
||||
if (_captureRecursion) return;
|
||||
|
||||
// Clone the event as we cannot dispatch an already dispatched event
|
||||
var newEv = new e.constructor(e.type, e);
|
||||
const newEv = new e.constructor(e.type, e);
|
||||
|
||||
_captureRecursion = true;
|
||||
_captureElem.dispatchEvent(newEv);
|
||||
@@ -49,12 +49,13 @@ function _captureProxy(e) {
|
||||
|
||||
// Follow cursor style of target element
|
||||
function _captureElemChanged() {
|
||||
var captureElem = document.getElementById("noVNC_mouse_capture_elem");
|
||||
const captureElem = document.getElementById("noVNC_mouse_capture_elem");
|
||||
captureElem.style.cursor = window.getComputedStyle(_captureElem).cursor;
|
||||
}
|
||||
var _captureObserver = new MutationObserver(_captureElemChanged);
|
||||
|
||||
var _captureIndex = 0;
|
||||
const _captureObserver = new MutationObserver(_captureElemChanged);
|
||||
|
||||
let _captureIndex = 0;
|
||||
|
||||
export function setCapture (elem) {
|
||||
if (elem.setCapture) {
|
||||
@@ -69,7 +70,7 @@ export function setCapture (elem) {
|
||||
// called multiple times without coordination
|
||||
releaseCapture();
|
||||
|
||||
var captureElem = document.getElementById("noVNC_mouse_capture_elem");
|
||||
let captureElem = document.getElementById("noVNC_mouse_capture_elem");
|
||||
|
||||
if (captureElem === null) {
|
||||
captureElem = document.createElement("div");
|
||||
@@ -129,7 +130,7 @@ export function releaseCapture () {
|
||||
|
||||
_captureObserver.disconnect();
|
||||
|
||||
var captureElem = document.getElementById("noVNC_mouse_capture_elem");
|
||||
const captureElem = document.getElementById("noVNC_mouse_capture_elem");
|
||||
captureElem.style.display = "none";
|
||||
|
||||
window.removeEventListener('mousemove', _captureProxy);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
* See README.md for usage and integration instructions.
|
||||
*/
|
||||
|
||||
var EventTargetMixin = {
|
||||
const EventTargetMixin = {
|
||||
_listeners: null,
|
||||
|
||||
addEventListener: function(type, callback) {
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
* Logging/debug routines
|
||||
*/
|
||||
|
||||
var _log_level = 'warn';
|
||||
let _log_level = 'warn';
|
||||
|
||||
var Debug = function (msg) {};
|
||||
var Info = function (msg) {};
|
||||
var Warn = function (msg) {};
|
||||
var Error = function (msg) {};
|
||||
let Debug = function (msg) {};
|
||||
let Info = function (msg) {};
|
||||
let Warn = function (msg) {};
|
||||
let Error = function (msg) {};
|
||||
|
||||
export function init_logging (level) {
|
||||
if (typeof level === 'undefined') {
|
||||
|
||||
@@ -16,13 +16,13 @@ if (typeof Object.assign != 'function') {
|
||||
throw new TypeError('Cannot convert undefined or null to object');
|
||||
}
|
||||
|
||||
var to = Object(target);
|
||||
const to = Object(target);
|
||||
|
||||
for (var index = 1; index < arguments.length; index++) {
|
||||
var nextSource = arguments[index];
|
||||
for (let index = 1; index < arguments.length; index++) {
|
||||
const nextSource = arguments[index];
|
||||
|
||||
if (nextSource != null) { // Skip over if undefined or null
|
||||
for (var nextKey in nextSource) {
|
||||
for (let nextKey in nextSource) {
|
||||
// Avoid bugs when hasOwnProperty is shadowed
|
||||
if (Object.prototype.hasOwnProperty.call(nextSource, nextKey)) {
|
||||
to[nextKey] = nextSource[nextKey];
|
||||
@@ -41,7 +41,7 @@ if (typeof Object.assign != 'function') {
|
||||
(function () {
|
||||
function CustomEvent ( event, params ) {
|
||||
params = params || { bubbles: false, cancelable: false, detail: undefined };
|
||||
var evt = document.createEvent( 'CustomEvent' );
|
||||
const evt = document.createEvent( 'CustomEvent' );
|
||||
evt.initCustomEvent( event, params.bubbles, params.cancelable, params.detail );
|
||||
return evt;
|
||||
}
|
||||
|
||||
@@ -42,15 +42,15 @@ export default function Websock() {
|
||||
// this has performance issues in some versions Chromium, and
|
||||
// doesn't gain a tremendous amount of performance increase in Firefox
|
||||
// at the moment. It may be valuable to turn it on in the future.
