Files
TwitchDropsMiner/gui.py
2022-03-27 14:03:11 +02:00

1711 lines
65 KiB
Python

from __future__ import annotations
import asyncio
import logging
import tkinter as tk
from math import log10, ceil
from functools import partial
from tkinter.font import Font
from collections import abc, namedtuple, OrderedDict
from tkinter import Tk, ttk, StringVar, DoubleVar, IntVar
from typing import Any, TypedDict, NoReturn, TYPE_CHECKING
import pystray
from PIL import Image as Image_module
from cache import ImageCache
from exceptions import ExitRequest
from utils import resource_path, Game
from registry import RegistryKey, ValueType
from constants import SELF_PATH, FORMATTER, WS_TOPICS_LIMIT, MAX_WEBSOCKETS, WINDOW_TITLE, State
if TYPE_CHECKING:
from twitch import Twitch
from channel import Channel
from inventory import DropsCampaign, TimedDrop
digits = ceil(log10(WS_TOPICS_LIMIT))
WS_FONT = ("Courier New", 10)
LARGE_FONT = (..., 12)
class _TKOutputHandler(logging.Handler):
def __init__(self, output: GUIManager):
super().__init__()
self._output = output
def emit(self, record):
self._output.print(self.format(record))
class PlaceholderEntry(ttk.Entry):
def __init__(
self,
master: ttk.Widget,
*args: Any,
placeholder: str,
placeholdercolor: str = "grey60",
**kwargs: Any,
):
super().__init__(master, *args, **kwargs)
self._show: str = kwargs.get("show", '')
self._text_color: str = kwargs.get("foreground", '')
self._ph_color: str = placeholdercolor
self._ph_text: str = placeholder
self.bind("<FocusIn>", self._focus_in)
self.bind("<FocusOut>", self._focus_out)
if isinstance(self, ttk.Combobox):
# only bind this for comboboxes
self.bind("<<ComboboxSelected>>", self._combobox_select)
# start with a placeholder
self._ph: bool = True
super().config(foreground=self._ph_color, show='')
super().insert(0, self._ph_text)
def _focus_in(self, event: tk.Event[PlaceholderEntry]) -> None:
"""
On focus in, if we've had a placeholder, clear the box and set normal text colour and show.
"""
if self._ph:
self._ph = False
self.delete(0, "end")
super().config(foreground=self._text_color, show=self._show)
def _focus_out(self, event: tk.Event[PlaceholderEntry]) -> None:
"""
On focus out, if we're empty, insert a placeholder,
set placeholder text color and make sure it's shown.
If we're not empty, leave the box as is.
"""
if not super().get():
self._ph = True
super().config(foreground=self._ph_color, show='')
super().insert(0, self._ph_text)
def _combobox_select(self, event: tk.Event[PlaceholderEntry]):
# combobox clears and inserts the selected value internally, bypassing the insert method
# disable the placeholder flag and set the color here, so _focus_in doesn't clear the entry
self._ph = False
super().config(foreground=self._text_color, show=self._show)
def _store_option(
self, options: dict[str, object], name: str, attr: str, *, remove: bool = False
) -> None:
if name in options:
if remove:
value = options.pop(name)
else:
value = options[name]
setattr(self, attr, value)
def configure(self, *args: Any, **kwargs: Any) -> Any:
options = {}
if args and args[0] is not None:
options.update(args[0])
if kwargs:
options.update(kwargs)
self._store_option(options, "show", "_show")
self._store_option(options, "placeholder", "_ph_text", remove=True)
self._store_option(options, "foreground", "_text_color")
self._store_option(options, "placeholdercolor", "_ph_color", remove=True)
return super().configure(*args, **kwargs)
def config(self, *args: Any, **kwargs: Any) -> Any:
# because 'config = configure' makes mypy complain
self.configure(*args, **kwargs)
def get(self) -> str:
if self._ph:
return ''
return super().get()
def insert(self, index: tk._EntryIndex, content: str) -> None:
# when inserting into the entry externally, disable the placeholder flag
if self._ph:
self._ph = False
self.delete(0, "end")
super().config(foreground=self._text_color, show=self._show)
return super().insert(index, content)
def clear(self) -> None:
self.delete(0, "end")
self._ph = True
super().config(foreground=self._ph_color, show='')
super().insert(0, self._ph_text)
class PlaceholderCombobox(PlaceholderEntry, ttk.Combobox):
pass
class PaddedListbox(tk.Listbox):
def __init__(self, master: ttk.Widget, *args, padding: tk._Padding = (0, 0, 0, 0), **kwargs):
# we place the listbox inside a frame with the same background
# this means we need to forward the 'grid' method to the frame, not the listbox
self._frame = tk.Frame(master)
self._frame.rowconfigure(0, weight=1)
self._frame.columnconfigure(0, weight=1)
super().__init__(self._frame)
# mimic default listbox style with sunken relief and borderwidth of 1
if "relief" not in kwargs:
kwargs["relief"] = "sunken"
if "borderwidth" not in kwargs:
kwargs["borderwidth"] = 1
self.configure(*args, padding=padding, **kwargs)
def grid(self, *args, **kwargs):
return self._frame.grid(*args, **kwargs)
def grid_remove(self) -> None:
return self._frame.grid_remove()
def grid_info(self) -> tk._GridInfo:
return self._frame.grid_info()
def grid_forget(self) -> None:
return self._frame.grid_forget()
def configure(self, *args: Any, **kwargs: Any) -> Any:
options = {}
if args and args[0] is not None:
options.update(args[0])
if kwargs:
options.update(kwargs)
# NOTE on processed options:
# • relief is applied to the frame only
# • background is copied, so that both listbox and frame change color
# • borderwidth is applied to the frame only
# bg is folded into background for easier processing
if "bg" in options:
options["background"] = options.pop("bg")
frame_options = {}
if "relief" in options:
frame_options["relief"] = options.pop("relief")
if "background" in options:
frame_options["background"] = options["background"] # copy
if "borderwidth" in options:
frame_options["borderwidth"] = options.pop("borderwidth")
self._frame.configure(frame_options)
# update padding
if "padding" in options:
padding: tk._Padding = options.pop("padding")
padx1: tk._ScreenUnits
padx2: tk._ScreenUnits
pady1: tk._ScreenUnits
pady2: tk._ScreenUnits
if not isinstance(padding, tuple) or len(padding) == 1:
if isinstance(padding, tuple):
padding = padding[0]
padx1 = padx2 = pady1 = pady2 = padding
elif len(padding) == 2:
padx1 = padx2 = padding[0]
pady1 = pady2 = padding[1] # type: ignore
elif len(padding) == 3:
padx1, padx2 = padding[0:2] # type: ignore
pady1 = pady2 = padding[2] # type: ignore
else:
padx1, padx2, pady1, pady2 = padding # type: ignore
super().grid(column=0, row=0, padx=(padx1, padx2), pady=(pady1, pady2), sticky="nsew")
else:
