Properly encapsulate the scale in Display

Other parts of the code shouldn't have to care about this. Let Display
convert between canvas coordinates and framebuffer coordinates.
This commit is contained in:
Samuel Mannehed
2017-02-16 13:32:11 +01:00
parent 8cbf1dd9d2
commit 280676c7e9
4 changed files with 15 additions and 19 deletions

View File

@@ -1227,7 +1227,6 @@ var UI;
var display = UI.rfb.get_display();
var resizeMode = UI.getSetting('resize');
display.set_scale(1);
UI.rfb.get_mouse().set_scale(1);
if (resizeMode === 'remote') {
@@ -1247,12 +1246,7 @@ var UI;
} else if (resizeMode === 'scale' || resizeMode === 'downscale') {
var downscaleOnly = resizeMode === 'downscale';
var scaleRatio = display.autoscale(screen.w, screen.h, downscaleOnly);
if (!UI.rfb.get_view_only()) {
UI.rfb.get_mouse().set_scale(scaleRatio);
Util.Debug('Scaling by ' + UI.rfb.get_mouse().get_scale());
}
display.autoscale(screen.w, screen.h, downscaleOnly);
}
}
},