mirror of
https://github.com/rangermix/TwitchDropsMiner.git
synced 2026-05-30 17:09:36 +00:00
705 lines
30 KiB
Python
705 lines
30 KiB
Python
from __future__ import annotations
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import os
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import asyncio
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import logging
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import traceback
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from yarl import URL
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from time import time
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from itertools import chain
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from functools import partial
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from typing import Any, Callable, Iterable, Optional, Union, List, Dict, cast, TYPE_CHECKING
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try:
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import aiohttp
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except ImportError:
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raise ImportError("You have to run 'python -m pip install aiohttp' first")
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from channel import Channel
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from gui import GUIManager, LoginData
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from websocket import WebsocketPool, task_wrapper
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from inventory import DropsCampaign, Game, TimedDrop
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from exceptions import LoginException, CaptchaRequired
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from constants import (
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State,
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JsonType,
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WebsocketTopic,
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CLIENT_ID,
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USER_AGENT,
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COOKIES_PATH,
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AUTH_URL,
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GQL_URL,
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WATCH_INTERVAL,
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GQL_OPERATIONS,
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DROPS_ENABLED_TAG,
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GQLOperation,
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)
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if TYPE_CHECKING:
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from main import ParsedArgs
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logger = logging.getLogger("TwitchDrops")
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gql_logger = logging.getLogger("TwitchDrops.gql")
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class Twitch:
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def __init__(self, options: ParsedArgs):
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self._options = options
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# GUI
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self.gui = GUIManager(self)
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# Cookies, session and auth
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cookie_jar = aiohttp.CookieJar()
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if os.path.isfile(COOKIES_PATH):
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cookie_jar.load(COOKIES_PATH)
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self._session = aiohttp.ClientSession(
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cookie_jar=cookie_jar,
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headers={"User-Agent": USER_AGENT},
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timeout=aiohttp.ClientTimeout(connect=5, total=10),
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)
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self._access_token: Optional[str] = None
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self._user_id: Optional[int] = None
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self._is_logged_in = asyncio.Event()
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# State management
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self._state: State = State.INVENTORY_FETCH
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self._state_change = asyncio.Event()
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self.inventory: List[DropsCampaign] = [] # inventory
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# Storing and watching channels
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self.channels: Dict[int, Channel] = {}
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self._watching_channel: Optional[Channel] = None
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self._watching_task: Optional[asyncio.Task[Any]] = None
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self._last_watch = time() - 60
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self._drop_update: Optional[asyncio.Future[bool]] = None
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# Websocket
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self.websocket = WebsocketPool(self)
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# Runner task
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self._main_task: Optional[asyncio.Task[None]] = None
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def wait_until_login(self):
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return self._is_logged_in.wait()
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def change_state(self, state: State) -> None:
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self._state = state
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self._state_change.set()
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def state_change(self, state: State) -> Callable[[], None]:
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# this is identical to change_state, but defers the call
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# perfect for GUI usage
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return partial(self.change_state, state)
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def request_close(self):
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"""
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Called when the application is requested to close,
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usually by the console or application window being closed.
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"""
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self.stop()
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def start(self):
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self._loop = loop = asyncio.get_event_loop()
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self._main_task = loop.create_task(self._run())
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try:
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loop.run_until_complete(self._main_task)
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except asyncio.CancelledError:
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# happens when the user requests close
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pass
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except KeyboardInterrupt:
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# KeyboardInterrupt causes run_until_complete to exit, but without cancelling the task.
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# The loop stops and thus the task gets frozen, until the loop runs again.
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# Because we don't want anything from there to actually run during cleanup,
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# we need to explicitly cancel the task ourselves here.
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self.stop()
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except CaptchaRequired:
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self.gui.prevent_close()
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self.gui.print(
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"Your login attempt was denied by CAPTCHA.\nPlease try again in +12 hours."
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)
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except Exception:
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self.gui.prevent_close()
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self.gui.print("Fatal error encountered:\n")
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self.gui.print(traceback.format_exc())
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finally:
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loop.run_until_complete(self.close())
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loop.run_until_complete(loop.shutdown_asyncgens())
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if not self.gui.close_requested:
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self.gui.print(
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"\nApplication Terminated.\nClose the window to exit the application."