super().grid(column=0, row=0, sticky="nsew")
# listbox uses flat relief to blend in with the inside of the frame
options["relief"] = "flat"
return super().configure(options)
def config(self, *args: Any, **kwargs: Any) -> Any:
# because 'config = configure' makes mypy complain
self.configure(*args, **kwargs)
class _WSEntry(TypedDict):
status: str
topics: int
class WebsocketStatus:
def __init__(self, manager: GUIManager, master: ttk.Widget):
self._status_var = StringVar(master)
self._topics_var = StringVar(master)
frame = ttk.LabelFrame(master, text="Websocket Status", padding=(4, 0, 4, 4))
frame.grid(column=0, row=0, sticky="nsew", padx=2)
ttk.Label(
frame,
text='\n'.join(f"Websocket #{i}:" for i in range(1, MAX_WEBSOCKETS + 1)),
font=WS_FONT,
).grid(column=0, row=0)
ttk.Label(
frame,
textvariable=self._status_var,
width=16,
justify="left",
font=WS_FONT,
).grid(column=1, row=0)
ttk.Label(
frame,
textvariable=self._topics_var,
width=(digits * 2 + 1),
justify="right",
font=WS_FONT,
).grid(column=2, row=0)
self._items: dict[int, _WSEntry | None] = {i: None for i in range(MAX_WEBSOCKETS)}
self._update()
def update(self, idx: int, status: str | None = None, topics: int | None = None):
if status is None and topics is None:
raise TypeError("You need to provide at least one of: status, topics")
entry = self._items.get(idx)
if entry is None:
entry = self._items[idx] = _WSEntry(status="Disconnected", topics=0)
if status is not None:
entry["status"] = status
if topics is not None:
entry["topics"] = topics
self._update()
def remove(self, idx: int):
if idx in self._items:
del self._items[idx]
self._update()
def _update(self):
status_lines: list[str] = []
topic_lines: list[str] = []
for idx in range(MAX_WEBSOCKETS):
item = self._items.get(idx)
if item is None:
status_lines.append('')
topic_lines.append('')
else:
status_lines.append(item["status"])
topic_lines.append(f"{item['topics']:>{digits}}/{WS_TOPICS_LIMIT}")
self._status_var.set('\n'.join(status_lines))
self._topics_var.set('\n'.join(topic_lines))
LoginData = namedtuple("LoginData", ["username", "password", "token"])
class LoginForm:
def __init__(self, manager: GUIManager, master: ttk.Widget):
self._manager = manager
self._var = StringVar(master)
frame = ttk.LabelFrame(master, text="Login Form", padding=(4, 0, 4, 4))
frame.grid(column=1, row=0, sticky="nsew", padx=2)
frame.columnconfigure(0, weight=2)
frame.columnconfigure(1, weight=1)
frame.rowconfigure(4, weight=1)
ttk.Label(frame, text="Status:\nUser ID:").grid(column=0, row=0)
ttk.Label(frame, textvariable=self._var, justify="center").grid(column=1, row=0)
self._login_entry = PlaceholderEntry(frame, placeholder="Username")
self._login_entry.grid(column=0, row=1, columnspan=2)
self._pass_entry = PlaceholderEntry(frame, placeholder="Password", show='')
self._pass_entry.grid(column=0, row=2, columnspan=2)
self._token_entry = PlaceholderEntry(frame, placeholder="2FA Code (optional)")
self._token_entry.grid(column=0, row=3, columnspan=2)
self._confirm = asyncio.Event()
self._button = ttk.Button(frame, text="Login", command=self._confirm.set, state="disabled")
self._button.grid(column=0, row=4, columnspan=2)
self.update("Logged out", None)
def clear(self, login: bool = False, password: bool = False, token: bool = False):
clear_all = not login and not password and not token
if login or clear_all:
self._login_entry.clear()
if password or clear_all:
self._pass_entry.clear()
if token or clear_all:
self._token_entry.clear()
async def ask_login(self) -> LoginData:
self.update("Login required", None)
self._manager.print("Please log in to continue.")
self._confirm.clear()
self._button.config(state="normal")
# NOTE: we need this to allow for the closing window event to break the waiting here
await asyncio.wait(
[self._confirm.wait(), self._manager.wait_until_closed()],
return_when=asyncio.FIRST_COMPLETED,
)
if self._manager.close_requested:
raise ExitRequest()
self._button.config(state="disabled")
data = LoginData(self._login_entry.get(), self._pass_entry.get(), self._token_entry.get())
return data
def update(self, status: str, user_id: int | None):
if user_id is not None:
user_str = str(user_id)
else:
user_str = "-"
self._var.set(f"{status}\n{user_str}")
class GameSelector:
def __init__(self, manager: GUIManager, master: ttk.Widget):
self._manager = manager
self._settings = manager._twitch.settings
self._var = StringVar(master)
frame = ttk.LabelFrame(master, text="Game Selector", padding=(4, 0, 4, 4))
frame.grid(column=1, row=1, sticky="nsew", padx=2)
frame.rowconfigure(0, weight=1)
frame.columnconfigure(0, weight=1)
self._list = PaddedListbox(
frame,
height=5,
padding=(1, 0),
activestyle="none",
selectmode="single",
highlightthickness=0,
exportselection=False,
)
self._list.grid(column=0, row=0, sticky="nsew")
self._selection: str | None = None
self._games: OrderedDict[str, tuple[int, Game]] = OrderedDict()
self._excluded_indices: set[int] = set()
self._list.bind("<<ListboxSelect>>", self._on_select)
def set_games(self, games: abc.Iterable[Game]):
self._games.clear()
self._games.update((str(game), (i, game)) for i, game in enumerate(games))
self._list.delete(0, "end")
self._list.insert("end", *self._games.keys())
self._list.config(width=0) # autoadjust listbox width
# gray-out excluded games and relink the selection
self._excluded_indices.clear()
self._exclude_sync()
selected_index: int | None = None
if self._selection is not None and self._selection in self._games:
selected_index = self._games[self._selection][0]
self._list.selection_clear(0, "end")
if selected_index is not None:
# reselect the currently selected item
self._list.selection_set(selected_index)
elif self._selection is not None:
# the game we've had selected isn't there anymore - clear selection
self._selection = None
def _exclude_update(self, game_name: str, *, index: int | None = None) -> None:
# called from the settings tab or _update below
if index is None:
try:
index = self._games[game_name][0]
except KeyError:
# user added an excluded game that isn't on the list - just return
return
if (
game_name in self._settings.exclude
or self._settings.priority_only
and game_name not in self._settings.priority
):
if index not in self._excluded_indices:
self._excluded_indices.add(index)
self._list.itemconfig(index, foreground="gray60")
elif index in self._excluded_indices:
self._excluded_indices.discard(index)
self._list.itemconfig(index, foreground='')
def _exclude_sync(self) -> None:
# called when priority_only state changes
for game_name, (i, _) in self._games.items():
