- Implemented 'Benefit Type' filtering (Item, Badge, etc.) in backend and settings UI.
- Redesigned 'Wanted Drops Queue' as a card-based, masonry layout.
- Added 'Game Groups' to Wanted Queue for better organization.
- Added variable height support for Inventory cards.
- Added proxy support and verification logic (from previous steps).
- Added unit tests for new filters and UI logic.
- Display game box art icons (52x70px) next to game names in campaign headers
- Show contextual timing information below campaign status:
* Active campaigns display end time
* Upcoming campaigns display start time
* Expired campaigns display end time
- Use locale-aware date formatting via JavaScript toLocaleString()
- Utilize existing translation keys (starts/ends) with {time} placeholders
- Add flexbox layout for icon alignment and styling for timing text
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add visual indicators showing account linking status for each campaign in the inventory tab. Campaigns now display either a "LINKED" (green) or "NOT LINKED" (orange) badge in the top right corner of each card. For unlinked campaigns, both the badge and a "Link Account" button provide direct access to the Twitch account linking page.
Backend changes:
- Add campaign_url property to DropsCampaign model
- Include both campaign_url and link_url in inventory API response
Frontend changes:
- Add LINKED/NOT LINKED badges positioned at top right of campaign cards
- Add "Link Account" button for unlinked campaigns
- Style badges with subtle green for linked and prominent orange for not linked
- Make NOT LINKED badge clickable to open account linking page
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Simplified the Translator class to be more direct and Pythonic, and
updated all translation access from callable pattern to dict access.
Translator changes (src/i18n/translator.py):
- Removed complex fallback/merging logic with English translations
- Simplified from callable pattern _("key", "subkey") to dict access _.t["key"]["subkey"]
- Removed _load_english_translation() and module-level English translation
- Changed from list of language names to dict of Translation objects
- Removed unnecessary imports (abc, json_utils, MinerException, TYPE_CHECKING)
- Made language storage and access more direct (self.t property)
- Simplified set_language() to direct dict lookup
Translation access pattern changes (all other files):
- Changed from _("key", "subkey") to _.t["key"]["subkey"] throughout codebase
- This is more Pythonic and aligns with TypedDict structure
- Applied in: __main__.py, http_client.py, auth_state.py, models/drop.py,
services (inventory, message_handlers, watch), web managers (login, settings),
websocket.py
Benefits:
- More Pythonic: Direct dict access instead of callable
- Simpler: Removed ~70 lines of complex fallback logic
- Type-safe: Direct access to TypedDict structure
- More explicit: _.t["key"]["subkey"] shows the structure clearly
- Easier to maintain: No complex merging or fallback logic
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit introduces a manual mode for channel selection that allows users to lock onto a specific game, along with significant UI/UX improvements:
Manual Mode Features:
- Locks channel selection to a specific game when user manually selects a different game
- Automatically exits manual mode when all drops for the game are completed
- Shows visual indicators (🎯 badge) in status bar and drop display
- Allows manual exit via "Return to Auto Mode" button
- Prioritizes manual game in wanted_games list during auto-selection
UI/UX Improvements:
- Batch update system for channels and campaigns prevents flickering during refresh
- Channels list now updates atomically instead of clearing and re-adding
- Campaign loading emits all campaigns at once for smooth initial load
- Drop progress persists on initial_state load for reconnecting clients
- Game icons (box art) now displayed in channel list
- Campaign links added to inventory items
Bug Fixes:
- Fixed logging level to respect INFO by default (was hardcoded to DEBUG)
- Fixed channel cleanup to not call channel.remove() (handled by batch_update)
- Fixed drop display not persisting during channel switch
- Fixed stop_watching() clearing drop timer prematurely
- Fixed status display typo ("fames_to_watch" → "games_to_watch")
Backend Changes:
- Added manual mode tracking (_manual_target_channel, _manual_target_game)
- Added enter_manual_mode(), exit_manual_mode(), is_manual_mode() methods
- Added get_manual_mode_info() for API serialization
- Added batch_update() to ChannelListManager for atomic updates
- Added start_batch()/finalize_batch() to InventoryManager
- Added /api/mode/exit-manual endpoint
- Game model now stores box_art_url from GraphQL response
- Manual mode info included in /api/status and initial_state
Frontend Changes:
- Added manual mode badge and controls in UI
- Added channels_batch_update and inventory_batch_update socket events
- Added manual_mode_update socket event
- Countdown timer now properly tracked and cleared
- Drop display shows manual mode status with game name
- Exit manual mode button added to drop display area
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Replace the legacy desktop/Tkinter client and packaging artifacts with a Docker-first, web-hosted approach.
- Add Docker quickstart and run-from-source instructions to the README to simplify deployment.
- Simplify launcher to invoke the new web backend module instead of the old desktop entrypoint.
- Update dependencies for a web UI stack (FastAPI, Uvicorn, python-socketio, Jinja2, etc.) and remove desktop/tray-specific packages.
- Remove legacy GUI, packaging and platform-specific helper code, along with obsolete build/pack scripts and AppImage assets to declutter the repo.
- Tidy project ignore rules to add runtime logs and editor metadata.
Rationale: streamline deployment, favor a browser-accessible interface, and reduce maintenance overhead from multiple platform-specific GUI/packaging implementations.