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)
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loop.run_until_complete(self.gui.wait_until_closed())
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loop.close()
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def stop(self):
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if self._main_task is not None:
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self._main_task.cancel()
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self._main_task = None
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async def close(self):
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start_time = time()
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self.gui.print("Exiting...")
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self.stop_watching()
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self._session.cookie_jar.save(COOKIES_PATH) # type: ignore
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await self._session.close()
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await self.websocket.stop()
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# wait at least one full second + whatever it takes to complete the closing
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# this allows aiohttp to safely close the session
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await asyncio.sleep(start_time + 1 - time())
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def is_watching(self, channel: Channel) -> bool:
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return self._watching_channel is not None and self._watching_channel == channel
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async def _run(self):
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"""
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Main method that runs the whole client.
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Here, we manage several things, specifically:
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• Fetching the drops inventory to make sure that everything we can claim, is claimed
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• Selecting a stream to watch, and watching it
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• Changing the stream that's being watched if necessary
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"""
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self.gui.start()
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await self.check_login()
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# Add default topics
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assert self._user_id is not None
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self.websocket.add_topics([
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WebsocketTopic("User", "Drops", self._user_id, self.process_drops),
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WebsocketTopic("User", "CommunityPoints", self._user_id, self.process_points),
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])
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games: List[Game] = []
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selected_game: Optional[Game] = None
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self.change_state(State.INVENTORY_FETCH)
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while True:
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if self._state is State.INVENTORY_FETCH:
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# Claim the drops we can
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await self.fetch_inventory()
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games.clear()
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for campaign in self.inventory:
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if campaign.status == "UPCOMING":
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# we have no use in processing upcoming campaigns here
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continue
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for drop in campaign.timed_drops.values():
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if drop.can_earn and (game := campaign.game) not in games:
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games.append(game)
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if drop.can_claim:
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await drop.claim()
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self.change_state(State.GAME_SELECT)
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elif self._state is State.GAME_SELECT:
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# 'games' has all games we want to mine drops for
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# if it's empty, there's no point in continuing
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if not games:
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self.gui.print("No active campaigns to mine drops for.")
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return
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# only start the websocket after we confirm there are drops to mine
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await self.websocket.start()
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self.gui.games.set_games(games)
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selected_game = self.gui.games.get_selection()
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# pre-display the active drop without a countdown
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active_drop = self.get_active_drop(selected_game)
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if active_drop is not None:
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active_drop.display(countdown=False)
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self.change_state(State.CHANNEL_CLEANUP)
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elif self._state is State.CHANNEL_FETCH:
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if selected_game is None:
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self.change_state(State.GAME_SELECT)
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else:
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# get a list of all live channels with drops enabled
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live_streams: List[Channel] = await self.get_live_streams(
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selected_game, [DROPS_ENABLED_TAG]
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)
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# add them, filtering out ones we already have
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for channel in live_streams:
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if channel.id not in self.channels:
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self.channels[channel.id] = channel
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channel.display()
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# load points
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# asyncio.gather(*(channel.claim_bonus() for channel in live_streams))
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# Sub to these channel updates
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topics: List[WebsocketTopic] = [
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WebsocketTopic(
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"Channel", "VideoPlayback", channel_id, self.process_stream_state
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)
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for channel_id in self.channels
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]
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self.websocket.add_topics(topics)
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self.change_state(State.CHANNEL_SWITCH)
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elif self._state is State.CHANNEL_CLEANUP:
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# remove all channels that are offline,
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# or aren't streaming the game we want anymore
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to_remove = [
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channel for channel in self.channels.values()
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if not (channel.online or channel.pending_online)
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or channel.game is None or channel.game != selected_game
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]
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self.websocket.remove_topics(
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WebsocketTopic.as_str("Channel", "VideoPlayback", channel.id)
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for channel in to_remove
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)
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for channel in to_remove:
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del self.channels[channel.id]
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channel.remove()
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self.change_state(State.CHANNEL_FETCH)
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elif self._state is State.CHANNEL_SWITCH:
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if selected_game is None:
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self.change_state(State.GAME_SELECT)
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else:
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# Change into the selected channel
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channels: Iterable[Channel]
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selected_channel = self.gui.channels.get_selection()
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if selected_channel is not None:
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self.gui.channels.clear_selection()
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channels = chain([selected_channel], self.channels.values())
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else:
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channels = self.channels.values()
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# If there's no selected channel, change into a channel we can watch
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for channel in channels:
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if (
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channel.online # steam online
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and channel.drops_enabled # drops are enabled
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and channel.game == selected_game # it's a game we've selected
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):
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self.watch(channel)
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# break the state change chain by clearing the flag
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self._state_change.clear()
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break
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else:
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self.stop_watching()
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selected_game = self.gui.games.get_next_selection()
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if selected_game is None:
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self.gui.print("No suitable channel to watch.")