self._exclude_update(game_name, index=i)
def _on_select(self, event: tk.Event[PaddedListbox]) -> None:
current: tuple[int, ...] = self._list.curselection()
if not current:
# can happen when the user clicks on an empty list
return
idx: int = current[0]
if idx in self._excluded_indices:
# user clicked on an excluded game - reselect the previous one if possible
self._list.selection_clear(0, "end")
if self._selection is not None:
for i, game_name in enumerate(self._list.get(0, "end")):
if game_name == self._selection:
self._list.selection_set(i)
break
else:
self._selection = None
return
new_selection: str = self._list.get(idx)
if new_selection != self._selection:
self._selection = new_selection
self._manager._twitch.change_state(State.GAME_SELECT)
def get_next(self) -> Game | None:
if self._selection is not None:
return self._games[self._selection][1]
# select and return the first prioritized game from the list
self._list.selection_clear(0, "end")
for game_name in self._settings.priority:
if game_name in self._games:
# it's a prioritized game - easy choice
idx, game = self._games[game_name]
self._selection = game_name
self._list.selection_set(idx)
return game
# if priority_only is enabled, we end here
if self._settings.priority_only:
return None
# with priorities out of the way, select and return the first non-excluded game instead
for i, game_name in enumerate(self._list.get(0, "end")):
if i not in self._excluded_indices:
self._selection = game_name
self._list.selection_set(i)
return self._games[game_name][1]
return None
class _BaseVars(TypedDict):
progress: DoubleVar
percentage: StringVar
remaining: StringVar
class _CampaignVars(_BaseVars):
name: StringVar
class _DropVars(_BaseVars):
rewards: StringVar
class _ProgressVars(TypedDict):
campaign: _CampaignVars
drop: _DropVars
class CampaignProgress:
BAR_LENGTH = 240
def __init__(self, manager: GUIManager, master: ttk.Widget):
self._manager = manager
self._vars: _ProgressVars = {
"campaign": {
"name": StringVar(master), # campaign name
"progress": DoubleVar(master), # controls the progress bar
"percentage": StringVar(master), # percentage display string
"remaining": StringVar(master), # time remaining string
},
"drop": {
"rewards": StringVar(master), # drop rewards
"progress": DoubleVar(master), # as above
"percentage": StringVar(master), # as above
"remaining": StringVar(master), # as above
},
}
self._frame = frame = ttk.LabelFrame(
master, text="Campaign Progress", padding=(4, 0, 4, 4)
)
frame.grid(column=0, row=1, sticky="nsew", padx=2)
frame.columnconfigure(0, weight=2)
frame.columnconfigure(1, weight=1)
ttk.Label(frame, text="Campaign:").grid(column=0, row=0, columnspan=2)
ttk.Label(
frame, textvariable=self._vars["campaign"]["name"]
).grid(column=0, row=1, columnspan=2)
ttk.Label(frame, text="Progress:").grid(column=0, row=2, rowspan=2)
ttk.Label(frame, textvariable=self._vars["campaign"]["percentage"]).grid(column=1, row=2)
ttk.Label(frame, textvariable=self._vars["campaign"]["remaining"]).grid(column=1, row=3)
ttk.Progressbar(
frame,
mode="determinate",
length=self.BAR_LENGTH,
maximum=1,
variable=self._vars["campaign"]["progress"],
).grid(column=0, row=4, columnspan=2)
ttk.Separator(
frame, orient="horizontal"
).grid(row=5, columnspan=2, sticky="ew", pady=(4, 0))
ttk.Label(frame, text="Drop:").grid(column=0, row=6, columnspan=2)
ttk.Label(
frame, textvariable=self._vars["drop"]["rewards"]
).grid(column=0, row=7, columnspan=2)
ttk.Label(frame, text="Progress:").grid(column=0, row=8, rowspan=2)
ttk.Label(frame, textvariable=self._vars["drop"]["percentage"]).grid(column=1, row=8)
ttk.Label(frame, textvariable=self._vars["drop"]["remaining"]).grid(column=1, row=9)
ttk.Progressbar(
frame,
mode="determinate",
length=self.BAR_LENGTH,
maximum=1,
variable=self._vars["drop"]["progress"],
).grid(column=0, row=10, columnspan=2)
self._drop: TimedDrop | None = None
self._timer_task: asyncio.Task[None] | None = None
self._update_time(0)
@staticmethod
def _divmod(minutes: int, seconds: int) -> tuple[int, int]:
if seconds < 60 and minutes > 0:
minutes -= 1
hours, minutes = divmod(minutes, 60)
return (hours, minutes)
def _update_time(self, seconds: int):
drop = self._drop
if drop is not None:
drop_minutes = drop.remaining_minutes
campaign_minutes = drop.campaign.remaining_minutes
else:
drop_minutes = 0
campaign_minutes = 0
drop_vars: _DropVars = self._vars["drop"]
campaign_vars: _CampaignVars = self._vars["campaign"]
dseconds = seconds % 60
hours, minutes = self._divmod(drop_minutes, seconds)
drop_vars["remaining"].set(f"{hours:>2}:{minutes:02}:{dseconds:02} remaining")
hours, minutes = self._divmod(campaign_minutes, seconds)
campaign_vars["remaining"].set(f"{hours:>2}:{minutes:02}:{dseconds:02} remaining")
async def _timer_loop(self):
seconds = 60
self._update_time(seconds)
while seconds > 0:
await asyncio.sleep(1)
seconds -= 1
self._update_time(seconds)
self._timer_task = None
def start_timer(self):
if self._timer_task is None:
if self._drop is None or self._drop.remaining_minutes <= 0:
# if we're starting the timer at 0 drop minutes,
# all we need is a single instant time update setting seconds to 60,
# to avoid substracting a minute from campaign minutes
self._update_time(60)
else:
self._timer_task = asyncio.create_task(self._timer_loop())
def stop_timer(self):
if self._timer_task is not None:
self._timer_task.cancel()
self._timer_task = None
def display(self, drop: TimedDrop, *, countdown: bool = True, subone: bool = False):
self._drop = drop
# drop update
vars_drop = self._vars["drop"]
vars_drop["rewards"].set(drop.rewards_text())
vars_drop["progress"].set(drop.progress)
vars_drop["percentage"].set(f"{drop.progress:6.1%}")
# campaign update
campaign = drop.campaign
vars_campaign = self._vars["campaign"]
vars_campaign["name"].set(campaign.name)
vars_campaign["progress"].set(campaign.progress)
vars_campaign["percentage"].set(
f"{campaign.progress:6.1%} ({campaign.claimed_drops}/{campaign.total_drops})"
)
self.stop_timer()
if countdown:
# restart our seconds update timer
self.start_timer()
elif subone:
# display the current remaining time at 0 seconds (after substracting the minute)
# this is because the watch loop will substract this minute
# right after the first watch payload returns with a time update
self._update_time(0)
else:
# display full time with no substracting
self._update_time(60)
class ConsoleOutput:
def __init__(self, manager: GUIManager, master: ttk.Widget):
