material Polycarbonate { technique { pass { scene_blend alpha_blend depth_write off ambient 0.57 0.531 0.444 1 diffuse 0.57 0.531 0.444 1 specular 0.5 0.5 0.5 1 texture_unit { colour_op_ex source1 src_current src_current 0 1 0 alpha_op_ex source1 src_manual src_current 0.72 } } } }