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# TODO: Figure out what to do here.
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return
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self.change_state(State.CHANNEL_CLEANUP)
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await self._state_change.wait()
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async def _watch_loop(self, channel: Channel):
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# last_watch is a timestamp of the last time we've sent a watch payload
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# We need this because watch_loop can be cancelled and rescheduled multiple times
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# in quick succession, and apparently Twitch doesn't like that very much
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interval = WATCH_INTERVAL.total_seconds()
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await asyncio.sleep(self._last_watch + interval - time())
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i = 0
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while True:
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await channel.send_watch()
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self._last_watch = time()
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self._drop_update = asyncio.Future()
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use_active = False
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try:
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handled = await asyncio.wait_for(self._drop_update, timeout=10)
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except asyncio.TimeoutError:
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# there was no websocket update within 10s
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handled = False
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use_active = True
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self._drop_update = None
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if not handled:
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# websocket update timed out, or the update was for an unrelated drop
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if not use_active:
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# we need to use GQL to get the current progress
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context = await self.gql_request(GQL_OPERATIONS["CurrentDrop"])
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drop_data: JsonType = context["data"]["currentUser"]["dropCurrentSession"]
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drop_id = drop_data["dropID"]
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drop = self.get_drop(drop_id)
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if drop is None:
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use_active = True
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logger.error(f"Missing drop: {drop_id}")
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elif not drop.can_earn:
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use_active = True
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else:
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drop.update_minutes(drop_data["currentMinutesWatched"])
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drop.display()
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if use_active:
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# Sometimes, even GQL fails to give us the correct drop.
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# In that case, we can use the locally cached inventory to try
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# and put together the drop that we're actually mining right now
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selected_game = self.gui.games.get_selection()
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drop = self.get_active_drop(selected_game)
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if drop is not None:
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drop.bump_minutes()
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drop.display()
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else:
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logger.error("Active drop search failed")
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if i == 0:
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# ensure every 30 minutes that we don't have unclaimed points bonus
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await channel.claim_bonus()
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i = (i + 1) % 30
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await asyncio.sleep(self._last_watch + interval - time())
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def watch(self, channel: Channel):
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if self.is_watching(channel):
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# we're already watching the same channel, so there's no point switching
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return
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if self._watching_task is not None:
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self._watching_task.cancel()
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self.gui.channels.set_watching(channel)
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self._watching_channel = channel
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self._watching_task = asyncio.create_task(self._watch_loop(channel))
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def stop_watching(self):
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self.gui.progress.stop_timer()
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self.gui.channels.clear_watching()
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if self._watching_task is not None:
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self._watching_task.cancel()
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self._watching_task = None
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self._watching_channel = None
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def restart_watching(self, channel: Optional[Channel] = None):
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# this forcibly re-sends the watching payload to the specified or currently watched channel
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if channel is None:
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channel = self._watching_channel
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if channel is not None:
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self.stop_watching()
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self._last_watch = time() - 60
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self.watch(channel)
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async def process_stream_state(self, channel_id: int, message: JsonType):
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msg_type = message["type"]
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channel = self.channels.get(channel_id)
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if channel is None:
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logger.error(f"Stream state change for a non-existing channel: {channel_id}")
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return
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if msg_type == "stream-down":
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logger.info(f"{channel.name} goes OFFLINE")
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channel.set_offline()
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if self.is_watching(channel):
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self.gui.print(f"{channel.name} goes OFFLINE, switching...")