frame = ttk.LabelFrame(master, text="Output", padding=(4, 0, 4, 4))
frame.grid(column=0, row=2, columnspan=2, sticky="nsew", padx=2)
frame.rowconfigure(0, weight=1) # let the frame expand
frame.columnconfigure(0, weight=1)
# tell master frame that the containing row can expand
master.rowconfigure(2, weight=1)
xscroll = ttk.Scrollbar(frame, orient="horizontal")
yscroll = ttk.Scrollbar(frame, orient="vertical")
self._text = tk.Text(
frame,
width=52,
height=10,
wrap="none",
state="disabled",
exportselection=False,
xscrollcommand=xscroll.set,
yscrollcommand=yscroll.set,
)
xscroll.config(command=self._text.xview)
yscroll.config(command=self._text.yview)
self._text.grid(column=0, row=0, sticky="nsew")
xscroll.grid(column=0, row=1, sticky="ew")
yscroll.grid(column=1, row=0, sticky="ns")
def print(self, *values, sep: str = ' ', end: str = '\n'):
self._text.config(state="normal")
self._text.insert("end", f"{sep.join(values)}{end}")
self._text.see("end") # scroll to the newly added line
self._text.config(state="disabled")
class _Buttons(TypedDict):
frame: ttk.Frame
switch: ttk.Button
load_points: ttk.Button
class ChannelList:
def __init__(self, manager: GUIManager, master: ttk.Widget):
self._manager = manager
frame = ttk.LabelFrame(master, text="Channels", padding=(4, 0, 4, 4))
frame.grid(column=2, row=0, rowspan=3, sticky="nsew", padx=2)
frame.rowconfigure(1, weight=1)
frame.columnconfigure(0, weight=1)
# tell master frame that the containing column can expand
master.columnconfigure(2, weight=1)
buttons_frame = ttk.Frame(frame)
self._buttons: _Buttons = {
"frame": buttons_frame,
"switch": ttk.Button(
buttons_frame,
text="Switch",
state="disabled",
command=manager._twitch.state_change(State.CHANNEL_SWITCH),
),
"load_points": ttk.Button(
buttons_frame, text="Load Points", command=self._load_points
),
}
buttons_frame.grid(column=0, row=0, columnspan=2)
self._buttons["switch"].grid(column=0, row=0)
self._buttons["load_points"].grid(column=1, row=0)
scroll = ttk.Scrollbar(frame, orient="vertical")
self._table = table = ttk.Treeview(
frame,
# columns definition is updated by _add_column
yscrollcommand=scroll.set,
)
scroll.config(command=table.yview)
table.grid(column=0, row=1, sticky="nsew")
scroll.grid(column=1, row=1, sticky="ns")
self._font = Font(frame, manager._style.lookup("Treeview", "font"))
self._const_width: set[str] = set()
table.tag_configure("watching", background="gray70")
table.bind("<Button-1>", self._disable_column_resize)
table.bind("<<TreeviewSelect>>", self._selected)
self._add_column("#0", '', width=0)
self._add_column("channel", "Channel", width=100, anchor='w')
self._add_column("status", "Status", width_template="OFFLINE ❌")
self._add_column("game", "Game", width=50)
self._add_column("drops", "🎁", width_template="")
self._add_column("viewers", "Viewers", width_template="1234567")
self._add_column("points", "Points", width_template="1234567")
self._add_column("priority", "", width_template="")
self._channel_map: dict[str, Channel] = {}
def _add_column(
self,
cid: str,
name: str,
*,
anchor: tk._Anchor = "center",
width: int | None = None,
width_template: str | None = None,
):
table = self._table
# we need to save the column settings and headings before modifying the columns...
columns: tuple[str, ...] = table.cget("columns") or ()
column_settings: dict[str, tuple[str, tk._Anchor, int, int]] = {}
for s_cid in columns:
s_column = table.column(s_cid)
assert s_column is not None
s_heading = table.heading(s_cid)
assert s_heading is not None
column_settings[s_cid] = (
s_heading["text"], s_heading["anchor"], s_column["width"], s_column["minwidth"]
)
# ..., then add the column, but ensure we're not adding the icons column...
if cid != "#0":
table.config(columns=columns + (cid,))
# ..., and then restore column settings and headings afterwards
for s_cid, (s_name, s_anchor, s_width, s_minwidth) in column_settings.items():
table.heading(s_cid, text=s_name, anchor=s_anchor)
table.column(s_cid, minwidth=s_minwidth, width=s_width, stretch=False)
# set heading and column settings for the new column
if width_template is not None:
width = self._measure(width_template)
self._const_width.add(cid)
assert width is not None
table.heading(cid, text=name, anchor=anchor)
table.column(cid, minwidth=width, width=width, stretch=False)
def _disable_column_resize(self, event):
if self._table.identify_region(event.x, event.y) == "separator":
return "break"
def _selected(self, event):
selection = self._table.selection()
if selection:
self._buttons["switch"].config(state="normal")
else:
self._buttons["switch"].config(state="disabled")
def _load_points(self):
# disable the button afterwards
self._buttons["load_points"].config(state="disabled")
asyncio.gather(*(ch.claim_bonus() for ch in self._manager._twitch.channels.values()))
def _measure(self, text: str) -> int:
# we need this because columns have 9-10 pixels of padding that cuts text off
return self._font.measure(text) + 10
def _redraw(self):
# this forces a redraw that recalculates widget width
self._table.event_generate("<<ThemeChanged>>")
def _adjust_width(self, column: str, value: str):
# causes the column to expand if the value's width is greater than the current width
if column in self._const_width:
return
value_width = self._measure(value)
curr_width = self._table.column(column, "width")
if value_width > curr_width:
self._table.column(column, width=value_width)
self._redraw()
def shrink(self):
# causes the columns to shrink back after long values have been removed from it
columns = self._table.cget("columns")
iids = self._table.get_children()
for column in columns:
if column in self._const_width:
continue
if iids:
# table has at least one item
width = max(self._measure(self._table.set(i, column)) for i in iids)
self._table.column(column, width=width)
else:
# no items - use minwidth
minwidth = self._table.column(column, "minwidth")
self._table.column(column, width=minwidth)
self._redraw()
def _set(self, iid: str, column: str, value: str):
self._table.set(iid, column, value)
self._adjust_width(column, value)
def _insert(self, iid: str, values: dict[str, str]):
to_insert: list[str] = []
for cid in self._table.cget("columns"):
value = values[cid]
to_insert.append(value)
self._adjust_width(cid, value)
self._table.insert(parent='', index="end", iid=iid, values=to_insert)
def clear_watching(self):
for iid in self._table.tag_has("watching"):
self._table.item(iid, tags='')
def set_watching(self, channel: Channel):
self.clear_watching()
iid = channel.iid