|
||||
var ENABLE_COPYWITHIN = false;
|
||||
const ENABLE_COPYWITHIN = false;
|
||||
|
||||
var MAX_RQ_GROW_SIZE = 40 * 1024 * 1024; // 40 MiB
|
||||
const MAX_RQ_GROW_SIZE = 40 * 1024 * 1024; // 40 MiB
|
||||
|
||||
var typedArrayToString = (function () {
|
||||
const typedArrayToString = (function () {
|
||||
// This is only for PhantomJS, which doesn't like apply-ing
|
||||
// with Typed Arrays
|
||||
try {
|
||||
var arr = new Uint8Array([1, 2, 3]);
|
||||
const arr = new Uint8Array([1, 2, 3]);
|
||||
String.fromCharCode.apply(null, arr);
|
||||
return function (a) { return String.fromCharCode.apply(null, a); };
|
||||
} catch (ex) {
|
||||
@@ -115,7 +115,7 @@ Websock.prototype = {
|
||||
|
||||
rQshiftStr: function (len) {
|
||||
if (typeof(len) === 'undefined') { len = this.rQlen(); }
|
||||
var arr = new Uint8Array(this._rQ.buffer, this._rQi, len);
|
||||
const arr = new Uint8Array(this._rQ.buffer, this._rQi, len);
|
||||
this._rQi += len;
|
||||
return typedArrayToString(arr);
|
||||
},
|
||||
@@ -149,7 +149,7 @@ Websock.prototype = {
|
||||
// to be available in the receive queue. Return true if we need to
|
||||
// wait (and possibly print a debug message), otherwise false.
|
||||
rQwait: function (msg, num, goback) {
|
||||
var rQlen = this._rQlen - this._rQi; // Skip rQlen() function call
|
||||
const rQlen = this._rQlen - this._rQi; // Skip rQlen() function call
|
||||
if (rQlen < num) {
|
||||
if (goback) {
|
||||
if (this._rQi < goback) {
|
||||
@@ -251,7 +251,7 @@ Websock.prototype = {
|
||||
},
|
||||
|
||||
_expand_compact_rQ: function (min_fit) {
|
||||
var resizeNeeded = min_fit || this._rQlen - this._rQi > this._rQbufferSize / 2;
|
||||
const resizeNeeded = min_fit || this._rQlen - this._rQi > this._rQbufferSize / 2;
|
||||
if (resizeNeeded) {
|
||||
if (!min_fit) {
|
||||
// just double the size if we need to do compaction
|
||||
@@ -271,7 +271,7 @@ Websock.prototype = {
|
||||
}
|
||||
|
||||
if (resizeNeeded) {
|
||||
var old_rQbuffer = this._rQ.buffer;
|
||||
const old_rQbuffer = this._rQ.buffer;
|
||||
this._rQmax = this._rQbufferSize / 8;
|
||||
this._rQ = new Uint8Array(this._rQbufferSize);
|
||||
this._rQ.set(new Uint8Array(old_rQbuffer, this._rQi));
|
||||
@@ -289,7 +289,7 @@ Websock.prototype = {
|
||||
|
||||
_decode_message: function (data) {
|
||||
// push arraybuffer values onto the end
|
||||
var u8 = new Uint8Array(data);
|
||||
const u8 = new Uint8Array(data);
|
||||
if (u8.length > this._rQbufferSize - this._rQlen) {
|
||||
this._expand_compact_rQ(u8.length);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user