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# change the channel if we're currently watching it
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self.change_state(State.CHANNEL_SWITCH)
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elif msg_type == "stream-up":
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logger.info(f"{channel.name} goes ONLINE")
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channel.set_online()
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elif msg_type == "viewcount":
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if not channel.online:
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# if it's not online for some reason, set it so
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channel.set_online()
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else:
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viewers = message["viewers"]
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channel.viewers = viewers
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logger.debug(f"{channel.name} viewers: {viewers}")
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@task_wrapper
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async def process_drops(self, user_id: int, message: JsonType):
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# Message examples:
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# {"type": "drop-progress", data: {"current_progress_min": 3, "required_progress_min": 10}}
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# {"type": "drop-claim", data: {"drop_instance_id": ...}}
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msg_type: str = message["type"]
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if msg_type not in ("drop-progress", "drop-claim"):
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return
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drop_id: str = message["data"]["drop_id"]
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drop: Optional[TimedDrop] = self.get_drop(drop_id)
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if msg_type == "drop-claim":
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if drop is None:
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logger.error(
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f"Received a drop claim ID for a non-existing drop: {drop_id}\n"
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f"Drop claim ID: {message['data']['drop_instance_id']}"
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)
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return
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drop.update_claim(message["data"]["drop_instance_id"])
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campaign = drop.campaign
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mined = await drop.claim()
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if mined:
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self.gui.print(
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f"Claimed drop: {drop.rewards_text()} "
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f"({campaign.claimed_drops}/{campaign.total_drops})"
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)
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else:
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logger.error(f"Drop claim failed! Drop ID: {drop_id}")
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if not mined or campaign.remaining_drops == 0:
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self.change_state(State.INVENTORY_FETCH)
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return
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# About 4-20s after claiming the drop, next drop can be started
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# by re-sending the watch payload. We can test for it by fetching the current drop
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# via GQL, and then comparing drop IDs.
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await asyncio.sleep(4)
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for attempt in range(8):
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context = await self.gql_request(GQL_OPERATIONS["CurrentDrop"])
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drop_data: JsonType = context["data"]["currentUser"]["dropCurrentSession"]
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if drop_data["dropID"] != drop.id:
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self.restart_watching()
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break
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await asyncio.sleep(2)
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return
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assert msg_type == "drop-progress"
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if self._drop_update is None:
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# we aren't actually waiting for a progress update right now, so we can just
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# ignore the event this time
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return
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elif drop is not None and drop.can_earn:
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drop.update_minutes(message["data"]["current_progress_min"])
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drop.display()
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# Let the watch loop know we've handled it here
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self._drop_update.set_result(True)
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else:
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# Sometimes, the drop update we receive doesn't actually match what we're mining.
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# This is a Twitch bug workaround: signal the watch loop to use GQL
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# to get the current drop progress instead.
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self._drop_update.set_result(False)
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self._drop_update = None
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@task_wrapper
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async def process_points(self, user_id: int, message: JsonType):
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# Example payloads:
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# {
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# "type": "points-earned",
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# "data": {
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# "timestamp": "YYYY-MM-DDTHH:MM:SS.UUUUUUUUUZ",
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# "channel_id": "123456789",
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# "point_gain": {
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# "user_id": "12345678",
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# "channel_id": "123456789",
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# "total_points": 10,
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# "baseline_points": 10,
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# "reason_code": "WATCH",
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# "multipliers": []
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# },
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# "balance": {
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# "user_id": "12345678",
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# "channel_id": "123456789",
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# "balance": 12345
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# }
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# }
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# }
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# {
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# "type": "claim-available",
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# "data": {
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# "timestamp":"YYYY-MM-DDTHH:MM:SS.UUUUUUUUUZ",
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# "claim": {
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# "id": "4ae6fefd-1234-40ae-ad3d-92254c576a91",
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# "user_id": "12345678",
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# "channel_id": "123456789",
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# "point_gain": {
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# "user_id": "12345678",
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# "channel_id": "123456789",
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# "total_points": 50,
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# "baseline_points": 50,
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# "reason_code": "CLAIM",
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# "multipliers": []
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# },
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# "created_at": "YYYY-MM-DDTHH:MM:SSZ"
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# }
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# }
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# }
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msg_type = message["type"]
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if msg_type == "points-earned":
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data = message["data"]
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channel = self.channels.get(int(data["channel_id"]))
|
|
points = data["point_gain"]["total_points"]
|
|
balance = data["balance"]["balance"]
|
|
if channel is not None:
|
|
channel.points = balance
|
|
self.gui.channels.display(channel)
|
|
self.gui.print(f"Earned points for watching: {points:3}, total: {balance}")
|
|
elif msg_type == "claim-available":
|
|
claim_data = message["data"]["claim"]
|
|
points = claim_data["point_gain"]["total_points"]
|
|
await self.claim_points(claim_data["channel_id"], claim_data["id"])
|
|
self.gui.print(f"Claimed bonus points: {points}")
|
|
|
|
async def _validate_password(self, password: str) -> bool:
|
|
"""
|
|
Use Twitch's password validator to validate the password length, characters required, etc.