self._table.item(iid, tags="watching")
self._table.see(iid)
def get_selection(self) -> Channel | None:
if not self._channel_map:
return None
selection = self._table.selection()
if not selection:
return None
return self._channel_map[selection[0]]
def clear_selection(self):
self._table.selection_set('')
def clear(self):
iids = self._table.get_children()
self._table.delete(*iids)
self._channel_map.clear()
def display(self, channel: Channel, *, add: bool = False):
# priority
priority = "" if channel.priority else ""
# status
if channel.online:
status = "ONLINE ✔"
elif channel.pending_online:
status = "OFFLINE ⏳"
else:
status = "OFFLINE ❌"
# game
game = str(channel.game or '')
# drops
drops = "" if channel.drops_enabled else ""
# viewers
viewers = ''
if channel.viewers is not None:
viewers = str(channel.viewers)
# points
points = ''
if channel.points is not None:
points = str(channel.points)
iid = channel.iid
if iid in self._channel_map:
self._set(iid, "game", game)
self._set(iid, "drops", drops)
self._set(iid, "status", status)
self._set(iid, "viewers", viewers)
self._set(iid, "priority", priority)
if points != '': # we still want to display 0
self._set(iid, "points", points)
elif add:
self._channel_map[iid] = channel
self._insert(
iid,
{
"game": game,
"drops": drops,
"points": points,
"status": status,
"viewers": viewers,
"priority": priority,
"channel": channel.name,
},
)
def remove(self, channel: Channel):
iid = channel.iid
del self._channel_map[iid]
self._table.delete(iid)
class TrayIcon:
TITLE = "Twitch Drops Miner"
def __init__(self, manager: GUIManager, master: ttk.Widget):
self._manager = manager
self.icon: pystray.Icon | None = None
self._button = ttk.Button(master, command=self.minimize, text="Minimize to Tray")
self._button.grid(column=0, row=0, sticky="ne")
def is_tray(self) -> bool:
return self.icon is not None
def get_title(self, drop: TimedDrop | None) -> str:
if drop is None:
return self.TITLE
return (
f"{self.TITLE}\n"
f"{drop.rewards_text()}: {drop.progress:.1%} "
f"({drop.campaign.claimed_drops}/{drop.campaign.total_drops})"
)
def start(self):
if self.icon is None:
loop = asyncio.get_running_loop()
drop = self._manager.progress._drop
# we need this because tray icon lives in a separate thread
def bridge(func):
return lambda: loop.call_soon_threadsafe(func)
menu = pystray.Menu(
pystray.MenuItem("Show", bridge(self.restore), default=True),
pystray.Menu.SEPARATOR,
pystray.MenuItem("Quit", bridge(self.quit)),
)
self.icon = pystray.Icon(
"twitch_miner",
Image_module.open(resource_path("pickaxe.ico")),
self.get_title(drop),
menu,
)
self.icon.run_detached()
def stop(self):
if self.icon is not None:
self.icon.stop()
self.icon = None
def quit(self):
self.stop()
self._manager.close()
def minimize(self):
if not self.is_tray():
self.start()
self._manager._root.withdraw()
def restore(self):
if self.is_tray():
self.stop()
self._manager._root.deiconify()
def notify(self, message: str, title: str | None = None, duration: float = 10):
if self.icon is not None:
icon = self.icon
async def notifier():
icon.notify(message, title)
await asyncio.sleep(duration)
icon.remove_notification()
asyncio.create_task(notifier())
def update_title(self, drop: TimedDrop):
if self.icon is not None:
self.icon.title = self.get_title(drop)
class Notebook:
def __init__(self, manager: GUIManager, master: ttk.Widget):
self._nb = ttk.Notebook(master)
self._nb.grid(column=0, row=0, sticky="nsew")
# prevent entries from being selected after switching tabs
self._nb.bind("<<NotebookTabChanged>>", lambda event: manager._root.focus_set())
master.rowconfigure(0, weight=1)
master.columnconfigure(0, weight=1)
def add_tab(self, widget: ttk.Widget, *, name: str, **kwargs):
kwargs.pop("text", None)
if "sticky" not in kwargs:
kwargs["sticky"] = "nsew"
self._nb.add(widget, text=name, **kwargs)
class InventoryOverview:
def __init__(self, manager: GUIManager, master: ttk.Widget):
self._cache = manager._cache
master.rowconfigure(0, weight=1)
master.columnconfigure(0, weight=1)
self._canvas = tk.Canvas(master, scrollregion=(0, 0, 0, 0))
self._canvas.grid(column=0, row=0, sticky="nsew")
xscroll = ttk.Scrollbar(master, orient="horizontal", command=self._canvas.xview)
xscroll.grid(column=0, row=1, sticky="ew")
yscroll = ttk.Scrollbar(master, orient="vertical", command=self._canvas.yview)
yscroll.grid(column=1, row=0, sticky="ns")
self._canvas.configure(xscrollcommand=xscroll.set, yscrollcommand=yscroll.set)
self._canvas.bind("<Configure>", self._canvas_update)
self._main_frame = ttk.Frame(self._canvas)
self._canvas.bind(
"<Enter>", lambda e: self._canvas.bind_all("<MouseWheel>", self._on_mousewheel)
)
self._canvas.bind("<Leave>", lambda e: self._canvas.unbind_all("<MouseWheel>"))
self._canvas.create_window(0, 0, anchor="nw", window=self._main_frame)
self._campaigns: list[DropsCampaign] = []
self._drops: dict[str, ttk.Label] = {}
def _canvas_update(self, event: tk.Event[tk.Canvas]):
self._canvas.configure(scrollregion=self._canvas.bbox("all"))
def _on_mousewheel(self, event: tk.Event[tk.Misc]):
delta = -1 if event.delta > 0 else 1
state: int = event.state if isinstance(event.state, int) else 0
if state & 1:
scroll = self._canvas.xview_scroll
else:
scroll = self._canvas.yview_scroll
scroll(delta, "units")
async def add_campaign(self, campaign: DropsCampaign) -> None:
campaign_frame = ttk.Frame(self._main_frame, relief="ridge", borderwidth=1, padding=4)
campaign_frame.grid(column=0, row=len(self._campaigns), sticky="nsew", pady=3)
self._campaigns.append(campaign)
campaign_frame.rowconfigure(3, weight=1)
campaign_frame.columnconfigure(1, weight=1)
campaign_frame.columnconfigure(3, weight=10000)
ttk.Label(
campaign_frame, text=campaign.name, takefocus=False, width=45
).grid(column=0, row=0, columnspan=2, sticky="w")
if campaign.active:
status_text: str = "Active ✔"
status_color: tk._Color = "green"
elif campaign.upcoming:
status_text = "Upcoming ⏳"
status_color = "goldenrod"
else:
status_text = "Expired ❌"
status_color = "red"
ttk.Label(
campaign_frame, text=status_text, takefocus=False, foreground=status_color
).grid(column=1, row=1, sticky="w", padx=4)
ttk.Label(
campaign_frame,
text=f"Ends: {campaign.ends_at.astimezone().replace(microsecond=0, tzinfo=None)}",
takefocus=False
).grid(column=1, row=2, sticky="w", padx=4)
acl = campaign.allowed_channels
if acl:
if len(acl) <= 5:
allowed_text: str = '\n'.join(ch.name for ch in acl)
else:
allowed_text = '\n'.join(ch.name for ch in acl[:4])
allowed_text += f"\nand {len(acl) - 4} more..."