|
|
Helps avoid running into the CAPTCHA if you mistype your password by mistake.
|
|
Valid length: 8-71
|
|
"""
|
|
if not 8 <= len(password) <= 71:
|
|
return False
|
|
payload = {"password": password}
|
|
async with self._session.post(
|
|
f"{AUTH_URL}/api/v1/password_strength", json=payload
|
|
) as response:
|
|
strength_response = await response.json()
|
|
return strength_response["isValid"]
|
|
|
|
async def ask_login(self) -> LoginData:
|
|
while True:
|
|
data = await self.gui.login.ask_login()
|
|
if await self._validate_password(data.password):
|
|
return data
|
|
|
|
async def _login(self) -> str:
|
|
logger.debug("Login flow started")
|
|
|
|
payload: JsonType = {
|
|
"client_id": CLIENT_ID,
|
|
"undelete_user": False,
|
|
"remember_me": True,
|
|
}
|
|
|
|
while True:
|
|
username, password, token = await self.ask_login()
|
|
payload["username"] = username
|
|
payload["password"] = password
|
|
# remove stale 2FA tokens, if present
|
|
payload.pop("authy_token", None)
|
|
payload.pop("twitchguard_code", None)
|
|
for attempt in range(2):
|
|
async with self._session.post(f"{AUTH_URL}/login", json=payload) as response:
|
|
login_response: JsonType = await response.json()
|
|
|
|
# Feed this back in to avoid running into CAPTCHA if possible
|
|
if "captcha_proof" in login_response:
|
|
payload["captcha"] = {"proof": login_response["captcha_proof"]}
|
|
|
|
# Error handling
|
|
if "error_code" in login_response:
|
|
error_code: int = login_response["error_code"]
|
|
logger.debug(f"Login error code: {error_code}")
|
|
if error_code == 1000:
|
|
# we've failed bois
|
|
logger.debug("Login failed due to CAPTCHA")
|
|
raise CaptchaRequired()
|
|
elif error_code == 3001:
|
|
# wrong password you dummy
|
|
logger.debug("Login failed due to incorrect login or pass")
|
|
self.gui.print("Incorrect username or password.")
|
|
self.gui.login.clear(password=True)
|
|
break
|
|
elif error_code in (
|
|
3012, # Invalid authy token
|
|
3023, # Invalid email code
|
|
):
|
|
logger.debug("Login failed due to incorrect 2FA code")
|
|
if error_code == 3023:
|
|
self.gui.print("Incorrect email code.")
|
|
else:
|
|
self.gui.print("Incorrect 2FA code.")
|
|
self.gui.login.clear(token=True)
|
|
break
|
|
elif error_code in (
|
|
3011, # Authy token needed
|
|
3022, # Email code needed
|
|
):
|
|
# 2FA handling
|
|
logger.debug("2FA token required")
|
|
email = error_code == 3022
|
|
if not token:
|
|
# user didn't provide a token, so ask them for it
|
|
if email:
|
|
self.gui.print("Email code required. Check your email.")
|
|
else:
|
|
self.gui.print("2FA token required.")