else:
allowed_text = "All"
ttk.Label(
campaign_frame, text=f"Allowed channels:\n{allowed_text}", takefocus=False
).grid(column=1, row=3, sticky="nw", padx=4)
campaign_image = await self._cache.get(campaign.image_url, size=(96, 128))
ttk.Label(campaign_frame, image=campaign_image).grid(column=0, row=1, rowspan=3)
ttk.Separator(
campaign_frame, orient="vertical", takefocus=False
).grid(column=2, row=0, rowspan=4, sticky="ns")
drops_row = ttk.Frame(campaign_frame)
drops_row.grid(column=3, row=0, rowspan=4, sticky="nsew", padx=4)
drops_row.rowconfigure(0, weight=1)
for i, drop in enumerate(campaign.drops):
drop_frame = ttk.Frame(drops_row, relief="ridge", borderwidth=1, padding=5)
drop_frame.grid(column=i, row=0, padx=4)
drop_image = await self._cache.get(drop.image_url, (80, 80))
ttk.Label(
drop_frame, text=drop.rewards_text(), image=drop_image, compound="bottom"
).grid(column=0, row=0)
progress_text, progress_color = self.get_progress(drop)
self._drops[drop.id] = label = ttk.Label(
drop_frame, text=progress_text, foreground=progress_color
)
label.grid(column=0, row=1)
def clear(self) -> None:
for child in self._main_frame.winfo_children():
child.destroy()
self._campaigns.clear()
def get_progress(self, drop: TimedDrop) -> tuple[str, tk._Color]:
progress_text: str = ''
progress_color: tk._Color = ''
if drop.is_claimed:
progress_text = "Claimed ✔"
progress_color = "green"
elif drop.can_claim:
progress_text = "Ready to claim ⏳"
progress_color = "goldenrod"
elif drop.preconditions:
progress_text = f"{drop.progress:3.1%} of {drop.required_minutes} minutes"
return (progress_text, progress_color)
def update_drop(self, drop: TimedDrop) -> None:
label = self._drops.get(drop.id)
if label is None:
return
progress_text, progress_color = self.get_progress(drop)
label.config(text=progress_text, foreground=progress_color)
class _SettingsVars(TypedDict):
tray: IntVar
autostart: IntVar
priority_only: IntVar
class SettingsPanel:
AUTOSTART_NAME: str = "TwitchDropsMiner"
def __init__(self, manager: GUIManager, master: ttk.Widget):
self._settings = manager._twitch.settings
self._game_selector = manager.games
self._vars: _SettingsVars = {
"tray": IntVar(master, self._settings.autostart_tray),
"autostart": IntVar(master, self._settings.autostart),
"priority_only": IntVar(master, self._settings.priority_only),
}
master.rowconfigure(0, weight=1)
master.columnconfigure(0, weight=1)
# use a frame to center the content within the tab
center_frame = ttk.Frame(master)
center_frame.grid(column=0, row=0)
# General section
general_frame = ttk.LabelFrame(center_frame, padding=(4, 0, 4, 4), text="General")
general_frame.grid(column=0, row=0, sticky="nsew")
# use another frame to center the options within the section
# NOTE: this can be adjusted or removed later on if more options were to be added
general_frame.rowconfigure(0, weight=1)
general_frame.columnconfigure(0, weight=1)
center_frame2 = ttk.Frame(general_frame)
center_frame2.grid(column=0, row=0)
ttk.Label(center_frame2, text="Autostart: ").grid(column=0, row=0, sticky="e")
ttk.Checkbutton(
center_frame2, variable=self._vars["autostart"], command=self.update_autostart
).grid(column=1, row=0)
ttk.Label(center_frame2, text="Autostart into tray: ").grid(column=0, row=1, sticky="e")
ttk.Checkbutton(
center_frame2, variable=self._vars["tray"], command=self.update_autostart
).grid(column=1, row=1)
ttk.Label(center_frame2, text="Priority only: ").grid(column=0, row=2, sticky="e")
ttk.Checkbutton(
center_frame2, variable=self._vars["priority_only"], command=self.priority_only
).grid(column=1, row=2)
# Priority section
priority_frame = ttk.LabelFrame(center_frame, padding=(4, 0, 4, 4), text="Priority")
priority_frame.grid(column=1, row=0, sticky="nsew")
self._priority_entry = PlaceholderCombobox(
priority_frame, placeholder="Game name", width=30
)
self._priority_entry.grid(column=0, row=0, sticky="ew")
priority_frame.columnconfigure(0, weight=1)
ttk.Button(
priority_frame, text="+", command=self.priority_add, width=2, style="Large.TButton"
).grid(column=1, row=0)
self._priority_list = PaddedListbox(
priority_frame,
height=10,
padding=(1, 0),
activestyle="none",
selectmode="single",
highlightthickness=0,
exportselection=False,
)
self._priority_list.grid(column=0, row=1, rowspan=3, sticky="nsew")
self._priority_list.insert("end", *self._settings.priority)
ttk.Button(
priority_frame,
width=2,
text="",
style="Large.TButton",
command=partial(self.priority_move, True),
).grid(column=1, row=1, sticky="ns")
priority_frame.rowconfigure(1, weight=1)
ttk.Button(
priority_frame,
width=2,
text="",
style="Large.TButton",
command=partial(self.priority_move, False),
).grid(column=1, row=2, sticky="ns")
priority_frame.rowconfigure(2, weight=1)
ttk.Button(
priority_frame, text="", command=self.priority_delete, width=2, style="Large.TButton"
).grid(column=1, row=3, sticky="ns")
priority_frame.rowconfigure(3, weight=1)
# Exclude section
exclude_frame = ttk.LabelFrame(center_frame, padding=(4, 0, 4, 4), text="Exclude")
exclude_frame.grid(column=2, row=0, sticky="nsew")
self._exclude_entry = PlaceholderCombobox(exclude_frame, placeholder="Game name", width=26)
self._exclude_entry.grid(column=0, row=0, sticky="ew")
ttk.Button(
exclude_frame, text="+", command=self.exclude_add, width=2, style="Large.TButton"
).grid(column=1, row=0)
self._exclude_list = PaddedListbox(
exclude_frame,
height=10,
padding=(1, 0),
activestyle="none",
selectmode="single",
highlightthickness=0,
exportselection=False,
)
self._exclude_list.grid(column=0, row=1, columnspan=2, sticky="nsew")
exclude_frame.rowconfigure(1, weight=1)
# insert them alphabetically
self._exclude_list.insert("end", *sorted(self._settings.exclude))
ttk.Button(
exclude_frame, text="", command=self.exclude_delete, width=2, style="Large.TButton"
).grid(column=0, row=2, columnspan=2, sticky="ew")
self.priority_only() # update exclude section state
def clear_selection(self) -> None:
self._priority_list.selection_clear(0, "end")
self._exclude_list.selection_clear(0, "end")
def update_autostart(self) -> None:
enabled = bool(self._vars["autostart"].get())
tray = bool(self._vars["tray"].get())
self._settings.autostart = enabled
self._settings.autostart_tray = tray
if enabled:
# NOTE: we need double quotes in case the path contains spaces
self_path = f'"{SELF_PATH.resolve()!s}"'
if tray:
self_path += " --tray"
with RegistryKey("HKCU/Software/Microsoft/Windows/CurrentVersion/Run") as key:
key.set(self.AUTOSTART_NAME, ValueType.REG_SZ, self_path)
else:
with RegistryKey("HKCU/Software/Microsoft/Windows/CurrentVersion/Run") as key:
key.delete(self.AUTOSTART_NAME, silent=True)
def set_games(self, games: abc.Iterable[Game]) -> None:
games_list = sorted(map(str, games))
self._exclude_entry.config(values=games_list)
self._priority_entry.config(values=games_list)
def priority_add(self) -> None:
game_name: str = self._priority_entry.get()
if not game_name:
# prevent adding empty strings
return
self._priority_entry.clear()
# add it preventing duplicates
try:
existing_idx: int = self._settings.priority.index(game_name)
except ValueError:
# not there, add it
self._priority_list.insert("end", game_name)