|
|
break
|
|
if email:
|
|
payload["twitchguard_code"] = token
|
|
else:
|
|
payload["authy_token"] = token
|
|
continue
|
|
else:
|
|
raise LoginException(login_response["error"])
|
|
# Success handling
|
|
if "access_token" in login_response:
|
|
# we're in bois
|
|
self._access_token = cast(str, login_response["access_token"])
|
|
logger.debug("Access token granted")
|
|
self.gui.login.clear()
|
|
return self._access_token
|
|
|
|
async def check_login(self) -> None:
|
|
if self._access_token is not None and self._user_id is not None:
|
|
# we're all good
|
|
return
|
|
# looks like we're missing something
|
|
logger.debug("Checking login")
|
|
self.gui.login.update("Logging in...", None)
|
|
jar = cast(aiohttp.CookieJar, self._session.cookie_jar)
|
|
for attempt in range(2):
|
|
cookie = jar.filter_cookies("https://twitch.tv") # type: ignore
|
|
if not cookie:
|
|
# no cookie - login
|
|
await self._login()
|
|
# store our auth token inside the cookie
|
|
cookie["auth-token"] = cast(str, self._access_token)
|
|
elif self._access_token is None:
|
|
# have cookie - get our access token
|
|
self._access_token = cookie["auth-token"].value
|
|
logger.debug("Restoring session from cookie")
|
|
# validate our access token, by obtaining user_id
|
|
async with self._session.get(
|
|
"https://id.twitch.tv/oauth2/validate",
|
|
headers={"Authorization": f"OAuth {self._access_token}"}
|
|
) as response:
|
|
status = response.status
|
|
if status == 401:
|
|
# the access token we have is invalid - clear the cookie and reauth
|
|
logger.debug("Restored session is invalid")
|
|
jar.clear_domain("twitch.tv")
|
|
continue
|
|
elif status == 200:
|
|
validate_response = await response.json()
|
|
break
|
|
else:
|
|
raise RuntimeError("Login verification failure")
|
|
self._user_id = int(validate_response["user_id"])
|
|
cookie["persistent"] = str(self._user_id)
|
|
self._is_logged_in.set()
|
|
logger.debug(f"Login successful, user ID: {self._user_id}")
|
|
self.gui.login.update("Logged in", self._user_id)
|
|
# update our cookie and save it
|
|
jar.update_cookies(cookie, URL("https://twitch.tv"))
|
|
jar.save(COOKIES_PATH)
|
|
|
|
async def gql_request(self, op: GQLOperation) -> JsonType:
|
|
await self.check_login()
|
|
headers = {
|
|
"Authorization": f"OAuth {self._access_token}",
|
|
"Client-Id": CLIENT_ID,
|
|
}
|
|
gql_logger.debug(f"GQL Request: {op}")
|
|
async with self._session.post(GQL_URL, json=op, headers=headers) as response:
|
|
response_json = await response.json()
|
|
gql_logger.debug(f"GQL Response: {response_json}")
|
|
return response_json
|
|
|
|
async def fetch_inventory(self) -> None:
|
|
response = await self.gql_request(GQL_OPERATIONS["Inventory"])
|
|
inventory = response["data"]["currentUser"]["inventory"]
|
|
if inventory["dropCampaignsInProgress"]: # None with no available campaigns
|
|
self.inventory = [
|
|
DropsCampaign(self, data) for data in inventory["dropCampaignsInProgress"]
|
|
]
|
|
else:
|
|
# can happen if the user has no active campaigns yet
|
|
self.inventory = []
|
|
|
|
def get_drop(self, drop_id: str) -> Optional[TimedDrop]:
|
|
for campaign in self.inventory:
|
|
drop = campaign.get_drop(drop_id)
|
|
if drop is not None:
|
|
return drop
|
|
return None
|
|
|
|
def get_active_drop(self, game: Game) -> Optional[TimedDrop]:
|
|
drops = sorted(
|
|
(
|
|
drop
|
|
for campaign in self.inventory
|
|
if campaign.active and campaign.game == game
|
|
for drop in campaign.timed_drops.values()
|
|
if drop.can_earn
|
|
),
|
|
key=lambda d: d.remaining_minutes,
|
|
)
|
|
if drops:
|
|
return drops[0]
|
|
return None
|
|
|
|
async def get_live_streams(self, game: Game, tag_ids: List[str]) -> List[Channel]:
|
|
limit = 45
|
|
response = await self.gql_request(
|
|
GQL_OPERATIONS["GameDirectory"].with_variables({
|
|
"limit": limit,
|
|
"name": game.name,
|
|
"options": {
|
|
"includeRestricted": ["SUB_ONLY_LIVE"],
|
|
"tags": tag_ids,
|
|
},
|
|
})
|
|
)
|
|
return [
|
|
Channel.from_directory(self, stream_channel_data["node"])
|
|
for stream_channel_data in response["data"]["game"]["streams"]["edges"]
|
|
]
|
|
|
|
async def claim_points(self, channel_id: Union[str, int], claim_id: str) -> None:
|
|
variables = {"input": {"channelID": str(channel_id), "claimID": claim_id}}
|
|
await self.gql_request(
|
|
GQL_OPERATIONS["ClaimCommunityPoints"].with_variables(variables)
|
|
)
|