self._priority_list.see("end")
self._settings.priority.append(game_name)
self._game_selector._exclude_update(game_name)
else:
# already there, set the selection on it
self._priority_list.selection_set(existing_idx)
self._priority_list.see(existing_idx)
def _priority_idx(self) -> int | None:
selection: tuple[int, ...] = self._priority_list.curselection()
if not selection:
return None
return selection[0]
def priority_move(self, up: bool) -> None:
idx: int | None = self._priority_idx()
if idx is None:
return
if up and idx == 0 or not up and idx == self._priority_list.size() - 1:
return
swap_idx: int = idx - 1 if up else idx + 1
item: str = self._priority_list.get(idx)
self._priority_list.delete(idx)
self._priority_list.insert(swap_idx, item)
# reselect the item and scroll the list if needed
self._priority_list.selection_set(swap_idx)
self._priority_list.see(swap_idx)
p = self._settings.priority
p[idx], p[swap_idx] = p[swap_idx], p[idx]
def priority_delete(self) -> None:
idx: int | None = self._priority_idx()
if idx is None:
return
# NOTE: get the item before it's removed from the list
item: str = self._priority_list.get(idx)
self._priority_list.delete(idx)
del self._settings.priority[idx]
self._game_selector._exclude_update(item)
def priority_only(self) -> None:
self._settings.priority_only = bool(self._vars["priority_only"].get())
self._game_selector._exclude_sync()
def exclude_add(self) -> None:
game_name: str = self._exclude_entry.get()
if not game_name:
# prevent adding empty strings
return
self._exclude_entry.clear()
e = self._settings.exclude
if game_name not in e:
e.add(game_name)
# insert it alphabetically
for i, item in enumerate(self._exclude_list.get(0, "end")):
if game_name < item:
self._exclude_list.insert(i, game_name)
self._exclude_list.see(i)
break
else:
self._exclude_list.insert("end", game_name)
self._exclude_list.see("end")
self._game_selector._exclude_update(game_name)
else:
# it was already there, select it
for i, item in enumerate(self._exclude_list.get(0, "end")):
if item == game_name:
existing_idx = i
break
else:
# something went horribly wrong and it's not there after all - just return
return
self._exclude_list.selection_set(existing_idx)
self._exclude_list.see(existing_idx)
def exclude_delete(self) -> None:
selection: tuple[int, ...] = self._exclude_list.curselection()
if not selection:
return None
idx: int = selection[0]
item: str = self._exclude_list.get(idx)
if item in self._settings.exclude:
self._settings.exclude.discard(item)
self._exclude_list.delete(idx)
self._game_selector._exclude_update(item)
class GUIManager:
def __init__(self, twitch: Twitch):
self._twitch: Twitch = twitch
self._poll_task: asyncio.Task[NoReturn] | None = None
self._closed = asyncio.Event()
self._root = root = Tk()
# withdraw immediately to prevent the window from flashing
self._root.withdraw()
# root.resizable(False, True)
root.iconbitmap(resource_path("pickaxe.ico")) # window icon
root.title(WINDOW_TITLE) # window title
root.protocol("WM_DELETE_WINDOW", self.close) # hook the X window closing button
root.bind_all("<KeyPress-Escape>", self.unfocus) # pressing ESC unfocuses selection
# Image cache for displaying images
self._cache = ImageCache(self)
# style adjustements
self._style = style = ttk.Style(root)
# theme
theme = ''
# theme = style.theme_names()[6]
# style.theme_use(theme)
# fix treeview's background color from tags not working (also see '_fixed_map')
style.map(
"Treeview",
foreground=self._fixed_map("foreground"),
background=self._fixed_map("background"),
)
# remove Notebook.focus from the Notebook.Tab layout tree to avoid an ugly dotted line
# on tab selection. We fold the Notebook.focus children into Notebook.padding children.
if theme != "classic":
original = style.layout("TNotebook.Tab")
sublayout = original[0][1]["children"][0][1]
sublayout["children"] = sublayout["children"][0][1]["children"]
style.layout("TNotebook.Tab", original)
# add padding to the tab names
style.configure("TNotebook.Tab", padding=[8, 4])
# remove Checkbutton.focus dotted line from checkbuttons
if theme != "classic":
style.configure("TCheckbutton", padding=0)
original = style.layout("TCheckbutton")
sublayout = original[0][1]["children"]
sublayout[1] = sublayout[1][1]["children"][0]
del original[0][1]["children"][1]
style.layout("TCheckbutton", original)
# adds a style with a larger font for buttons
style.configure("Large.TButton", font=LARGE_FONT)
# end of style changes
root_frame = ttk.Frame(root, padding=8)
root_frame.grid(column=0, row=0, sticky="nsew")
root.rowconfigure(0, weight=1)
root.columnconfigure(0, weight=1)
# Notebook
self.tabs = Notebook(self, root_frame)
# Tray icon - place after notebook so it draws on top of the tabs space
self.tray = TrayIcon(self, root_frame)
# Main tab
main_frame = ttk.Frame(root_frame, padding=8)
self.tabs.add_tab(main_frame, name="Main")
self.websockets = WebsocketStatus(self, main_frame)
self.login = LoginForm(self, main_frame)
self.progress = CampaignProgress(self, main_frame)
self.games = GameSelector(self, main_frame)
self.output = ConsoleOutput(self, main_frame)
self.channels = ChannelList(self, main_frame)
# Inventory tab
inv_frame = ttk.Frame(root_frame, padding=8)
self.inv = InventoryOverview(self, inv_frame)
self.tabs.add_tab(inv_frame, name="Inventory")
# Settings tab
settings_frame = ttk.Frame(root_frame, padding=8)
self.settings = SettingsPanel(self, settings_frame)
self.tabs.add_tab(settings_frame, name="Settings")
# clamp minimum window size (update geometry first)
root.update_idletasks()
root.minsize(width=root.winfo_reqwidth(), height=root.winfo_reqheight())
# register logging handler
self._handler = _TKOutputHandler(self)
self._handler.setFormatter(FORMATTER)
logging.getLogger("TwitchDrops").addHandler(self._handler)
# stay hidden in tray if needed, otherwise show the window when everything's ready
if self._twitch.settings.tray:
# NOTE: this starts the tray icon thread
self._root.after_idle(self.tray.minimize)
else:
self._root.deiconify()
# https://stackoverflow.com/questions/56329342/tkinter-treeview-background-tag-not-working
def _fixed_map(self, option):
# Fix for setting text colour for Tkinter 8.6.9
# From: https://core.tcl.tk/tk/info/509cafafae
#
# Returns the style map for 'option' with any styles starting with
# ('!disabled', '!selected', ...) filtered out.
# style.map() returns an empty list for missing options, so this
# should be future-safe.
return [
elm for elm in self._style.map("Treeview", query_opt=option)
if elm[:2] != ("!disabled", "!selected")
]
@property
def running(self) -> bool:
return self._poll_task is not None
@property
def close_requested(self) -> bool:
return self._closed.is_set()
async def wait_until_closed(self):
# wait until the user closes the window
await self._closed.wait()
def prevent_close(self):
self._closed.clear()
def start(self):
if self._poll_task is None:
self._poll_task = asyncio.create_task(self._poll())
# self.progress.start_timer()
def stop(self):
self.progress.stop_timer()
if self._poll_task is not None:
self._poll_task.cancel()
self._poll_task = None
async def _poll(self):
"""
This runs the Tkinter event loop via asyncio instead of calling mainloop.
0.05s gives similar performance and CPU usage.
Not ideal, but the simplest way to avoid threads, thread safety,
loop.call_soon_threadsafe, futures and all of that.
"""
update = self._root.update
while True:
try:
update()
except tk.TclError:
# root has been destroyed
break
await asyncio.sleep(0.05)
self._poll_task = None
def close(self):
"""
Requests the application to close.
The window itself will be closed in the closing sequence later.
"""
self._closed.set()
# notify client we're supposed to close
self._twitch.request_close()
def close_window(self):
"""
Closes the window. Invalidates the logger.
"""
self._root.destroy()
logging.getLogger("TwitchDrops").removeHandler(self._handler)
def unfocus(self, event):
# support pressing ESC to unfocus
self._root.focus_set()
self.channels.clear_selection()
self.settings.clear_selection()
# these are here to interface with underlaying GUI components
def save(self) -> None:
self._cache.save()
def set_games(self, games: abc.Iterable[Game]) -> None:
self.games.set_games(games)
self.settings.set_games(games)
def display_drop(
self, drop: TimedDrop, *, countdown: bool = True, subone: bool = False
) -> None:
self.progress.display(drop, countdown=countdown, subone=subone) # main tab
self.inv.update_drop(drop) # inventory
self.tray.update_title(drop) # tray
def print(self, *args, **kwargs):
# print to our custom output
self.output.print(*args, **kwargs)
if __name__ == "__main__":
# Everything below is for debug purposes only
from types import SimpleNamespace
from datetime import datetime, timedelta, timezone
class StrNamespace(SimpleNamespace):
def __str__(self):
if hasattr(self, "_str__"):
return self._str__(self)
return super().__str__()
def create_game(id: int, name: str):
return StrNamespace(name=name, id=id, _str__=lambda s: s.name)
iid = 0
def create_channel(
name: str,
status: int,
game: str | None,
drops: bool,
viewers: int,
points: int,
priority: bool,
):
# status: 0 -> OFFLINE, 1 -> PENDING_ONLINE, 2 -> ONLINE
if status == 1:
status = False
pending = True
else:
pending = False
if game is not None:
game_obj: StrNamespace | None = create_game(0, game)
else:
game_obj = None
global iid
return SimpleNamespace(
name=name,
iid=(iid := iid + 1),
points=points,
online=bool(status),
pending_online=pending,
game=game_obj,
drops_enabled=drops,
viewers=viewers,
priority=priority,
)
def create_drop(
campaign_name: str,
rewards: str,
claimed_drops: int,
total_drops: int,
current_minutes: int,
total_minutes: int,
):
cd = claimed_drops
td = total_drops
cm = current_minutes
tm = total_minutes
mock = SimpleNamespace(
id="0",
campaign=SimpleNamespace(
name=campaign_name,
id="campaign",
active=False,
upcoming=True,
image_url="https://static-cdn.jtvnw.net/ttv-boxart/460630-285x380.jpg",
allowed_channels=[],
ends_at=datetime.now(timezone.utc) + timedelta(days=5, hours=6, minutes=23),
timed_drops={},
claimed_drops=cd,
total_drops=td,
remaining_drops=td - cd,
progress=(cd * tm + cm) / (td * tm),
remaining_minutes=(td - cd) * tm - cm,
),
image_url=(
"https://static-cdn.jtvnw.net/twitch-drops-assets-prod/"
"BENEFIT-81ab5665-b2f4-4179-96e6-74da5a82da28.jpeg"
),
is_claimed=False,
preconditions=True,
rewards_text=lambda: rewards,
progress=cm/tm,
current_minutes=cm,
required_minutes=tm,
remaining_minutes=tm-cm,
)
mock.campaign.timed_drops["0"] = mock
mock.campaign.drops = mock.campaign.timed_drops.values()
return mock
async def main(exit_event: asyncio.Event):
# Initialize GUI debug
mock = SimpleNamespace(
settings=SimpleNamespace(
tray=False,
priority=[],
autostart=False,
priority_only=False,
autostart_tray=False,
exclude={"Lit Game"},
)
)
mock.change_state = lambda state: mock.gui.print(f"State change: {state.value}")
mock.state_change = lambda state: partial(mock.change_state, state)
gui = GUIManager(mock) # type: ignore
mock.gui = gui
mock.request_close = gui.stop
gui.start()
assert gui._poll_task is not None
gui._poll_task.add_done_callback(lambda t: exit_event.set())
# Login form
gui.login.update("Login required", None)
# Game selector and settings panel games
gui.set_games([
create_game(420690, "Lit Game"),
create_game(123456, "Best Game"),
create_game(654321, "My Game Very Long Name"),
])
# Channel list
gui.channels.display(
create_channel(
name="Thomus", status=0, game=None, drops=False, viewers=0, points=0, priority=True
),
add=True,
)
channel = create_channel(
name="Traitus", status=1, game=None, drops=False, viewers=0, points=0, priority=True
)
gui.channels.display(channel, add=True,)
gui.channels.set_watching(channel)
gui.channels.display(
create_channel(
name="Testus",
status=2,
game="Best Game",
drops=True,
viewers=42,
points=1234567,
priority=False,
),
add=True,
)
gui.channels.display(
create_channel(
name="Livus",
status=2,
game="Best Game",
drops=True,
viewers=69,
points=1234567,
priority=False,
),
add=True,
)
gui._root.update()
gui.channels.get_selection()
# Tray
# gui.tray.minimize()
await asyncio.sleep(1)
gui.tray.notify("Bounty Coins (3/7)", "Mined Drop")
# Inventory overview
drop = create_drop("Wardrobe Cleaning", "Fancy Pants", 2, 7, 239, 240)
await gui.inv.add_campaign(drop.campaign)
# Drop progress
gui.display_drop(drop)
await asyncio.sleep(63)
drop.current_minutes = 240
drop.remaining_minutes = 0
drop.progress = 1.0
campaign = drop.campaign
campaign.remaining_minutes -= 1
campaign.progress = 3/7
campaign.claimed_drops = 3
campaign.remaining_drops = 4
gui.display_drop(drop)
await asyncio.sleep(10)
drop.current_minutes = 0
drop.remaining_minutes = 240
drop.progress = 0.0
gui.display_drop(drop)
def main_exit(task: asyncio.Task[None]) -> None:
if task.exception() is not None:
exit_event.set()
loop = asyncio.get_event_loop()
exit_event = asyncio.Event()
main_task = loop.create_task(main(exit_event))
main_task.add_done_callback(main_exit)
loop.run_until_complete(exit_event.wait())
if main_task.done():
loop.run_until_complete(main_task)